Inspirational snippets of information (images and website links) about AR technologies, applications, concepts, ideas, events and blogs, gathered from the web for a Barcamp London 7 session on 25th October 2009, by Carin Campanario.
The document discusses techniques for prebrowsing or prefetching resources to improve page load performance. It describes how developers can use <link> tags with rel="dns-prefetch", rel="prefetch", and rel="prerender" to hint to browsers on resources that could be pre-resolved, pre-downloaded or pre-rendered before they are needed. It also explains how browsers perform internal prefetching optimizations like DNS pre-resolution, TCP pre-connection and prefetching of likely-needed resources during page transitions using predictors. The goal is to get resources the browser will need before it needs them to reduce load times.
High Performance Mobile (SF/SV Web Perf)Steve Souders
1. The document discusses optimizing websites for high performance mobile experiences. It provides 14 best practices for mobile optimization, including making fewer HTTP requests, using content delivery networks, gzipping components, and optimizing images.
2. Mobile optimization is important because mobile internet usage is growing rapidly. Performance impacts metrics like user experience and revenue.
3. Tools for measuring and improving mobile performance are introduced, such as PcapPerf for analyzing network traffic and Weinre for debugging JavaScript on mobile devices. Faster mobile sites will have an advantage as mobile becomes the primary internet platform.
The document discusses the hype around HTML5 and examines what it actually is and how well browsers support its features. While HTML5 enables rich interactive experiences, full support across devices is still limited. Mobile browsers in particular lag desktop browsers in HTML5 support. The document advocates that HTML5 is an opportunity but is not a magic solution, and developers still face challenges like fragmentation.
This document summarizes Steve Souders' presentation on web performance optimization (WPO). It discusses how speed is the most important website feature and outlines techniques to improve performance like optimizing assets, reducing page weight, and leveraging caching. It also covers emerging trends like SPDY and improvements to third-party content. The key takeaways are that WPO matters significantly, new standards are coming, and guarding against slow third-party code.
The document introduces WebVR, which allows building virtual reality applications using web technologies like JavaScript. It discusses several VR hardware options including Oculus Rift, Samsung Gear VR, and Google Cardboard. WebVR provides an API for these devices to work within web browsers, avoiding proprietary app stores and enabling more open development. While there are still challenges around latency and input, WebVR has the potential to make VR more accessible and collaborative through the open web.
This document contains the transcript of a presentation by Chris Heilmann on web development. Some of the key points discussed include:
- The benefits of progressive enhancement and using HTML, CSS, and JavaScript together to build robust and accessible websites.
- How limitations in early design can foster creativity.
- The importance of error handling and defensive coding practices.
- Embracing new technologies like Service Workers and Manifests to build Progressive Web Apps.
- Rethinking the idea that JavaScript is unreliable and should not be depended on, as modern browsers have made it a capable tool.
Flaky browsers and connections present challenges for mobile web development. W3C Widgets offer a solution by allowing developers to create local applications using HTML, CSS, and JavaScript that run like native apps on any browser or device. Key aspects of widgets include their configuration file, widget object and methods, and security considerations when accessing device APIs. While still an emerging technology, widgets show promise as a cross-platform solution if browser support increases and issues around debugging, updating and security are addressed.
The story behind building application PF2014 based on Cordova with AngularJS, jQuery without Canvas. Short info about app markets like Google Play, Apple App Store, Amazon App Store and Windows Phone store
The document discusses the speed of the modern web. It summarizes key metrics around connection speeds, browser speeds, page weights, adoption of best practices, and page load times based on data from various sources. While some metrics like connection speeds and page load times are improving, pages overall are getting heavier and adoption of best practices is flat. The document advocates watching video growth, developing better performance metrics, promoting best practices more widely, utilizing multiple CPUs, and improving caching.
This document discusses Cordova hooks. It begins with an introduction to Cordova and what hooks are. Hooks allow scripts to execute when certain Cordova events occur, and can be written in any language but Node.js is recommended. Common hooks include before and after build hooks. The document then demonstrates how to configure hooks in config.xml and discusses examples of JS Hint and Uglify hooks to improve code quality. It concludes with taking questions and discussing other hooks people have found useful.
Presentation at WebPerfDays Amsterdam, May 18 2013.
