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Reconstructing vertices and uv separate from polygons
I am trying to export the vertices, triangles, vertex normals, and UVs with blender's Python (bpy). I need code that actually works.
My program is supposed to run like this:
Loop through and create a ...
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How to export UVs per-vertex in script (as OBJ format does)?
OpenGL (the model's final destination) only accepts per-vertex UVs, so it is a must to use per-vertex and not "per face-vertex" UVs. The question isn't about OGL, that's just my reasoning. The OBJ ...