All Questions
10
questions
0
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27
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Blender and texture problem during the exporting phase
I created a library on blender and assigned a simple shader that recreates the wood.
I did the UV Unwrapping of it with the automatic tool called "Smart UV Project".
As you can see the ...
0
votes
0
answers
964
views
Hypothetical question regarding 2D eye rigging for unity/mocap
I just recently modeled a character with 2d Eyes. The eyes are flat planes that rest on the surface of the face via applied shrink-wrap mod. The eyes have a texture of the pupils and the pupils move ...
0
votes
0
answers
23
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Problem with exporting blender materials to unity [duplicate]
I need to export this model to unity with its materials:
This model uses a few different materials in different slots:
The green and grey materials have a random color from a color ramp in each face,...
1
vote
0
answers
46
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Exported model not transferring with UV Wrap to Unity
I'm fairly new to unity so my apologies as I try to work this out.
I finished a model in blender that contains a few objects and uv wraps:
When I load up the obj or fbx export of the entire project it ...
1
vote
0
answers
23
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Low-Poly 3D Models are exporting but materials aren't [duplicate]
I'm planning on making a short animation so I kept all the models, props and assets separated in folders. Problem is, when I try to append each object into one scene, their colors (Basic colored ...
0
votes
1
answer
13k
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Export model with Vertex Paint to .fbx
I have a complex model saved from mayavi library in python and its colors are saved at Vertex paint.
My final goal is to import this model into Unity with textures.
And Only way I found is, import ...
3
votes
2
answers
9k
views
Why does exporting FBX to Unity mess up my UVs
would love some help with this as Im probably missing something simple so here's the issue...
I save a UV map (from UV master) on the low res in Zbrush and polly paint my high res and create a normal ...
0
votes
1
answer
2k
views
UV mapping for exporting blender textures to unity
I am using UV mapping for exporting textures to unity. Firstly i map the object with smart uv mapping and then bake it. After that I save the image as png; add it into material as texture of object ...
3
votes
3
answers
297
views
Joining different UVmaps from different objects
I have 7 separated objects with different UV maps, but since i want to export to unity i would like to join all the UV in order to reduce draw calls keeping the objects separated. Is it possible?
10
votes
3
answers
9k
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Is there a way to export an object to Unity 3D while keeping any applied textures?
I exported a .fbx file to Unity 3D, but it retained none of the applied textures.
Is there a way to create a textured model in Blender and export it into Unity ...