Questions tagged [web]
Questions that incorporate the internet or web technology as a whole
118
questions
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Displaying gltf files in web?
What are the easiest ways to display gltf files in web?
The following methods are at least available, is there any other ways:
modelviewer.dev
sketchfab's 3d engine
three.js
meshpage.org's ...
0
votes
0
answers
62
views
Efficient PRNG for WASM and x86_64?
For a game I am finishing, I need a random sequence that can be generated in Wasm and in the server, yielding the same result.
This generated 64-bit(or more if supported by WASM) numbers sequence is ...
2
votes
1
answer
103
views
Godot 3.5: Web Build using custom GDNative C++ Library does not work due to `dlopen` error and failed linking
The Problem
Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
0
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0
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59
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I'm experiencing mesh pop-in on Godot 4.0.3 web export; how do I fix this?
I'm working on a game jam using Godot 4.0.3, and I'm intending to export to HTML5. The game works perfectly on native, but on a browser, meshes tend to pop-in when they're closer to the player than I ...
0
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2
answers
210
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What is the best way to store level data in HTML5
I am currently making a game in HTML5 using canvas, and it is currently just 1 js script and HTML file with references to png files for assets. Right now, I have the level data baked into the script, ...
0
votes
1
answer
168
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What is the name of the website which rates games based on how ethical / predatory / addicting they are?
I'm not sure if this is the right category since it's not a programming question. If this is wrong please can someone tell me which Stackexchange would be the correct one?
My question is the following:...
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votes
1
answer
382
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Multiple Node/Express/Socket.io servers for game lobbies?
Building a multiplayer game on the web that will be able to handle thousands of players at once, separated into independent lobbies/sessions. There may be 20 players in one lobby, 10 in another, 30 in ...
5
votes
1
answer
736
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Web build not respecting Monospace SystemFont for Godot Label
I want a label to use a monospace SystemFont but the Web build is not respecting this setting.
Here's steps to reproduce my situation:
Create a new Godot 4.0.1 ...
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0
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869
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Client says they want Unreal scene viewable in a web browser 😳 last minute
I have a job that I did for a client and the client wants the project to be viewable in a web browser. I looked into it and all I found was people telling me that it's impossible, but this is a low ...
0
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66
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How do I handle multiple matches for a multiplayer game based on web?
In a multiplayer chess game based on web where the server must validate the plays, store the current game state and provide the gameboard info to be rendered on client side, among other things related ...
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21
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Is there any way to compile a python script to web like unity webgl [duplicate]
I've been working on a game in pygame for a while and decided it was too much of a hassle to compile it to all the operating systems. So, naturally, I turned to the web. While I am well aware that you ...
1
vote
1
answer
218
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Right way to dispose of a WWW IEnumerator after it has completed - Unity
What is the "right" way to dispose of an Ienumerator coroutine after it has completed?
0
votes
1
answer
395
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Is web browsers, how much latency is there with event listeners?
I have an event listener in JavaScript looking for keydown events.
document.addEventListener('keydown', e => {
// Callback code
});
What is the latency ...
34
votes
11
answers
8k
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How can I prevent cheating in my collecting and trading game?
I develop and manage an online game where users collect and trade virtual pets (it is entirely online). It's a simple game, we periodically release new pets, users collect them and get random ones, ...
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25
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Can you run a websocket client in EU4 server mode?
Is it possible to build a websocket client (eg using blueprints) and then package this into an EU4 server (like suggested here).
If so, would this mean that the EU4 server's websocket client could ...