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I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, Principled BSDF, and Image Texture.

  • In Blender, the preview looks good. enter image description here

  • However, when I convert it to FBX for use in Mixamo, only a few areas have the correct textures, and the rest appears black (I've ensured the path mode is set to "Copy" or "Embed Textures" during export). enter image description here

  • Similarly, when I convert it to GLTF (GLB file) for use in Godot, only a few areas have the correct textures, and the rest appears black. enter image description here

  • When I open the FBX using the "3D Viewer" program, it looks fine. enter image description here

  • However, when I open the GLTF (GLB file) using the "3D Viewer" program, it appears broken. enter image description here

here a preview capture that might help in troubleshooting this issue.

Could you please provide assistance in resolving this matter?

Thank you in advance for your help.

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  • $\begingroup$ blender.stackexchange.com/questions/57531/… $\endgroup$ Commented Dec 5, 2023 at 6:12
  • $\begingroup$ It looks like you have some modifiers applied to your model. Remember, FBX and glTF don't have any concept of Blender modifiers (other than Armature), so there's no way to store a modifier in an exported file. Try applying them first. $\endgroup$
    – emackey
    Commented Dec 7, 2023 at 17:18

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