The Evolution of CGM (Computer Graphics Metafile) Viewing. The objective of the workshop is to provide you with all the information required to implement our evolutionary technology.
This document discusses the possibilities of WebGL and how it can be used for 3D graphics rendering on the web. It explains that WebGL allows for GPU-accelerated rendering directly in the browser by using APIs to control graphics processing units. It provides examples of using WebGL to initialize a WebGL context, create and compile shaders, and render 3D graphics by passing vertex and color data to shaders. The document recommends learning resources and frameworks for WebGL and suggests areas where WebGL could be applied, such as games, data visualization, and user interfaces.
Many websites use real user measurement (RUM) data to analyze their performance, as well as to validate the impact of optimizations. During this session, we’ll discuss how RUM is used and then explore some of the fascinating insights into the web that we can learn from it. Video: https://youtu.be/VOyEU9o1wL4
Stephen Chin and Kevin Nilson presented on integrating JavaFX and HTML5. They discussed the history of HTML and HTML5 features like offline storage and WebGL. They demonstrated displaying HTML in JavaFX using WebView and responding to browser events. They also showed examples in different JVM languages like GroovyFX and ScalaFX. A Pro JavaFX 2 book was announced to cover the new controls and integration examples.
The document discusses a starter kit for building a Silverlight user group website. It provides an out-of-the-box, fully functional website template that demonstrates Silverlight 4 features like printing, video/webcam support, authentication, and RIA services. The starter kit uses MVVM architecture and can serve as a codebase for any Silverlight 4 application. It allows users to play, learn, and contribute to extend the community.
SpringOne Platform 2017 Xiaokai He, Microsoft; Chris Anderson, Microsoft Are you struggling with diagnosing your serverless functions? In this live coding session, we will quickly develop and deploy a serverless application to cloud, and then show you how we can go inside the black box and debugging functions locally and remotely.
The document discusses key metrics for measuring web performance and identifies common traits of high performing websites. It analyzes data from sources like HTTP Archive, Google BigQuery, and Akamai mPulse to show correlations between page load times and various performance factors. Some best practices recommended are reducing page weight by optimizing images, compressing text assets, limiting third parties and custom web fonts, and ensuring resources in the critical rendering path are optimized.
This document summarizes a presentation about the JHipster application generator. It introduces JHipster as a generator for Spring Boot and AngularJS applications. The presentation covers what JHipster generates including the Spring Boot backend, AngularJS frontend, and suite of tools. It then demonstrates generating and deploying a sample banking application with CRUD entities and business logic in under 40 minutes.
VizEx View HTML5 is the first CGM viewer on the market that does not require a plug-in technology. There are many benefits associated with the technology from an IT and end-user perspective. We will provide an overview of the benefits during the event.
VizEx View HTML5 technology enables the display of CGM graphics in a web browser, without the requirement for a plug-in. Our popular event returns with an introduction to the technology, and the latest news on how we’re improving the technology. The event will be suitable for individuals and organizations who are new to the technology, and current customers. The developers will be on hand to answer technical questions, and explain how the technology is improving under the hood. We hope you can join us for this informative event.
This document provides an introduction to HTML5. It describes HTML5 as a draft specification from the W3C that is over 1100 pages and is not yet complete, as it continues to evolve. It adds new elements like canvas, video, audio, and inline SVG, and changes or removes some older elements and attributes. The document outlines the status and roadmap for the HTML5 specification. It also provides examples and demonstrations of new HTML5 features like video, audio, canvas, and geolocation.
This document provides an introduction to HTML5. It describes HTML5 as a draft specification from the W3C that is over 1100 pages and is not yet complete, as it continues to evolve. It adds new elements like canvas, video, audio, and inline SVG, and changes or removes some older elements and attributes. The document outlines the status and roadmap for the HTML5 specification. It also provides examples and demonstrations of new HTML5 features like video, audio, canvas, and geolocation.
This document provides an overview of HTML5, including its history, timeline, new features, and compatibility with browsers. Some key points: - HTML5 development is led by the WHATWG and W3C to standardize web applications. It simplifies HTML and introduces new semantic elements like <article>, <aside>, <header>. - New features include multimedia with <audio> and <video> tags, 3D graphics with Canvas, and offline/storage APIs. Forms are enhanced with new input types. - CSS3 adds animation, transitions and transforms. Performance improves with Web Workers and XMLHttpRequest Level 2. - Browser support for HTML5 features is tracked on http://caniuse