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27 views

Blender and texture problem during the exporting phase

I created a library on blender and assigned a simple shader that recreates the wood. I did the UV Unwrapping of it with the automatic tool called "Smart UV Project". As you can see the ...
Damiano's user avatar
0 votes
0 answers
964 views

Hypothetical question regarding 2D eye rigging for unity/mocap

I just recently modeled a character with 2d Eyes. The eyes are flat planes that rest on the surface of the face via applied shrink-wrap mod. The eyes have a texture of the pupils and the pupils move ...
joce_fri's user avatar
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0 answers
23 views

Problem with exporting blender materials to unity [duplicate]

I need to export this model to unity with its materials: This model uses a few different materials in different slots: The green and grey materials have a random color from a color ramp in each face,...
Agnieszka Sadowy's user avatar
1 vote
0 answers
46 views

Exported model not transferring with UV Wrap to Unity

I'm fairly new to unity so my apologies as I try to work this out. I finished a model in blender that contains a few objects and uv wraps: When I load up the obj or fbx export of the entire project it ...
Madeline Hops's user avatar
1 vote
0 answers
23 views

Low-Poly 3D Models are exporting but materials aren't [duplicate]

I'm planning on making a short animation so I kept all the models, props and assets separated in folders. Problem is, when I try to append each object into one scene, their colors (Basic colored ...
Alex O's user avatar
  • 123
0 votes
1 answer
13k views

Export model with Vertex Paint to .fbx

I have a complex model saved from mayavi library in python and its colors are saved at Vertex paint. My final goal is to import this model into Unity with textures. And Only way I found is, import ...
Abhijit S's user avatar
  • 101
3 votes
2 answers
9k views

Why does exporting FBX to Unity mess up my UVs

would love some help with this as Im probably missing something simple so here's the issue... I save a UV map (from UV master) on the low res in Zbrush and polly paint my high res and create a normal ...
Phesant Thirtythree Phesant33's user avatar
0 votes
1 answer
2k views

UV mapping for exporting blender textures to unity

I am using UV mapping for exporting textures to unity. Firstly i map the object with smart uv mapping and then bake it. After that I save the image as png; add it into material as texture of object ...
user3160302's user avatar
3 votes
3 answers
297 views

Joining different UVmaps from different objects

I have 7 separated objects with different UV maps, but since i want to export to unity i would like to join all the UV in order to reduce draw calls keeping the objects separated. Is it possible?
Warianos's user avatar
  • 425
10 votes
3 answers
9k views

Is there a way to export an object to Unity 3D while keeping any applied textures?

I exported a .fbx file to Unity 3D, but it retained none of the applied textures. Is there a way to create a textured model in Blender and export it into Unity ...
Krazer's user avatar
  • 555