This newish browser API can be used to gain insight in the load time of individual page resources. Does the API behave consistently and as expected? Short answer: no, not really. Long answer: view the presentation ;-)
The future of the web on mobile isn't an assured thing. Many new platforms that are easier to publish on and are faster to use are appearing with just as many users as the web.
How do we make sure we are relevant in the future:
1. Be Instant
2. Offer Richer Experiences
3. Act Installed, Be Ephemeral
[DevDay 2016] Secret tools for a Scrum Team - Speaker: Sebastian Sussman – CI...DevDay Da Nang
The Scrum framework only provides the structure and how a team should work. Is adapting Scrum enough for a team to succeed?
There are situations when things just don’t sound logical and disagreement to requirements arise outside the meeting room.
In this session, we will learn some examples of tools, which can help us to avoid misunderstandings and disable the 20/80 syndrome in meetings.
———
Speaker: Sebastian Sussman – CIO at Axon Active Vietnam
[DevDay 2016] The toolkit for an amazing product - Speaker: Sebastian Sussman...DevDay Da Nang
We all focus on the code while working with software. Everyday we produce a lot of lines, but what is necessary to build an amazing product? Is developing and completing the requirements enough? How can we deliver the product on time? How do we build a productive and motivated team?
This session will provide some tools that can help the development team to build an amazing and successful product and to keep up with the deadline.
———
Speaker: Sebastian Sussman – CIO at Axon Active Vietnam
Mobile Java with GWT: Still "Write Once, Run Everywhere"Alex Theedom
Times have changed, and although Java ME still has market share, it is not available on all devices anymore. Java/Java ME developers had no problem moving to BlackBerry or Android but faced challenges on iOS. HTML5 plus PhoneGap apps promised a silver bullet for a “write once, run on all devices” approach via several frameworks, which, in the end, offered painful JavaScript and CSS development. Although GWT offers a great Java-to-JavaScript compiler and debugger, mgwt introduces native-looking widgets on iOS, Android, and even BlackBerry. Also, with the addition of GWT/PhoneGap projects, you can now code native-looking HTML apps that can use native APIs with regular, type-safe, well-known beautiful Java without coding a single line of HTML plus JavaScript. Learn more in this session.
The Case for HTTP/2 - Internetdagarna 2015 - StockholmAndy Davies
HTTP/2 is here but why do we need it, how is it different to HTTP/1.1 and what does the mean for developers?
Slides from my talk at Internetdagarna 2015, Stockholm
This document summarizes the latest trends in HTML5 and hybrid apps from early 2015 to late 2015. It provides over 50 sources from news articles and blogs discussing new developments and features in browsers like Chrome, Firefox, Edge and platforms like WebVR, WebAssembly, Service Workers and more. Major topics covered include the shift from Flash to HTML5, HTTPS encryption, Web Audio, Pointer Events and the rise of the Physical Web.
The document discusses augmented reality (AR), how it differs from virtual reality and RFID, common uses of AR, and examples of AR architectures. It provides an example of how AR could be used in an automated car parking system to improve security and identification. The document outlines advantages of AR such as improved performance and accuracy, as well as disadvantages like security and interoperability issues. It concludes that AR provides a new way of interacting with user interfaces and will likely be used more widely in the future.
Augmented Reality and Education: Learning connected to life - ReloadedRaúl Reinoso
Augmented reality has applications in education by allowing students to access additional information about objects and places in the real world. It can enhance learning by augmenting our senses and making the educational content more relevant to the real world. Some examples of augmented reality in education include using it to access information about objects and places, conducting discovery-based learning outside the classroom, using 3D models and simulations to illustrate concepts, and creating augmented textbooks and other publications.
This document discusses augmented reality (AR) and its key concepts. It defines AR as a combination of real and virtual scenes that augments the real scene with additional computer-generated information. The document contrasts AR with virtual reality and discusses various AR display technologies including monitor-based, video see-through head-mounted displays, and optical see-through head-mounted displays. It also outlines some early applications of AR in areas like maintenance, medical, instruction, and gaming. Overall the document provides a high-level overview of AR, its definition, differences from virtual reality, display technologies, and early applications.
