All Questions
8
questions
0
votes
0
answers
2k
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Blurry text in Unity UI at default scale
I'm working on a VR (GoogleVR Cardboard) game, and need to include UI elements within it.
Ever since I first learned how to use Unity's UI elements, I've been limping around what seems to be a major ...
1
vote
1
answer
9k
views
Unity UI Text Font Size changes with the screen resolution Problem
I am working on a project and now I have a problem . The problem is the font size.
The font size is OK inside the Unity but it is really small when I play the game on a real Android device .
My ...
2
votes
1
answer
2k
views
LibGDX scene2d good practices
I'm developing a game using LibGDX and in a part it has a pretty complex UI for profile selection and stuff. I have some general problems.
I'd like to know good practices when generate good looking ...
14
votes
1
answer
21k
views
How to match font size with screen resolution?
So I'm working on a game using LibGDX, and I have a problem.
To make my game fit most resolutions, I created a base asset for each aspect ratio, for example, a main menu background image, I made it ...
2
votes
3
answers
3k
views
SharpDX/D3D: How to implement and draw fonts/text
I am playing with SharpDX (Direct3D for .NET) without using "Toolkit", already finished with basic rendering 3D models.
But now i am wondering how to program/create fonts for game (2D), or how to ...
8
votes
3
answers
7k
views
Font outline in OpenGL, FTGL
I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this:
(pseudo ...
5
votes
1
answer
641
views
Rendering only a part of text FTGL, OpenGL
I'm using FTGL library to render text in my C++ project.
I can easily render text by using:
...
17
votes
7
answers
1k
views
UI mockups to the code
My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...