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2 votes
1 answer
57 views

Problems with the materials when trying to export as FBX mesh

I am a newbie in Blender, and this is the first time I have used UV unwrapping and texture painting. I followed this tutorial: https://www.youtube.com/watch?v=C1CFWDWTamo for most of the characters, I'...
Devfa19's user avatar
  • 21
0 votes
0 answers
18 views

How do I export this model so that it is is one object using one material?

I downloaded this model from SketchFab https://skfb.ly/oLsvy and I want to turn it into a point cloud. However the way I usually do this is by assigning a material with a single image texture on one ...
Benjamin Persaud's user avatar
0 votes
1 answer
192 views

How to imprint logo into STL

Hello, I have statements and questions. I want to imprint my logo into the coins surface but whenever I upload the filed to a 3D viewer it ends up blank. How do I fix this? Also is there a way to make ...
splashworks's user avatar
0 votes
0 answers
215 views

Geo nodes: realizing instances loses uv maps / texture

System: RTX 3080, Ryzen 5 3600, 16GB RAM, Windows 10 Disclaimer: I am very new to blender. Hi everyone! My main goal is to export the LEGO version of my model with the correct colors (as shown in ...
Jack Krebs's user avatar
0 votes
0 answers
29 views

Texture paint output file format [duplicate]

I used texture paint option to paint over some 3d model. I would like to have a way to differentiate the different colored areas on the model based on something that I can code. To that end, I tried ...
Bernhard Listing's user avatar
1 vote
0 answers
41 views

How to export model with custom material? [duplicate]

this seems like such a simple "just google it" thing, but nothing I've found has worked for me. I have a model with a custom material that I want to export into Unity. I've applied an image ...
Mokkel's user avatar
  • 11
2 votes
1 answer
358 views

Marvelous designer to Zbrush to Substance painter to Blender workflow issue

I've been following the cyberpunk jacket tutorial I got by Travis Davids and everything has been going mostly smoothly until now when I imported my garment from Zbrush and Substance painter to Blender ...
Ben's user avatar
  • 31
0 votes
0 answers
23 views

Problem with exporting blender materials to unity [duplicate]

I need to export this model to unity with its materials: This model uses a few different materials in different slots: The green and grey materials have a random color from a color ramp in each face,...
Agnieszka Sadowy's user avatar
1 vote
0 answers
214 views

Export Material View OBJ for Reality Converter

Is there a way in Blender to directly export exactly what is displayed in the Materials View as a .obj file? I'm trying to load the file into Apple's Reality Converter with the material attached ...
Lawlitrix's user avatar
1 vote
0 answers
66 views

Unwrapping Blender Model results in a deformed uv map

I'm new to blender so its possible I've made a mistake, but when i tried to unwrap my model, all that appears is lines and polygons. I've tried removing doubles and manually selecting each face to ...
MashyZ's user avatar
  • 11
1 vote
0 answers
108 views

Export UV layout without applying modifiers?

I have a mesh of a fortune cookie that has some modifiers on it. I want to edit its image texture in Photoshop, and I want to work with the smooth UV layout that I can see while in Texture Paint mode:...
Aubrie's user avatar
  • 707
1 vote
0 answers
23 views

Low-Poly 3D Models are exporting but materials aren't [duplicate]

I'm planning on making a short animation so I kept all the models, props and assets separated in folders. Problem is, when I try to append each object into one scene, their colors (Basic colored ...
Alex O's user avatar
  • 123
2 votes
1 answer
135 views

Tips on making materials fewer in numbers?

and thank you for taking the time. For a while I have been working on a character concept and it is reaching the late stages of creation by now. I am happy and positive with the outcome so far, but ...
Vemone's user avatar
  • 31
0 votes
1 answer
695 views

Export textures as a flat image with multiple materials [duplicate]

I am trying to get a flat texture image, something like this ... instead of using multiple textures with a mtl. Is there anyway to do this?
Flamester's user avatar
2 votes
2 answers
3k views

Do not repeat the texture on Collada export?

I am trying to apply a UV mapped texture to an object and export it in the Collada format. The result is not what I designed in Blender. Here's the simplest procedure that shows what I did. Start ...
Nikola Malešević's user avatar

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