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-1 votes
0 answers
23 views

Character Animation not rigged to armature when exported to unity

Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
Mohammed Ali Shaikh's user avatar
0 votes
0 answers
27 views

Using a Maya FBX rigged character to generate new characters and rigs in Blender

Good evening! This is the first time I'm approaching the stackexchange, I really hope this question doesn't sound too complex or messed up. TL;DR: How do I create Blender armatures that work this Maya ...
Jomomu's user avatar
  • 1
0 votes
0 answers
795 views

Blender > Unity - How do I set a Mesh's Root Bone?

When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field. Why is that bad? Whatever you assign ...
Ninkognito's user avatar
1 vote
0 answers
62 views

Poor Animation FBX Export, Random Rotations of Bones

I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
starbeam 14's user avatar
0 votes
0 answers
598 views

Export to Unity results in loss of animation information

Introduction When exporting armatures with animations to Unity, I've had a problem, where animations from Blender behave differently in Unity. Some bones either lose their information completely or ...
Sigurd Knarhøi Johannsen's user avatar
0 votes
1 answer
255 views

Blender to Unity: Animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
Nekros Mantis's user avatar
0 votes
0 answers
95 views

Rigged fbx model deforms when exporting to fbx [duplicate]

Before and after pictures, mesh deforms when I export it as FBX to Unity. I am using Blender 2.79, the model deforms in blender after it exports to fbx and when I import it to unity it is deformed as ...
RafterMan's user avatar
2 votes
0 answers
470 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
Филипп Шабатин's user avatar
1 vote
0 answers
155 views

Animations imported into unity from blender don't work

So after decaphimes of hardwork I was ready to import my Blender character into Unity, I export my rig, model, and animation as an FBX and put it in Unity... but nothing works or plays. My Model shows ...
Ayo Deka's user avatar
0 votes
0 answers
223 views

Blender3d Baking Animation Problem

I have 2 Armature in my scene.The first one is for my rigged rifle,and second one is my arms, also i'm animated it(i'm baked animation).When i import to unity3d my model,That's what i see in animation ...
Enis Dal's user avatar
2 votes
1 answer
4k views

Blender Armature/Rig exported, without Bones but with Animations (to Unity)

When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic. I can't reconfigure the rig, because Unity doesn't find the bones.(...
Orisin's user avatar
  • 21
0 votes
1 answer
1k views

FBX not showing current version of mesh

I updated my mesh on an animated armature. When I export as FBX none of my changes appear to have been made. When I drag the blend file itself into Unity, the mesh appears perfect. I need to use FBX ...
Heather Spratt's user avatar
0 votes
0 answers
1k views

Animating with armature and exporting to Unity

I've animated a 3D model in blender, using Armature, to impose a wind like animation. On each wheat head, I've placed a bone and than parented the bone and the wheat head so that once I rotate bone, ...
Eco_Editor's user avatar
2 votes
0 answers
509 views

How can I export a blender file into fbx and import it to unity so it will look and work the same way?

I have a model in blender with texturas, animations and multiple objects. When I put the blend file in the unity project it works just fine, but when I export it as fbx and import it into unity ...
SuzLy's user avatar
  • 41
1 vote
0 answers
383 views

How to export duplicate bone instances as an FBX?

I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
Joy's user avatar
  • 11

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