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1 vote
1 answer
2k views

DirectX 11, support for Font drawing

I have recently started to work with DirectX 11 and 12, I am using Microsoft Visual Studio Community Edition. I am under a 64-bit machine. I am currently rendering a frame with background and a window ...
John Smith's user avatar
3 votes
1 answer
5k views

Freetype: create Signed Distance Field based font

I am trying to implement Font Rendering in my OpenGL C++ game. I read many articles on the subject and got to know different methods, but I am still learning. Valve has published a paper for Signed ...
linux_lover's user avatar
1 vote
1 answer
493 views

C++ SFML: Font is clear and the other time blurred

This is my code. ...
RayShawnOfNapalm's user avatar
2 votes
1 answer
2k views

OpenGL dynamic font glyph cache library

I have begun work on an OpenGL application (all on my own and with little knowledge) and started with FTGL, rendering true type fonts, which, with alot of text has a great impact on frames per second. ...
MrNoise's user avatar
  • 73
1 vote
0 answers
896 views

AddFontMemResourceEx and D3DXCreateFont corruption

I'm trying to load a font from a buffer using AddFontMemResourceEx and then creating a D3D font with D3DXCreateFont. This works fine on every platform except Windows XP, where it causes the wrong ...
Szotyi's user avatar
  • 11
6 votes
0 answers
902 views

Text alignment in OpenGL with FreeType2

I'm trying to implement font rendering and have got into some trouble with glyph metrics. Here's the code where I get the metrics: ...
RenX's user avatar
  • 707
2 votes
1 answer
1k views

Is there a way to use other fonts, besides the default ones in OpenGLUT?

I'm using OpenGLUT functions like glutBitmapString to render sentences and words in a game. However, there is a limited set of fonts to use and I need some bigger size fonts. Is there a way to add new ...
Sasha Fonseca's user avatar
8 votes
3 answers
7k views

Font outline in OpenGL, FTGL

I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this: (pseudo ...
Piotr Chojnacki's user avatar
5 votes
1 answer
641 views

Rendering only a part of text FTGL, OpenGL

I'm using FTGL library to render text in my C++ project. I can easily render text by using: ...
Piotr Chojnacki's user avatar
3 votes
2 answers
3k views

Creating Font Textures in Direct3d without D3DX

Update: The completed solution using Nathan Reed's answer is posted in my answer below A few open source programs I've seen that render installed fonts do something like this... ...
NtscCobalt's user avatar
  • 1,058