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0 votes
1 answer
326 views

Armature with a shrinkwrap constraint exported as animation data

I guess my question is how to bake the animation data from the Shrinkwrap constraint onto my Armature, but I'm so confused... So I really want to export from Blender to Marvelous Designer my character ...
L1994's user avatar
  • 93
1 vote
1 answer
328 views

Converting "child of" animation to regular location one

I have an animation involving two nodes: there is a character, who takes an object to his hand. Both character and the object have an armature, and there is a "child of" modifier between the ...
sygi's user avatar
  • 514
2 votes
1 answer
2k views

How to remove Armature bone from Binary fbx export?

Exporting from any blender version with binary fbx support leads to addition of a redundant bone at root with same name as the armature. How do I disable addition of that root bone for binary fbx ...
user1062760's user avatar