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Questions tagged [blueprints]

Blueprints is a visual, node-based scripting model used by Unreal Engine 4.

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0 answers
19 views

Efficient Path to Travel the object through point with Timeline in Unreal Engine

I'm currently working on a project in Unreal Engine 5.2 where I need to dynamically adjust timeline durations in Blueprint based on varying distances between path points to ensure smooth and efficient ...
Rasik's user avatar
  • 101
1 vote
1 answer
68 views

How do I apply a post process animation blueprint to a skeleton?

I tried to migrate the rifle anims from the lyra sample project. I am using the same skeleton as the Lyra project, but the wrist is twisted once they are retargeted. If I open the anim before ...
TechnicalVoid's user avatar
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0 answers
33 views

2D line tracing in a 3D environment

I am trying to build a grapple hook for my 2.5D platformer game. First I started with creating a line trace between the character to the mouse cursor but I want to restrict the end point to always be ...
Itay Cohen's user avatar
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0 answers
18 views

Jump state in AnimGraph is not entered when character jumps

I finished following the "setting up character movement" gameplay tutorial and everything works, except for the jump animation, which does not play when jumping. I determined that the issue ...
TechnicalVoid's user avatar
1 vote
0 answers
27 views

How to make AI Character move towards Actor Object

I have in my scene an AI Character and Actor Object, but the character won't move no matter what I've tried. You can see the current code with debug statements. I'm not sure what I'm missing because I'...
Robert the Bruce's user avatar
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0 answers
29 views

How do I gradually slow down player rotation in unreal vr

I'm trying to make it so when the right stick is held in a direction to rotate the camera that way, it eases in and out to make it less jarring than being completely linear. What I have so far does ...
desperrrr's user avatar
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0 answers
21 views

triangle twice too big for mesh blueprint

I don't understand why the triangles covering my mesh are twice too big Here's my blueprints main function calling the mesh and the triangle function: the mesh function which is supposed to work ...
loic tonneau's user avatar
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0 answers
59 views

Help with making biomes and cities with procedural generation

I'm working on a game in Unreal Engine 5 with Blueprints and the Fast Noise plugin. I've been having trouble getting the biomes and cities set up. I'm not fully sure how to make the biomes affect the ...
Jam's user avatar
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1 vote
3 answers
621 views

How to send an HTTP Request from an Unreal Blueprint?

I'm updating a little telemetry-logging blueprint that uses HTTP requests to log game events to a server. In the past, I've used the Fetch plugin for this, though it's currently listed as "Not ...
LudoProf's user avatar
  • 324
21 votes
7 answers
18k views

Do real game developers use blueprints, or do they always use C++?

I'm starting to learn Unreal Engine 4. Every time I use blueprints, I think "that's not right" and I need to use C++, but there are not as many tutorials with c++ code. So, is it ok to use ...
mendzek 's user avatar
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0 answers
20 views

Switching between cameras in blueprints

I'm hoping that someone can help me, I have a blueprint called BP_NPC_Shop that holds some objects and a box collision, when the player runs over that box collision ...
Alestes's user avatar
0 votes
1 answer
110 views

Why do the camera and the character not move when I use my own mapping context?

I replaced the defult mannequin with my character and created a new input action and an input mapping context. But when I change the default mapping context to mine, the camera and the character ...
dsa's user avatar
  • 3
1 vote
1 answer
440 views

Best practice for Actor Components that require other Actor Component functionality

I struggle to understand best practices regarding composition and inheritance for Actor Components in Unreal Engine 5. Concretely, I want to build a base class, say ...
Simon Fischer's user avatar
0 votes
1 answer
185 views

What is the best way to handle removing elements from an array while iterating through it in Unreal Engine Blueprint?

I'm trying to remove "Park" Area Controls from a Scene Actions array in Unreal Engine Blueprint. My current attempt doesn't work, and I'd appreciate help troubleshooting it. Details: I have ...
User_4373's user avatar
  • 101
1 vote
0 answers
105 views

How to animate multiple animation blueprints offseting time for each instance?

I'm new to Unreal Engine and would like to get an effect similar to this one: The idea is to have an Animation BluePrint with data from a Live Link Pose node to start with. To achieve the effect, my ...
George Profenza's user avatar

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