A bit about Augmented Reality http://k3hamilton.com/AR/
Based on a presentation given on May 27, 2010 by Karen Hamilton and Jorge Olenenwa
Website has moved to http://k3hamilton.com/AR/ due to closing of wikispaces
Presentation of the Meetup 'Augmented Reality Barcelona' celebrated on January 23, at Mobile World Centre. Isidro Navarro – CEO at INAR, organizer of the meeting -Introduction to AR & Marketing
List of speakers:
Raul Gasa – ENGIDIA, Toni Biada, CEO at EINNOVA - Marketing with Augmented Reality, David Marimon - CEO at CATCHOOM - Presentation of application CraftAR and summary of actuality in AR, David Montero - LAYAR - Introducing AR campaigns with LAYAR, Roger Pastor - Co-founder at PANGEA REALITY -Presentation of projects for Marketing using AR, Raman Sidhu - BLIPPAR - New trade techniques with AR
World Mobile Center
Presentations, demos and projects at the World Mobile Center, it is an open space for citizens. It houses a permanent exhibition and offers an agenda of activities related to current, trending and future issues and projects based on the social, cultural, technological and economic transformation brought by mobile technology. Therefore, it is a place to visit and experience, to share new approaches and opportunities, to enjoy and learn.
For the full video of this presentation, please visit:
https://www.embedded-vision.com/industry-analysis/video-interviews-demos/embedded-vision-augmented-reality-trends-and-opportunities-
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Jon Peddie of Jon Peddie Research delivers the presentation "Embedded Vision in Augmented Reality: Trends and Opportunities" at the February 2017 Embedded Vision Alliance Member Meeting. Peddie presents highlights of his firm’s recent research on opportunities and challenges for embedded vision in augmented reality.
Augmented Reality AR is set to become an indispensable part of people’s livesLeeSam111
Recent research and the current scenario as well as future market potential of "Augmented Reality (AR): Market Shares, Strategies, And Forecasts, Worldwide, 2016 To 2022" globally.
This document provides an overview of augmented reality (AR) including:
- A definition of AR as overlaying digital information on the real world
- A brief history of AR and comparison to virtual reality
- Current applications of AR in areas like mobile devices, automotive repair, and medical procedures
- Future possibilities for AR including use in contact lenses and advanced head-mounted displays
- A demonstration of an AR product catalog and conclusions about the technology's potential growth.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
This document discusses augmented reality (AR), which combines real and virtual scenes viewed through a device like glasses. AR enhances the real world with computer-generated input, unlike virtual reality which immerses the user in a simulated world. The document outlines how AR works using tracking, computing, and display components. It explores applications of AR in medical, entertainment, military, and engineering fields and limitations like technological and social acceptance challenges.
Come ogni nuova convergenza tecnologica l''Augmented Reality ridefinisce l'esperienza del corpo attraverso lo spazio e lo spazio attraverso i codici. Il buzz che circonda l'AR individua oggi un punto di convergenza tra tecnologie mature, sovraccarico delle potenzialità del presente.
Talk to inspire creating surprising new user experiences (like the examples in the talk) that use powerful new technologies (like AI, AR, VR, IoT, brainwave-control, depth-sensing, eye-tracking, etc.) through mostly free SDKs and software (to which the presentation provides some links).
The presentation shows examples of experiences that are literally 'wonder'-ful, and fulfill a real need at the same time (they're not just games), like a school bus to Mars, AI robot for the elderly, and apps that teach our thoughts.
It bundles information that is freely available on the Internet, and mostly not my own work.
SlideShare doesn't run embedded videos, but they run if you downloaded this PDF.
This document provides an agenda for a Beacon Marketing Seminar. It includes details on logistics, speakers, and topics. The seminar will run from 12:45pm to 5pm and cover various topics related to beacon technology, including use cases from companies like Colruyt Group and CrossCheck. Speakers will discuss topics like heatmapping, indoor positioning, and applications of beacon technology. The document also provides background information on beacons and an overview of the consulting services from Faces of Content.
"The evolution of mobile apps". Alan Cannistraro, FacebookYandex
The business of building and selling iOS apps just had its five-year anniversary. This time has been a journey, with a lot of lessons learned. The Gold-Rush days of striking it rich making a simple flashlight app are behind us, but mature apps continue to thrive. This talk will explore the evolution of Mobile apps, from simple utilities to sophisticated tools, and will extrapolate to what may come next.
