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0 answers
2k views

Blurry text in Unity UI at default scale

I'm working on a VR (GoogleVR Cardboard) game, and need to include UI elements within it. Ever since I first learned how to use Unity's UI elements, I've been limping around what seems to be a major ...
Bitbang3r's user avatar
  • 139
1 vote
1 answer
9k views

Unity UI Text Font Size changes with the screen resolution Problem

I am working on a project and now I have a problem . The problem is the font size. The font size is OK inside the Unity but it is really small when I play the game on a real Android device . My ...
Nicolus Buck's user avatar
2 votes
1 answer
2k views

LibGDX scene2d good practices

I'm developing a game using LibGDX and in a part it has a pretty complex UI for profile selection and stuff. I have some general problems. I'd like to know good practices when generate good looking ...
yafrack's user avatar
  • 163
14 votes
1 answer
21k views

How to match font size with screen resolution?

So I'm working on a game using LibGDX, and I have a problem. To make my game fit most resolutions, I created a base asset for each aspect ratio, for example, a main menu background image, I made it ...
Aon GoltzCrank's user avatar
2 votes
3 answers
3k views

SharpDX/D3D: How to implement and draw fonts/text

I am playing with SharpDX (Direct3D for .NET) without using "Toolkit", already finished with basic rendering 3D models. But now i am wondering how to program/create fonts for game (2D), or how to ...
Croll's user avatar
  • 185
8 votes
3 answers
7k views

Font outline in OpenGL, FTGL

I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this: (pseudo ...
Piotr Chojnacki's user avatar
5 votes
1 answer
641 views

Rendering only a part of text FTGL, OpenGL

I'm using FTGL library to render text in my C++ project. I can easily render text by using: ...
Piotr Chojnacki's user avatar
17 votes
7 answers
1k views

UI mockups to the code

My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...
Vaughan Hilts's user avatar