Questions tagged [fonts]
A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.
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How to Refresh Dependencies after Adding FreeType Extension in Android Project
I'm planning to use FreeType fonts in my game (LibGDX and Android Studio) and I already added the freetype dependencies in my project. How can I refresh the dependencies after adding them? I have ...
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Where can I find fonts for my game? [closed]
Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
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Where can I find fonts which I can distribute with an open source game? [closed]
I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
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Using a particular font in a commercial game
I'm working on a game I intend to sell, and I want to use this font. The license says:
"You may NOT copy or distribute the font outside of the licensed
household, company, school or institution. ...
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Are fonts covered by copyright?
I want to use the font Trajan Pro, but I'm not sure that it would be legal. I've read a bit on fonts and copyright, and the only thing I could get was it depends on the license and where it was ...
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How do you create fnt (angelcode format) files from existing bitmaps?
I often gets the same problem: Someones creates a nice bitmap font for me in form of a sheet nicely formated into a png, like this:
...and i need to create the angelcode .fnt atlas for using it (into ...
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How do you deal with transparent fonts that you want to be white?
I am a complete beginner, but I thought I would try to learn how to create a basic game during quarantine. So, I apologize if this question is trivial.
However, I stumbled into a problem with fonts. I'...
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Tool to create a bitmap font from a true type font [closed]
What tool do you use to convert ttf fonts to bitmap fonts?
Following is a list of features I'm looking for. I'd be happy with any tool really, but one that had these features would be better.
...
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UI mockups to the code
My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is ...
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Preferred way to render text in OpenGL [closed]
I'm about to pick up computer graphics once again for an university project. For a previous project I used a library called FTGL that didn't leave me quite satisfied as it felt kind of heavy (I tried ...
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How to match font size with screen resolution?
So I'm working on a game using LibGDX, and I have a problem.
To make my game fit most resolutions, I created a base asset for each aspect ratio, for example, a main menu background image, I made it ...
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How do I get beautiful small text in XNA without using external libraries?
In XNA, the spritefont technology is horrible. Nuclex does the job so much better, but I don't want to have any external references, and I'm nearly done with my game.
When using fonts like Sansation ...
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Why can't I read .ttf file when running Android configuration?
When running or debugging my game on Android device, I get this error in the logcat:
com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal)
Which is ...
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Font outline in OpenGL, FTGL
I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this:
(pseudo ...
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How to handle font loading?
I need to display text in my game, who doesn't.
I had originally thought that I could just statically render all the text I would need to images and use those. I'm starting to think that is a bad ...