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2
questions
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votes
1
answer
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How to determine local x and z axis of bones
I'm interested in the local coordinate system of the bone in order to interpret animation data from blender correctly in my game.
For simplicity I'm assuming 0 roll.
Getting the y axis seems straight ...
1
vote
1
answer
929
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How to export Bone matrices for animation?
I'm trying to export armature bone matrices (relative to parent), but fail miserably, because sometimes rotations and translations are getting applied to different axes, in comparison to Blender's ...