All Questions
8
questions
0
votes
0
answers
13
views
Application stops working when I add two fonts
I created a game that has two fonts.
Being precise, the two fonts are PRESS_START_2P with the difference only in size. One of the fonts serves to write the title and the other for all other things.
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0
votes
1
answer
1k
views
LibGdx: set TextButton font to a TrueTypeFont
I am making my first LibGdx game, and having an hard time understanding font scaling on TextButtons.
Here is a comparison between the rendering on my Kindle Fire 7 and an high resolution tablet:
I ...
2
votes
1
answer
416
views
How do I render Hindi text in Libgdx?
How do I render Hindi text in Libgdx using any font? For example, I want to render the word "प्रकार".
Here is what I have, so far:
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1
vote
2
answers
600
views
How to Refresh Dependencies after Adding FreeType Extension in Android Project
I'm planning to use FreeType fonts in my game (LibGDX and Android Studio) and I already added the freetype dependencies in my project. How can I refresh the dependencies after adding them? I have ...
0
votes
1
answer
1k
views
libgdx - Trying to load ttf font using asset manager
I tried to load a ttf font using an AssetManager like this:
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8
votes
2
answers
796
views
Android libGDX FreeTypeFontGenerator exception
I am working on a libGDX project for Android. Since I added the following code, running the game on my Android phone produces an exception:
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11
votes
2
answers
16k
views
Problem to match font size to the screen resolution in libgdx
I'm having problems to show text on my game at same size on different screens, and I did a simple test.
This test consists to show a text fitting at the screen, I want the text has the same size ...
2
votes
1
answer
1k
views
AndEngine Font Issue
I am learning AndEngine. I am displaying Hello world using this code:
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