All Questions
16
questions
-1
votes
0
answers
23
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Character Animation not rigged to armature when exported to unity
Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
0
votes
0
answers
27
views
Using a Maya FBX rigged character to generate new characters and rigs in Blender
Good evening! This is the first time I'm approaching the stackexchange, I really hope this question doesn't sound too complex or messed up.
TL;DR: How do I create Blender armatures that work this Maya ...
0
votes
0
answers
795
views
Blender > Unity - How do I set a Mesh's Root Bone?
When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field.
Why is that bad? Whatever you assign ...
1
vote
0
answers
62
views
Poor Animation FBX Export, Random Rotations of Bones
I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
0
votes
0
answers
598
views
Export to Unity results in loss of animation information
Introduction
When exporting armatures with animations to Unity, I've had a problem, where animations from Blender behave differently in Unity. Some bones either lose their information completely or ...
0
votes
1
answer
255
views
Blender to Unity: Animation is wrong applied
getting animations to Unity is usually not a problem at all, but today I tried something new.
I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
0
votes
0
answers
95
views
Rigged fbx model deforms when exporting to fbx [duplicate]
Before and after pictures, mesh deforms when I export it as FBX to Unity. I am using Blender 2.79, the model deforms in blender after it exports to fbx and when I import it to unity it is deformed as ...
2
votes
0
answers
470
views
How to enable shape keys only for 1 animation?
I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
1
vote
0
answers
155
views
Animations imported into unity from blender don't work
So after decaphimes of hardwork I was ready to import my Blender character into Unity, I export my rig, model, and animation as an FBX and put it in Unity... but nothing works or plays. My Model shows ...
0
votes
0
answers
223
views
Blender3d Baking Animation Problem
I have 2 Armature in my scene.The first one is for my rigged rifle,and second one is my arms, also i'm animated it(i'm baked animation).When i import to unity3d my model,That's what i see in animation ...
2
votes
1
answer
4k
views
Blender Armature/Rig exported, without Bones but with Animations (to Unity)
When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic.
I can't reconfigure the rig, because Unity doesn't find the bones.(...
0
votes
1
answer
1k
views
FBX not showing current version of mesh
I updated my mesh on an animated armature. When I export as FBX none of my changes appear to have been made. When I drag the blend file itself into Unity, the mesh appears perfect. I need to use FBX ...
0
votes
0
answers
1k
views
Animating with armature and exporting to Unity
I've animated a 3D model in blender, using Armature, to impose a wind like animation.
On each wheat head, I've placed a bone and than parented the bone and the wheat head so that once I rotate bone, ...
2
votes
0
answers
509
views
How can I export a blender file into fbx and import it to unity so it will look and work the same way?
I have a model in blender with texturas, animations and multiple objects. When I put the blend file in the unity project it works just fine, but when I export it as fbx and import it into unity ...
1
vote
0
answers
383
views
How to export duplicate bone instances as an FBX?
I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...