Questions tagged [fonts]
A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.
29
questions with no upvoted or accepted answers
8
votes
0
answers
260
views
How to draw text with characters rendered in reverse order in a Godot game?
I need to have some text showing up in my Godot game in a way that each character overlaps the character directly to its right, like so:
...
7
votes
1
answer
4k
views
Drawing fonts with LWJGL3 with OpenGL
I'm very sorry if this question has already been answered, but since I've been struggling with this for many days I thought I'd give it a shot here.
My goal is to somehow render some text on the ...
6
votes
0
answers
902
views
Text alignment in OpenGL with FreeType2
I'm trying to implement font rendering and have got into some trouble with glyph metrics.
Here's the code where I get the metrics:
...
6
votes
2
answers
1k
views
How to display unicode text in monogame?
I'm looking for ways to draw any characters that may be entered in any language, on any keyboard, so that I don't have any trouble with limited language support in a monogame project.
So far I've ...
3
votes
0
answers
423
views
Weird libGDX BitmapFont Color Change (And Alpha) Bug
I want to change the color of my libGDX BitmapFont, but it can't change it. The font is generated with Hiero v5 (Lastest as I Know) but the color of the font doesn't change. Here is the example code, ...
3
votes
0
answers
180
views
Bitmap font engine: When is color modulation not supported?
I am developing a bitmap font renderer for a 2D game using SDL 2. (If it matters, I'm using Debian 8 "jessie".) I had planned on storing the glyphs as a grayscale image, translating gray levels to ...
2
votes
0
answers
792
views
Manual per-glyph rendering with SDL_TTF
I'm trying to create a font atlas with SDL_TTF. My idea was to create an SDL_Surface for every character using ...
2
votes
0
answers
322
views
Scene2d cyrillic font
I'm trying to use cyrillic(Russian) letters in libgdx Scene2d. I drop default.fnt and default_0.png (generated with BMfont) into folder assets of my Android project (other files such as uiskin.atlas,...
2
votes
0
answers
623
views
Creating a bitmapfont from images?
A bitmapfont consists of a image and a textfile that hold the position and size of each character on that image. Is there any way to create the text file with just a image? Or do I have to manually ...
1
vote
0
answers
1k
views
Problem rendering Custom Fonts on UE4 Text Render Component
I have imported a TTF font on unreal engine. At first I just let unreal engine create the Font asset automatically, but when I try to create a material with that font it gives me a warning telling me ...
1
vote
0
answers
344
views
How to achieve something like anti-aliasing on 8x8 pixel font using TextMeshPro
I use TextMeshPro for my UI text. My text is currently very crispy and looks like this
I'd prefer if it looked more like text in 90s arcade games, with more "...
1
vote
0
answers
1k
views
How do I convert a PNG into a pixel art font for use in Godot?
I'm an artist. I have several pixel art fonts prepared like so. My platform, Godot, accepts only TrueType and FNT file formats. My images are of raster pixels so obviously a conversion needs to take ...
1
vote
0
answers
74
views
Incorrect placement of diacritics in Arabic fonts
I put AdobeNaskh font on my texts and use Arabic text support for unity and use show Tashkeel function then the text appears so
what is the solution of this problem?
1
vote
0
answers
55
views
Font loads with artifacts
I've recently come on to an error when loading fonts in my game, some letters show up perfect while others have artifacts around them. Here's an example of this:
While some letters are perfectly ...
1
vote
0
answers
514
views
LibGDX, BitmapFont strange position behavior
I'm using a Stage of LibGDX to draw a text, in my case the FPS. But after resizing, the position of the text does not behave properly.
As you can see in the attached gif:
The resizing function does ...