This is a public presentation about virtual reality and augmented reality, made for APKOMINDO Yogyakarta event "Virtual Experience" held on 3-7 September 2016 in JEC
covered mainly about VR and AR as a whole
How To Protect Your Website From Bot Attacks is a one-hour continuing education course. After successfully completing the course and final exam, you will be awarded a certificate of completion that you can use towards fulfilling your continuing education requirements.
A Vision-Based Mobile Platform for Seamless Indoor/Outdoor PositioningGuillaume Gales
The emergence of smartphones equipped with Internet access, high resolution cameras, and posi- tioning sensors opens up great opportunities for visualising geospatial information within augmented reality applications. While smartphones are able to provide geolocalisation, the inherent uncertainty in the estimated position, especially indoors, does not allow for completely accurate and robust alignment of the data with the camera images.
In this paper we present a system that exploits computer vision techniques in conjunction with GPS and inertial sensors to create a seamless indoor/outdoor positioning vision-based platform. The vision-based approach estimates the pose of the camera relative to the fac ̧ade of a building and recognises the fac ̧ade from a georeferenced image database. This permits the insertion of 3D widgets into the user’s view with a known orientation relative to the fac ̧ade. For example, in Figure 1 (a) we show how this feature can be used to overlay directional information on the input image. Furthermore we provide an easy and intuitive interface for non-expert users to add their own georeferenced content to the system, encouraging volunteering GI. Indeed, to achieve this users only need to drag and drop predefined 3D widgets into a reference view of the fac ̧ade, see Figure 1 (b). The infrastructure is flexible in that we can add different layers of content on top of the fac ̧ades and hence, this opens many possibilities for different applications. Furthermore the system provides a representation suitable for both manual and automatic content authoring.
COSC 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This is the first lecture of the COSC 426 graduate course on Augmented Reality taught at the University of Canterbury. It was taught by Mark Billinghurst on July 17th 2014. It covers a basic introduction to Augmented Reality.
This document discusses the history and applications of Adobe Flash. It provides over 30 examples of how Flash has been used for animation, games, internet applications, video, webcam applications, 3D experiences, mobile applications, and with hardware like Arduino. The examples span from the late 1990s to modern times and cover uses of Flash across entertainment, communication, and interactive experiences.
This document discusses various active and interactive learning tools and games for education, including Wii games like Wii Fit that integrate physical movement. It also mentions augmented reality games on mobile devices using QR codes or location-based games, as well as motion-sensing controllers for gaming consoles like the Sony Move and Microsoft Kinect. The document provides links to examples of educational games that integrate subjects like math, languages, and surgery simulations to enhance learning through interactivity and physical engagement.
This document provides an overview of emerging technologies and trends from 2005-2010 as presented by Stephen P. Anderson and Jeremy Johnson from Bright Corner. Key points discussed include the future of the web, user experience design, visioning techniques, current and future technologies such as wireless power, augmented reality, mobile apps, touch interfaces, and more. Various concepts, products and emerging trends are illustrated through links to videos and articles.
Adapting to Input — Smashing Conference NYCJason Grigsby
Input is constantly evolving and expanding beyond traditional keyboard and mouse. The document discusses 7 principles for adapting web design to different inputs:
1. Design for the largest target by default.
2. Design for modes of interaction instead of specific inputs.
3. Make designs accessible to all inputs.
4. Support multiple concurrent inputs.
5. Abstract baseline inputs like tap, click, and point.
6. Progressively enhance with new inputs like gestures and sensors.
7. Include different inputs in testing plans.
The key message is that input cannot be detected, is a continuum, and is always changing. Web design needs to be adaptable and not assume certain inputs based on device properties.
This company has over 7 years of experience developing international standard websites using open source technologies like Magento, Opencart, WordPress, and Joomla. They have created e-commerce and responsive websites for clients such as Vodafone, Telstra, and the Singapore LNG Corporation. They also have experience building mobile apps for iOS and Android platforms, as well as web applications and CMS solutions for clients across industries.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
This document provides resources for hacking and developing applications for Android using Ubuntu. It lists Italian and English language websites with forums, wikis and blogs about Android development. It also shares links to Google I/O talks and documentation on building Android applications, the Dalvik VM, and the application framework. Details are given on running Ubuntu 9.04 and the LXDE desktop on Android devices. The document recommends further information sources and thanks the reader.
