Questions tagged [fonts]
A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.
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Resize font when screen resizes desktop Libgdx
I create my font using the following code:
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Glyphs are not being drawn [opengl + freetype]
I've followed this source from learnopengl.com for text rendering. It seems fairly simple, and only required this much code:
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Drawing fonts with LWJGL3 with OpenGL
I'm very sorry if this question has already been answered, but since I've been struggling with this for many days I thought I'd give it a shot here.
My goal is to somehow render some text on the ...
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How to make a bitmap font having only a PNG file?
Is there a way to "convert" an existing PNG file with the characters' images into a bitmap font? Basically, I want to create a FNT file using an image like this...
(source: opengameart.org)
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Android libGDX FreeTypeFontGenerator exception
I am working on a libGDX project for Android. Since I added the following code, running the game on my Android phone produces an exception:
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Font outline in OpenGL, FTGL
I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this:
(pseudo ...
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Web build not respecting Monospace SystemFont for Godot Label
I want a label to use a monospace SystemFont but the Web build is not respecting this setting.
Here's steps to reproduce my situation:
Create a new Godot 4.0.1 ...
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How do you deal with transparent fonts that you want to be white?
I am a complete beginner, but I thought I would try to learn how to create a basic game during quarantine. So, I apologize if this question is trivial.
However, I stumbled into a problem with fonts. I'...
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UIView with IrrlichtScene [closed]
i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller.
My Code:
WWSViewController.h
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How to add a fallback font to an existing Unity game?
I am trying to make a mod that will fix a game that failed to ship all used fonts with it.
For example, this code point displays in Windows but not under Wine:
✔ U+2713
(The reason seems to be a ...
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How can I render a font in C with OpenGL? [closed]
What I tried:
I was testing some things in order to render text with stb_truetype.h and OpenGL in C.
I took as a reference the example that appears here.
Basically, this example, loads a .ttf file and ...
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Getting a list of all supported characters in a Font
I am attempting to create my own font fallback system for multilanguage support using UI Toolkit in Unity (Label class). This UI system does not intrinsically support fallback fonts.
I have some ...
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How does condition 5 of the Open Font License apply to using a font in my game/engine?
For my game-engine I have created an debug-console I use for more complex operations and tests, logging, etc.
When looking for a good & clean font I considered using Google Fonts. Many if not all ...
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Getting text dimensions with TextGenerator.GetPreferredHeight/Width not working
I am using Unity 2021.3.3f1 and trying to make a pop up with a sprite as a background, where the size of this sprite adjusts to the size necessary to fit the text.
From what I understand, ...
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How to check the font on a Text Mesh Pro component
I have a GameObject with a Text Mesh Pro component.
I want to check if the Font applied to the Text Mesh Pro component is a particular font (let's say it's Comic Sans)
I can get the font name by first ...