Skip to main content

All Questions

0 votes
1 answer
202 views

How to determine local x and z axis of bones

I'm interested in the local coordinate system of the bone in order to interpret animation data from blender correctly in my game. For simplicity I'm assuming 0 roll. Getting the y axis seems straight ...
Jan-Marc's user avatar
1 vote
1 answer
929 views

How to export Bone matrices for animation?

I'm trying to export armature bone matrices (relative to parent), but fail miserably, because sometimes rotations and translations are getting applied to different axes, in comparison to Blender's ...
McHorse's user avatar
  • 56