This document contains summaries and links related to 3D printing technologies. It discusses scientists using sugar and a 3D printer to create vascular networks, the potential of this decade to be the most innovative in history, crowdfunding platforms like Kickstarter supporting 3D printing projects, developments in high resolution desktop 3D printing, new metal 3D printing capabilities, and applications of 3D printing across industries like product development, prosthetics, and motorsports.
This document contains summaries and links related to 3D printing technologies. It discusses scientists using sugar and a 3D printer to create vascular networks, the potential of this decade to be the most innovative in history, crowdfunding platforms like Kickstarter supporting 3D printing projects, various desktop and commercial 3D printer models, applications of 3D printing in areas like prosthetics, rally car production, and chair manufacturing, as well as material developments in metals and continuous printing.
Tools For Creating Wow Experiences In FlexPek Pongpaet
Pek Pongpaet gave a presentation to the Chicago Flex Users Group about creating wow experiences in Adobe Flex. The presentation outlined tools like Scale Nine, Degrafa, AS3DMod and Vizual PV3D for building 3D and interactive applications. It also discussed using natural user interfaces with technologies like head tracking, augmented reality and handwriting recognition. The goal was to demonstrate how Flex applications could be more engaging by thinking outside traditional box layouts and utilizing these types of interactive tools and techniques.
Introducing How to Build a Personal Voice Assistant (AIY Edition) St. Petersburg College
This document provides an introduction to building a personal voice assistant using the AIY Edition kit. It outlines the steps to assemble the hardware components, install the operating system, enable various Google APIs like the Google Assistant API and Cloud Speech-to-Text API, and modify code samples to interact with these APIs using voice. The document also briefly discusses different types of artificial intelligence and mentions some other tools like Dialogflow, Pandorabots, Scratch and Actions on Google for building conversational agents.
Юсупов Олег, CEO mixAR и VAMR "Инновация восприятия информации"mixARConference
This document provides a summary of tangible user interfaces and ubiquitous computing technologies. It lists several emerging technologies including interactive surfaces that can detect touch input, shape-changing materials, augmented reality displays projected onto physical objects, and mixed reality systems combining virtual and physical elements. Examples of applications mentioned are an interactive skiing simulation and an assistive device for the blind using VR. The document points to websites demonstrating these technologies.
This document discusses emerging trends in multi-screen user experiences and touch interfaces. It provides links to videos and information about technologies like Microsoft Surface, PixelSense, Kinect, and developments in tablet PCs, curved monitors, and digital signage. The document also references strategies for cross-device integration and advances in touch-based interfaces for Windows 7 and other platforms.
This document contains a collection of links to resources about responsive web design including logos, images, project analyses, personas, user stories, sketch sheets, style tiles, tutorials, and videos. It serves as a reference for materials relating to responsive design.
"Will Git Be Around Forever? A List of Possible Successors" at UtrechtJUG🎤 Hanno Embregts 🎸
What source control software did you use in 2010? Possibly Git, if you were an early adopter or a Linux kernel committer. But chances are you were using Subversion, as this was the product of choice for the majority of the software developers. Ten years later, Git is the most popular product. Which makes me wonder: what will we use another ten years from now?
In this talk we will think about what features we want from our source control software in 2030. More speed? Better collaboration support? No merge conflicts ever?
I’ll also discuss a few products that have been published after Git emerged, including Plastic, Fossil and Pijul. I’ll talk about the extent to which they contain the features we so dearly desire and I’ll demonstrate a few typical use cases. To conclude, I’ll try to predict which one will be ‘the top dog’ in 2030 (all information is provided “as is”, no guarantees etc. etc.).
So attend this session if you’re excited about the future of version control and if you want to have a shot at beating even (!) the early adopters. Now if it turns out I was right, remember that you heard it here first.
This document provides an overview of various Web 2.0 applications that can be used in libraries and beyond. It lists several websites related to trends in online generations, mobile communication, and Web 2.0. Examples of cloud computing applications like Google Docs and Flickr are given. Several visual creation websites are also listed, along with digital alternatives to physical books. Finally, the document lists ways to get more involved with Web 2.0, including using social bookmarking, blogs, and following certain experts in the field.
