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Questions tagged [windows]

Topics about games made for Microsoft Windows products.

0 votes
0 answers
28 views

Beginner seeking advice: Questions regarding SDL2 setup on Windows using MSYS2 and MinGW, plus concerns about deployment

I'm currently developing a game on Windows using the MSYS2 environment and mingw64. I've successfully installed SDL2 using the msys package manager (pacman) and using CMake, was able to get it up and ...
nz881's user avatar
  • 21
0 votes
0 answers
118 views

Cmakelists.txt with sfml/glew/glm .exe doesn't work

I am working on a game in c++, i want to make a Cmakelists.txt file for build a .exe file. ...
Gaëtan S's user avatar
0 votes
0 answers
60 views

How do I obtain an accurate measure of latency/ping?

I'm writing some C++ on a Windows system to extract latency from Win32 API so that I can make a ubiquitous ping/latency overlay for windows/DX apps, but the values I receive from Windows do not ...
Zeluok's user avatar
  • 1
1 vote
1 answer
107 views

Is DirectX 12 or lower just an API?

I am programming a game using DirectX 12. Shall it support all GPUs? Or just newer GPUs? What about the version of the Windows OS supported? What changes when a new DirectX version comes?
Praveen Kumar's user avatar
0 votes
0 answers
10 views

Unreal Engine FDirectoryWatcherModule catching multiple events per file operation

I followed this post to implement a delegate on a directory that notifies me when a change has happened (add file, delete file or remove file). This works fine, though the issue is that for each ...
afarre's user avatar
  • 111
2 votes
1 answer
144 views

Can I delete UnitySetup .exe files from AppData Temp folder?

Can I safely delete the following Unity-related files in order to clear up space? %APPDATA%\Local\Temp\unityhub......\UnitySetup64-2022.3.7f1.exe %APPDATA%\Local\Temp\unityhub.......\UnitySetup64-...
A__'s user avatar
  • 163
1 vote
1 answer
488 views

How to get Keyboard working with GameInput on PC in C++

I need some help here. I try this for a while now but it won't work and I can't find anything online. I want to write my own input handling. At first I used XInput for gamepads and Win32 callbacks for ...
Fragrantius's user avatar
0 votes
0 answers
52 views

Stripe IAP Plugin Breaks on Build

I apologize in advance, I'll try and explain this the best i can, but i really don't know what's causing this. I have a project I'm building for UWP, I'm using Stripe IAP for in app purchases. The ...
Mashimaro7's user avatar
0 votes
0 answers
477 views

How to combine 2 splines from different spline container in unity spline 2.3.0?

I'm working on with Unity Spline 2.3.0, I realize that the splines cannot be touch and combine with other splines that exits in different spline container. Is there any way to connect them? I tried to ...
Duy Hạnh Trần's user avatar
2 votes
1 answer
175 views

How to deal with different version of Direct3D12 interfaces?

Let's say I want to enable debug layers for a Direct3D 12 renderer, for which I need to create a ID3D12Debug object. Problem is, there are 6 different version of ...
marked-off-topic's user avatar
1 vote
0 answers
63 views

Why opengl code in a lib doesn't renderer?

I am experimenting with opengl using c99 on windows and vs 2022 i tried to create an window using glfw in one project and put a function that supposed to generate a texture in another project that is ...
Abn Alsrag's user avatar
0 votes
1 answer
30 views

How can I load symbols for Composure?

I'm trying to load symbols so I can use breakpoints in Composure scripts and see how they control the PostProcessing of the SceneCapture2D component (because of this problem), but breakpoints hit. I'...
starphan's user avatar
0 votes
0 answers
120 views

How to know fps of game running on Mesa 3D on Windows 10

I am running some old OpenGL 3D application. I don´t have source code from the application but I assume it was implemented with OpenGL 2.0 or 2.1. I am running it on Windows 10 on Intel UHD graphics ...
david's user avatar
  • 1
0 votes
2 answers
2k views

error creating a c++ project in unreal

I was working on some test project since I'm beginner in unreal engine, and I suddenly started getting this: ...
mleu's user avatar
  • 13
0 votes
1 answer
196 views

Mouse input accumulates different number points at different frame rates

I'm working on a basic Vulkan renderer that's presently relying on Win32 raw mouse input for camera pitch and yaw. It's all very basic, but what I've noticed is that at higher frame rates, I'm ...
pdm's user avatar
  • 103

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