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23 views

Exported model act like it isnt unwrapped in game engine [closed]

I was trying to make a simple barrel. When i import it to unity and add the material it looks like it doesnt uv unwrapped at all i remodeled it and it works i dont know why. I tried dissolving ...
Huhi games's user avatar
0 votes
0 answers
21 views

Export model color attribute to png

I can't seem to find a answer to export my mesh materials to png
420JK420's user avatar
2 votes
1 answer
50 views

Problems with the materials when trying to export as FBX mesh

I am a newbie in Blender, and this is the first time I have used UV unwrapping and texture painting. I followed this tutorial: https://www.youtube.com/watch?v=C1CFWDWTamo for most of the characters, I'...
Devfa19's user avatar
  • 21
0 votes
0 answers
24 views

export uv layout only edge select

enter image description hereI need to export only some selected edges not the faces of them. The problem is that they are not visible even in the UV map and therefore cannot be exported. Is there a ...
Seiya's user avatar
  • 1
0 votes
0 answers
13 views

Exporting 3D model with texture from blender

I have imported a high resolution GeoTIFF as a "plane" in Blender. I then make the plane the same size as the image pixel. I then subdivide the surface, add a displacement modifier and this ...
BlueOceanPulse's user avatar
0 votes
1 answer
36 views

Is there any limitations in fbx for UV's count?

I'm trying to find out, is there any limitations for UV's export from Blender? My situation: I have skeletal mesh in Blender with 6 UVs, which I'm trying to export into Unreal Engine 5.3. I've tried ...
Сергей's user avatar
0 votes
0 answers
18 views

How do I export this model so that it is is one object using one material?

I downloaded this model from SketchFab https://skfb.ly/oLsvy and I want to turn it into a point cloud. However the way I usually do this is by assigning a material with a single image texture on one ...
Benjamin Persaud's user avatar
0 votes
0 answers
491 views

Invalid UVs containing NaN values After Trying To Export FBX file (edit: Attached .blend file)

every time I try to export via .fbx I get this error. What I was doing: I have a project I'm working on that needs constant tweaking in the game engine, but this engine only accepts .fbx, so I can ...
Dale Dandruve's user avatar
0 votes
0 answers
27 views

Blender and texture problem during the exporting phase

I created a library on blender and assigned a simple shader that recreates the wood. I did the UV Unwrapping of it with the automatic tool called "Smart UV Project". As you can see the ...
Damiano's user avatar
0 votes
0 answers
123 views

convert blender to glb & fbx has Differences result in texture Discrepancy

I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, ...
udn jelek's user avatar
  • 111
0 votes
0 answers
24 views

Export Texture Paint as FBX with gloss effect?

I am a beginner in modeling and using Blender. I want to model basic gemstones to export and use in my Roblox game. I am wondering if I can export my mesh in Blender with the metallic (glossy) effect. ...
Ferdi's user avatar
  • 1
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0 answers
440 views

Transferring Blender Toon Shading to Roblox

I have been trying to transfer my Blender Toon Shader into Roblox, so I can get an effect like this Target Goal But when I tried baking it, it didn't work like this. Is there any way to achieve such ...
Mohammad's user avatar
1 vote
0 answers
226 views

UV Seam Problem exporting FBX from Blender to Maya

I have been having this major issue exporting a fountain mesh from Blender to Maya through FBX. During import into Maya random Seams/Cuts appear in the mesh which were not made in the original Blender ...
Salphisher's user avatar
0 votes
1 answer
319 views

Cannot export texture correctly, because I scaled it

OK, so I've been using the shader editor, to scale a texture, with the texture coordinates, vector mapping, and image texture nodes. But when I look at the uv editor, the texture looks the same. It is ...
Geichelb3512's user avatar
1 vote
0 answers
38 views

How to pick which UV map will be exported with model?

Short explanation of the issue: I've got 2 UV Maps, one for texturing and the other for the baking, optimised for the engine. I have successfully baked the textures of my model using both UV Maps. ...
tzarica's user avatar
  • 23

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