All Questions
142
questions
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answers
23
views
Exported model act like it isnt unwrapped in game engine [closed]
I was trying to make a simple barrel. When i import it to unity and add the material it looks like it doesnt uv unwrapped at all i remodeled it and it works i dont know why. I tried dissolving ...
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0
answers
21
views
Export model color attribute to png
I can't seem to find a answer to export my mesh materials to png
2
votes
1
answer
50
views
Problems with the materials when trying to export as FBX mesh
I am a newbie in Blender, and this is the first time I have used UV unwrapping and texture painting. I followed this tutorial: https://www.youtube.com/watch?v=C1CFWDWTamo
for most of the characters, I'...
0
votes
0
answers
24
views
export uv layout only edge select
enter image description hereI need to export only some selected edges not the faces of them.
The problem is that they are not visible even in the UV map and therefore cannot be exported.
Is there a ...
0
votes
0
answers
13
views
Exporting 3D model with texture from blender
I have imported a high resolution GeoTIFF as a "plane" in Blender. I then make the plane the same size as the image pixel. I then subdivide the surface, add a displacement modifier and this ...
0
votes
1
answer
36
views
Is there any limitations in fbx for UV's count?
I'm trying to find out, is there any limitations for UV's export from Blender? My situation: I have skeletal mesh in Blender with 6 UVs, which I'm trying to export into Unreal Engine 5.3. I've tried ...
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0
answers
18
views
How do I export this model so that it is is one object using one material?
I downloaded this model from SketchFab
https://skfb.ly/oLsvy
and I want to turn it into a point cloud. However the way I usually do this is by assigning a material with a single image texture on one ...
0
votes
0
answers
491
views
Invalid UVs containing NaN values After Trying To Export FBX file (edit: Attached .blend file)
every time I try to export via .fbx I get this error.
What I was doing:
I have a project I'm working on that needs constant tweaking in the game engine, but this engine only accepts .fbx, so I can ...
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0
answers
27
views
Blender and texture problem during the exporting phase
I created a library on blender and assigned a simple shader that recreates the wood.
I did the UV Unwrapping of it with the automatic tool called "Smart UV Project".
As you can see the ...
0
votes
0
answers
123
views
convert blender to glb & fbx has Differences result in texture Discrepancy
I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, ...
0
votes
0
answers
24
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Export Texture Paint as FBX with gloss effect?
I am a beginner in modeling and using Blender. I want to model basic gemstones to export and use in my Roblox game. I am wondering if I can export my mesh in Blender with the metallic (glossy) effect. ...
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answers
440
views
Transferring Blender Toon Shading to Roblox
I have been trying to transfer my Blender Toon Shader into Roblox, so I can get an effect like this
Target Goal
But when I tried baking it, it didn't work like this.
Is there any way to achieve such ...
1
vote
0
answers
226
views
UV Seam Problem exporting FBX from Blender to Maya
I have been having this major issue exporting a fountain mesh from Blender to Maya through FBX. During import into Maya random Seams/Cuts appear in the mesh which were not made in the original Blender ...
0
votes
1
answer
319
views
Cannot export texture correctly, because I scaled it
OK, so I've been using the shader editor, to scale a texture, with the texture coordinates, vector mapping, and image texture nodes. But when I look at the uv editor, the texture looks the same. It is ...
1
vote
0
answers
38
views
How to pick which UV map will be exported with model?
Short explanation of the issue:
I've got 2 UV Maps, one for texturing and the other for the baking, optimised for the engine.
I have successfully baked the textures of my model using both UV Maps.
...