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Questions tagged [pixel-art]

A way of drawing digital images using a low-resolution and (often) a limited color palette. This art form is inspired by older computer graphics, where resources (e.g. amount of pixels and colors) were more limited.

1 vote
1 answer
435 views

Should I fully draw inside the canvas (e.g.: 32x32 aspect ratio) for pixel art games?

When I draw art assets for a game, should I fill the whole tile/frame? Would it look good in a game if I use less than the 32 by 32 pixels of the canvas, like the picture below?: When I export this ...
NickNameNick's user avatar
1 vote
2 answers
181 views

How is this smoke effect made?

In the game Sheepy, first (actually second) boss is a crazy cat that generates a very cool kind of light/smoke effect, as it is visible in this video at 12'00: ...
evilmandarine's user avatar
1 vote
2 answers
188 views

What is the process to transform physics positions in pixel art (ex. Rain World)?

In this video (GDC 2016), Rain World developers explain a lot of the procedural animation process in the game. However, it is not clear to me how you go from physical locations and bones to the smooth ...
evilmandarine's user avatar
0 votes
0 answers
33 views

Help with 2D Pixel art sizing in unity

I just got into making a pixel art platformer for fun and I wanted it to work so that I could have a scrolling parallax background and also a tile set for the actual level to be played on. I ...
Aiden's user avatar
  • 1
0 votes
1 answer
190 views

Shader to give the effect of a 2D character covered in oil

I have a 2D pixel art game where characters can be covered in a flammable black oil-like substance and I am looking for a simple way to depict that visually. Simply tinting the character black won't ...
Martin's user avatar
  • 43
3 votes
1 answer
1k views

How do I render a pixel art game in a modern (scalable, smooth, crisp, hdpi friendly) way with Godot?

In modern pixel art games, one will usually find the following features: dpi agnostic: Having an HDPI screen does not mean the game is tiny. "large" pixels: Game-pixels are big, made up of ...
Seph Reed's user avatar
  • 235
0 votes
1 answer
265 views

How do I smoothly connect isometric tiles at different height levels?

I am trying to figure out how to smoothly connect isometric tiles at levels. For example, below are tiles at different levels. I want to smoothly connect the tiles at the two levels based on the ...
lancen's user avatar
  • 33
1 vote
2 answers
102 views

How to paint a circle of pixels so that at diameter=3 the result is a cross shape?

I have a pixel art brush and a canvas. When the brush size is 3, I want to draw a cross shape instead of a 3x3 square. I implemented the following formula: if the distance between two points is less ...
Shattered Reality's user avatar
2 votes
3 answers
2k views

How can I fully or partially colorize a SpriteRenderer and make its "color" value match the end result at 100% opacity?

I have a GameObject that looks like this: When I change the "color" value in the GameObject's SpriteRenderer to be (255, 0, 0, 255), the GameObject ends up looking like this: But I want it ...
Pikamander2's user avatar
1 vote
0 answers
825 views

Pixel-effect cube in Godot 4

I'm trying to make a simple scene where the camera is in orthogonal mode with isometric settings just like if it was an isometric 2D game. That's because I have already tried doing it with 2D only but ...
Crih.exe's user avatar
  • 111
1 vote
1 answer
506 views

Godot distorting pixels

As the title says, Godot is stretching/distorting pixel art. It seems to be dependent on where on the screen the pixel is located. I've already double-checked my project settings and searched several ...
shreyasm-dev's user avatar
0 votes
0 answers
188 views

Single pixel disappears in outlining shader

I've recently (11 hours ago, to be precise😅) started to work with shaders and it's going pretty well. I've created a simple shader to create an outline and I tested it on a simple object to see how ...
Arian_ki's user avatar
  • 691
1 vote
1 answer
774 views

Game Maker Studio 2 - Pixel Distortion

I am new to game development and am trying to learn how to use Game Maker to create pixel art games. I've created a demo game with 16x16 pixels art style, the room size is 1024 x 768 and the viewpoint ...
nadiavi's user avatar
  • 23
1 vote
2 answers
720 views

Combining palette-swaps and smooth scaling in a pixel-art shader

I am creating a pixel-art game in MonoGame, and have written a shader to perform various effects on a sprite when rendering it, such as performing palette swaps, highlighting outlines, etc.. Most of ...
Bent's user avatar
  • 23
1 vote
1 answer
553 views

Changing part of a sprite in 2D game

Let's say I have a character and certain things (shoes, vest, hat, etc.) can be changed (visually, just the color changes). What came to my mind was creating each of them as a separate sprite and then ...
Arian_ki's user avatar
  • 691

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