This document provides an overview of various Web 2.0 applications that can be used in libraries and beyond. It lists resources on trends in online usage among different generations and the growing use of mobile devices. Examples of Web 2.0 applications are given for creating visuals, presentations, bookshelves, blogs, and staying connected through social bookmarking. Tips are included for getting more involved with Web 2.0 technologies.
Presented at Mobilism.nl
Device diversity is about to get an order of magnitude worse. SmartTVs are hitting the market in mass this year. Sony, LG, Vizio, and Samsung are all shipping televisions with Google TV built in.
And if the rumors that Apple will release a TV this year are true, 2012 will turn out to be the year web developers start to tackle the glass screen hanging on our walls.
Why should web developers focused on mobile learn about the web on TVs? Because TVs represent the next challenge in device proliferation. They share common characteristics with their smaller brethren. They create new challenges and opportunities we haven't encountered yet. And most importantly, learning how to build for TVs helps inform our practices of building for mobile devices.
Similar to Augmented Reality (AR) - The Future of Mobile Applications? (20)
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What is AOI ?Automated Optical Inspection in PCB.pdfVIEW
Automated Optical Inspection (AOI) is a critical technology in PCB manufacturing. It uses high-resolution cameras and sophisticated software to rapidly and accurately inspect for defects such as misalignments, missing components, and soldering issues. By automating the inspection process, AOI ensures consistent quality, reduces human error, and increases production speed. Read more https://viewmm.com/en/aoi/
7. 2.b Sony Playstation 3 – Eye Pet Pushsquare Review: http://www.pushsquare.com/7466/eye-pet-on-playstation-3-review Videos: http://www.youtube.com/watch?v=_ZQpqfzDgOk http://www.eurogamer.net/videos/eye-pet-in-the-wild http://www.youtube.com/watch?v=Pa8KKSH1ZE0&feature=player_embedded
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11. 3.a XBox – Project Natal Website: http://www.xbox.com/en-US/live/projectnatal/ Video: http://www.youtube.com/watch?v=p2qlHoxPioM
50. 7. TAT – ID Mapping Site: http://tat.se/ Video: http://mobileuserinterfaces.blogspot.com/
51.
52. AR Mobile Future ...? Nokia AR Concept Vuzix AR-Goggles Prada Bluetooth Watch
53. 1. Nokia – AR Concept Site: http://research.nokia.com/files/insight/NTI_MARA_-_June_2009.pdf Video: http://www.youtube.com/watch?v=CGwvZWyLiBU
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55. 2. Vuzix Wrap 920AV AR-Goggles Site + Images: http://www.vuzix.com/UKSITE/iwear/reviews.html (January 2009) http://www.vuzix.com/UKSITE/iwear/products_wrap280.html The ‘see-thru’ lens shows the real world while experiencing AR on a mobile device like the iPhone. Coming Autumn 2009...
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57. 3. Prada Bluetooth Watch Info + Video: http://www.phonesreview.co.uk/2009/02/21/video-lg-prada-2-and-lg-prada-watch-at-mwc-2009/ Info + Images: http://www.cellphones.ca/news/post004974/ http://www.newlaunches.com/archives/lg_kf900_prada_ii_phone_is_boxed_with_bluetooth_prada_watch.php
58.
59. AR Events Past: OTA09, ISMAR09, Mashup Soon: SEE09 and openMIC #3
60. 1. OTA09 – AR sessions 26 September 2009 Over The Air Session1: http://overtheair.org/blog/session-open-air-exploring-ar-development-platforms/ Over The Air Session2: http://overtheair.org/blog/session-augmented-reality-what-it-is-and-what-it-isnt/
61. 2. ISMAR09 – AR Symposium 19-22 October 2009 International Symposium on Mixed and Augmented Reality: http://www.ismar09.org/
62. 3. Mashup – AR Evening 22 October 2009 Mashup AR evening: http://www.mashupevent.com/event/augmented-reality
63. 4. SEE – AR Sessions 27-28 October 2009 AR panel session: http://www.see2009.org/page.cfm/action=Seminars/SeminarID=366 AR workshop to create your own app: http://www.see2009.org/page.cfm/action=Seminars/SeminarID=366
64. 5. openMIC #3 Private Mobile AR Dev Surgeries 4 November 2009 OpenMIC #3: http://openmicamp.ning.com/events/openmic-3-mobile-innovation