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3
questions
0
votes
1
answer
326
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Armature with a shrinkwrap constraint exported as animation data
I guess my question is how to bake the animation data from the Shrinkwrap constraint onto my Armature, but I'm so confused...
So I really want to export from Blender to Marvelous Designer my character ...
1
vote
1
answer
328
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Converting "child of" animation to regular location one
I have an animation involving two nodes: there is a character, who takes an object to his hand. Both character and the object have an armature, and there is a "child of" modifier between the ...
2
votes
1
answer
2k
views
How to remove Armature bone from Binary fbx export?
Exporting from any blender version with binary fbx support leads to addition of a redundant bone at root with same name as the armature.
How do I disable addition of that root bone for binary fbx ...