This document provides an overview and introduction to building virtual reality (VR) experiences using WebVR and the A-Frame framework. It discusses: - What WebVR is and how it allows creating VR tools, standards, and experiences for the open web. - What A-Frame is and its features for building VR scenes in HTML such as being easy to learn, cross-platform support, performance optimizations, and a visual inspector. - Examples of VR experiences that have been built with A-Frame, Mozilla's work in mixed reality and VR including Firefox Reality, Spoke for creating 3D environments, and Unity WebVR assets.