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1 vote
1 answer
492 views

How to correctly project texture to UV map from 3D scanned object?

I am a beginner in Blender and I am trying to get a 2D image of a scanned object with the texture correctly applied or projected. As you can see, in the right section I have the 3D object with its ...
0 votes
1 answer
327 views

Can I export a Vector3 / Vector4 in a uv texcoord?

I was wondering if / how this is possible in Blender. Shaders in game engines like unity and unreal read texcoords (aka UVs) as Vector4 properties. Blender seems to deal with these mostly as Vector2.. ...
0 votes
1 answer
338 views

Cannot export texture correctly, because I scaled it

OK, so I've been using the shader editor, to scale a texture, with the texture coordinates, vector mapping, and image texture nodes. But when I look at the uv editor, the texture looks the same. It is ...
0 votes
1 answer
1k views

How do i save new UV Map and textures?

I am importing a 3ds model with many textures applied on it to blender to bake the textures into a single .png file. I know the workflow for that, I create a new UV map, Unwrap the model and bake the ...
1 vote
1 answer
2k views

Blender model to .dae/.sdf with textures

I'm working on a project where I need to export a Blender model to a Gazebo model. I am able to do that, but the textures are not showing in Gazebo. I'm using Blender 2.82 and Gazebo9. To my knowledge ...
0 votes
0 answers
23 views

Export model color attribute to png

I can't seem to find a answer to export my mesh materials to png
2 votes
1 answer
57 views

Problems with the materials when trying to export as FBX mesh

I am a newbie in Blender, and this is the first time I have used UV unwrapping and texture painting. I followed this tutorial: https://www.youtube.com/watch?v=C1CFWDWTamo for most of the characters, I'...
1 vote
2 answers
890 views

Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
0 votes
1 answer
13k views

Export model with Vertex Paint to .fbx

I have a complex model saved from mayavi library in python and its colors are saved at Vertex paint. My final goal is to import this model into Unity with textures. And Only way I found is, import ...
0 votes
1 answer
310 views

Export reprojected texture

I'm not entirely sure how to explain this so I hope this makes sense to someone. Essentially, I have this illustration which I have projected from viewport onto a concertina-folded plane. The idea is ...
0 votes
1 answer
2k views

UV issue when importing model to Substance Painter

so I just started using Substance Painter and when I import my model as an FBX from Blender the UV's appear fine in the UV window in painter but as soon as I apply any texture it is mapped strangely. ...
0 votes
0 answers
24 views

export uv layout only edge select

enter image description hereI need to export only some selected edges not the faces of them. The problem is that they are not visible even in the UV map and therefore cannot be exported. Is there a ...
0 votes
0 answers
13 views

Exporting 3D model with texture from blender

I have imported a high resolution GeoTIFF as a "plane" in Blender. I then make the plane the same size as the image pixel. I then subdivide the surface, add a displacement modifier and this ...
0 votes
1 answer
39 views

Is there any limitations in fbx for UV's count?

I'm trying to find out, is there any limitations for UV's export from Blender? My situation: I have skeletal mesh in Blender with 6 UVs, which I'm trying to export into Unreal Engine 5.3. I've tried ...
7 votes
3 answers
39k views

Add UV Mapped texture coordinates to OBJ file?

I'm working on an OBJ parser for a game engine I am creating. I have the model being loaded correctly and all, but I've never really used blender before and I'm not entirely sure how to get my UV ...

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