Questions tagged [fonts]
A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.
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Glyphs are not being drawn [opengl + freetype]
I've followed this source from learnopengl.com for text rendering. It seems fairly simple, and only required this much code:
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Web build not respecting Monospace SystemFont for Godot Label
I want a label to use a monospace SystemFont but the Web build is not respecting this setting.
Here's steps to reproduce my situation:
Create a new Godot 4.0.1 ...
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How to add a fallback font to an existing Unity game?
I am trying to make a mod that will fix a game that failed to ship all used fonts with it.
For example, this code point displays in Windows but not under Wine:
✔ U+2713
(The reason seems to be a ...
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Getting a list of all supported characters in a Font
I am attempting to create my own font fallback system for multilanguage support using UI Toolkit in Unity (Label class). This UI system does not intrinsically support fallback fonts.
I have some ...
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Getting text dimensions with TextGenerator.GetPreferredHeight/Width not working
I am using Unity 2021.3.3f1 and trying to make a pop up with a sprite as a background, where the size of this sprite adjusts to the size necessary to fit the text.
From what I understand, ...
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How to check the font on a Text Mesh Pro component
I have a GameObject with a Text Mesh Pro component.
I want to check if the Font applied to the Text Mesh Pro component is a particular font (let's say it's Comic Sans)
I can get the font name by first ...
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Problem rendering Custom Fonts on UE4 Text Render Component
I have imported a TTF font on unreal engine. At first I just let unreal engine create the Font asset automatically, but when I try to create a material with that font it gives me a warning telling me ...
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How to achieve something like anti-aliasing on 8x8 pixel font using TextMeshPro
I use TextMeshPro for my UI text. My text is currently very crispy and looks like this
I'd prefer if it looked more like text in 90s arcade games, with more "...
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Is attribution sufficient for a CC BY-SA 3.0-licenced font in a video game?
I'm creating a video game I intend to sell on computers, and I want to use a font that is under the license "Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)".
Do I have to sell my game ...
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text - part of the sprite or dynamically generated
I am trying to reproduce the same stamping tool as the one we found in the video game "Papers, Please".
In my case I want my users to be able to modify the text they are going to stamp. I ...
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2-Color Fonts in Unity? (so maybe called 3-Color including transparent alpha?)
I have been trying to make my game title screen look better. I realised it was because all my fonts have just one colour.
I read some very old threads about a Editor Scripts to extract the font to png ...
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Application stops working when I add two fonts
I created a game that has two fonts.
Being precise, the two fonts are PRESS_START_2P with the difference only in size. One of the fonts serves to write the title and the other for all other things.
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How to draw text with characters rendered in reverse order in a Godot game?
I need to have some text showing up in my Godot game in a way that each character overlaps the character directly to its right, like so:
...
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How to have a tilted FNT font on Godot?
Since FNT is a bitmap font I was thinking perhaps making the padding negative to the right and left side of the characters and rasterizing each glyph already skewed by an angle could make the font ...
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How do I convert a PNG into a pixel art font for use in Godot?
I'm an artist. I have several pixel art fonts prepared like so. My platform, Godot, accepts only TrueType and FNT file formats. My images are of raster pixels so obviously a conversion needs to take ...