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1 vote
1 answer
2k views

DirectX 11, support for Font drawing

I have recently started to work with DirectX 11 and 12, I am using Microsoft Visual Studio Community Edition. I am under a 64-bit machine. I am currently rendering a frame with background and a window ...
John Smith's user avatar
6 votes
2 answers
1k views

How to display unicode text in monogame?

I'm looking for ways to draw any characters that may be entered in any language, on any keyboard, so that I don't have any trouble with limited language support in a monogame project. So far I've ...
user1306322's user avatar
  • 1,399
1 vote
2 answers
460 views

Directx displaying selectable text

I am new to direct x and following this tutorial : brayzarsoft (part 14) I was able to display text. However, using this method the text is rendered to a texture. When you look at games that have ...
ESD's user avatar
  • 129
1 vote
0 answers
896 views

AddFontMemResourceEx and D3DXCreateFont corruption

I'm trying to load a font from a buffer using AddFontMemResourceEx and then creating a D3D font with D3DXCreateFont. This works fine on every platform except Windows XP, where it causes the wrong ...
Szotyi's user avatar
  • 11
1 vote
1 answer
775 views

Reuse VertexBuffer or new VertexBuffer object?

I'm trying to render bitmap fonts in directX10 at the moment, and I want to do this as efficiently as possible. I'm having a hard time getting a start on my design because of this question though. So ...
user2280704's user avatar
3 votes
2 answers
3k views

Creating Font Textures in Direct3d without D3DX

Update: The completed solution using Nathan Reed's answer is posted in my answer below A few open source programs I've seen that render installed fonts do something like this... ...
NtscCobalt's user avatar
  • 1,058