Questions tagged [unity-ui]
Unity UI is a UI toolkit for developing user interfaces for games and applications in Unity. It is a GameObject-based system that uses Components and the Game View to arrange, position, and style user interfaces.
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In Unity, how to make World Space XR UI Canvas Scale with the Child Input Field TMP?
I have an XR UI canvas that is set to World Space.
It has a child object which is an Input Field.
If the text input overflows the Input field, I have made it to expand vertically downwards using a '...
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Why does a numeric input field appear in my Unity event when it doesn't in the tutorial?
I was making a game main menu by watching a video online.
In that video, while setting the volume Slider, after adding the coded script in the On Value Changed section and selecting ...
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Selection Box Not Positioning Correctly
I found some code that generates a selection box, but when I tried it the box was not starting where the mouse was and I couldn't find the issue.
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How can I use `UnityEngine.UIElements.PopupWindow` for a custom PropertyDrawer targeting an array with UI Toolkit?
I'm following the "Create a Custom Inspector" car and tire example that Unity has in their documentation for UI Toolkit, but I'm trying to modify it in a specific way and I'm coming up short ...
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How would I make minimap of racing track where dot follows track progress in Unity?
I would like to show race progress in my UI. My minimap is like sketch below:
Blue dot represents progress and red dot is finish line. I would like this to work in UI so only blue dot would move. If ...
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UI Button is not working
I have a problem on the canvas. When I remove the camera in the FPS Controller player and UnChecked the FPS Controller it works but when the Camera is inside the the FPS Controller I can't click ...
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is it possible to render world space canvas over other objects in unity?
for some pickable object, I display a UI canvas. It's attached to a scene gameObject. Sometimes the Canvas UI overlaps with some other objects. I need to make sure the UI is always renderer on top of ...
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Image over everything Unity
I want to create a UI for a VR game to use it as a loading screen, the scene has a camera an image, a text mesh and a loading icon, the image is the background and the text and loading icon should be ...
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Unity LookAt says reference not set but it is
This is my code
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Add round edges to heptagon shaped image with fill in Unity
I am not sure if this is possible I have this image:
This is how it looks when I do radial fill:
My question is if there is a way to make edges rounded while filling the image.
Rough sketch of what ...
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Buttons in a scroll view not working
I have created a scroll view in Unity, and wanted to make the elements inside clickable. It would function as a level select menu. The level panels are instantiated from a prefab.
As a first approach ...
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Why do my shaders render differently in the simulator?
I am using simple shaders on the cards in my game. The shader is assigned as a material to a white image the covers the whole card.
They render as intended in the scene view, but do not in IOS ...
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3D object blinks in and out of visibility through canvas
In the Menu scene I have canvas with buttons and some 3D objects that are visible in camera's view.
However one object - "the red prompt Arrow" is jumping in and out of visibility. Like here ...
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Why do Unity UI toggle groups update *after* the default time in Execution Order settings?
Why is toggle group after default time in the default script execution order in Unity?
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Unity Canvas on Quad blocking mouse click sometimes?
I'm working on a card game that has quads with world space canvases on them. I've been using OnMouseOver() and ...