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Questions tagged [fonts]

A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.

29 questions with no upvoted or accepted answers
8 votes
0 answers
260 views

How to draw text with characters rendered in reverse order in a Godot game?

I need to have some text showing up in my Godot game in a way that each character overlaps the character directly to its right, like so: ...
rraallvv's user avatar
  • 971
7 votes
1 answer
4k views

Drawing fonts with LWJGL3 with OpenGL

I'm very sorry if this question has already been answered, but since I've been struggling with this for many days I thought I'd give it a shot here. My goal is to somehow render some text on the ...
Allar Viinamäe's user avatar
6 votes
0 answers
902 views

Text alignment in OpenGL with FreeType2

I'm trying to implement font rendering and have got into some trouble with glyph metrics. Here's the code where I get the metrics: ...
RenX's user avatar
  • 707
6 votes
2 answers
1k views

How to display unicode text in monogame?

I'm looking for ways to draw any characters that may be entered in any language, on any keyboard, so that I don't have any trouble with limited language support in a monogame project. So far I've ...
user1306322's user avatar
  • 1,399
3 votes
0 answers
423 views

Weird libGDX BitmapFont Color Change (And Alpha) Bug

I want to change the color of my libGDX BitmapFont, but it can't change it. The font is generated with Hiero v5 (Lastest as I Know) but the color of the font doesn't change. Here is the example code, ...
user2963359's user avatar
3 votes
0 answers
180 views

Bitmap font engine: When is color modulation not supported?

I am developing a bitmap font renderer for a 2D game using SDL 2. (If it matters, I'm using Debian 8 "jessie".) I had planned on storing the glyphs as a grayscale image, translating gray levels to ...
Damian Yerrick's user avatar
2 votes
0 answers
792 views

Manual per-glyph rendering with SDL_TTF

I'm trying to create a font atlas with SDL_TTF. My idea was to create an SDL_Surface for every character using ...
neverov's user avatar
  • 121
2 votes
0 answers
322 views

Scene2d cyrillic font

I'm trying to use cyrillic(Russian) letters in libgdx Scene2d. I drop default.fnt and default_0.png (generated with BMfont) into folder assets of my Android project (other files such as uiskin.atlas,...
Andrei Yusupau's user avatar
2 votes
0 answers
623 views

Creating a bitmapfont from images?

A bitmapfont consists of a image and a textfile that hold the position and size of each character on that image. Is there any way to create the text file with just a image? Or do I have to manually ...
Madmenyo's user avatar
  • 1,979
1 vote
0 answers
1k views

Problem rendering Custom Fonts on UE4 Text Render Component

I have imported a TTF font on unreal engine. At first I just let unreal engine create the Font asset automatically, but when I try to create a material with that font it gives me a warning telling me ...
Shirofuji's user avatar
1 vote
0 answers
344 views

How to achieve something like anti-aliasing on 8x8 pixel font using TextMeshPro

I use TextMeshPro for my UI text. My text is currently very crispy and looks like this I'd prefer if it looked more like text in 90s arcade games, with more "...
DyingIsFun's user avatar
  • 1,307
1 vote
0 answers
1k views

How do I convert a PNG into a pixel art font for use in Godot?

I'm an artist. I have several pixel art fonts prepared like so. My platform, Godot, accepts only TrueType and FNT file formats. My images are of raster pixels so obviously a conversion needs to take ...
Lake's user avatar
  • 191
1 vote
0 answers
74 views

Incorrect placement of diacritics in Arabic fonts

I put AdobeNaskh font on my texts and use Arabic text support for unity and use show Tashkeel function then the text appears so what is the solution of this problem?
Sh.Adel's user avatar
  • 191
1 vote
0 answers
55 views

Font loads with artifacts

I've recently come on to an error when loading fonts in my game, some letters show up perfect while others have artifacts around them. Here's an example of this: While some letters are perfectly ...
Liam Larsen's user avatar
1 vote
0 answers
514 views

LibGDX, BitmapFont strange position behavior

I'm using a Stage of LibGDX to draw a text, in my case the FPS. But after resizing, the position of the text does not behave properly. As you can see in the attached gif: The resizing function does ...
okaay's user avatar
  • 11

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