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2 votes
2 answers
865 views

How do you deal with transparent fonts that you want to be white?

I am a complete beginner, but I thought I would try to learn how to create a basic game during quarantine. So, I apologize if this question is trivial. However, I stumbled into a problem with fonts. I'...
AlanSTACK's user avatar
  • 123
0 votes
1 answer
503 views

Xna Spritefont from installed fonts

I am using Spritefont in my game and I have downloaded a .ttf font and installed it on my machine. I am now using this font in my game. My question is if this game is run on another machine will the ....
Michael Grinnell's user avatar
3 votes
1 answer
300 views

How to maintain char widths of non-monospace fonts?

Having a font via spritesheet (as PNG), the easiest way to render fonts from that is just showing chars as monospace, but as you can imagine, that looks not pretty with chars like ...
nitwhiz's user avatar
  • 47
6 votes
2 answers
5k views

Creating and editing a .fnt file based on a PNG source

I am currently making a game, (obviously), with the LIBGDX Java Library. I have already made a font, (It's a PNG file, not a TTF or RTF), that looks something like this: (It's a mockup, by the way.) ...
Plug's user avatar
  • 130
1 vote
1 answer
4k views

Loading font in Monogame

This question is probably a duplicate but I'm still asking it since it's all yesterday that I'm trying to get this done without any success. I followed many solutions and tried even more libraries ...
Dispensable Joe's user avatar
0 votes
1 answer
125 views

Why not draw a custom font with lines and/or polygons?

Reasons/advantages I see: More flexible procedural animation. Completely custom font. Performance (no texturing or high-poly)? No assets (unless data-driven). Multi-resolution compared to sprite ...
Den's user avatar
  • 1,208