Questions tagged [toon-shading]
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How to re-achieve the effect made by negative math nodes
Recently there was an update to blender that ended up breaking one of my shaders, the update made sure we dont get negative inputs for closure nodes which I need in order to make the shader work as ...
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Showing just black silhouette of a model without adding new material
Similar to other creative approaches it good to get a look of your model/ design just by seeing the silhouette.
I want it directly in the viewport as quick, easy way to see, without adding a new ...
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Better ways to do stylized low resolution shadows?
What options / tools are there to create stylized shadows in Blender?
I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
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Why do my shadows look weird here? I applied smooth shading and marked the sharp edges as sharp [duplicate]
As the title said, these weird jagged shadows keep appearing all over my mesh. I already tried using auto smooth, normal smooth, and marking them as sharp and fixing the normals.
Here's the blend file ...
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How to process cel shaders into textures
Can we make textures from cel shaders?
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Creating Toon Shader Nodes in Blender: Incorporating Brightness Classes to Determine Crosshatch Pattern
I'm looking for some help in Blender to create a shader that incorporates a crosshatched pattern.
Some tutorials teach how to do it, but they use the same pattern, only changing its size or intensity ...
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Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?
I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
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In shading mode, how to make material slot object face selection remain permanent
First post... hi everyone, newbie to Blender here.
In shading mode, I am using 2 material slots to apply different colors to a building. One material is assigned to building walls... the other to ...
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RG(B) Map to create a toon/cel face shadow mask
First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
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Is there a way to get a shadertorgb output into geometry nodes? (Shading Stylized brush strokes)
i'm trying to recreate a "3D painting effect" with geometry nodes. The goal is to make any shaded mesh turn into this kind of style : https://www.instagram.com/p/Ba4CtFXhnzI/
I've managed to ...
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Blender Shading Viewport Completely Grey
I was working on a project when i tried to change my clip start/end because the procedural clouds i was making didn't show anymore after scaling (quite large).
Suddenly my viewport (only in shading ...
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Separate Toon Glossy from Toon Diffuse
I'm trying to make a simple Toon material with a Diffuse and a Glossy component.
My problem is that the glossy part affects the diffuse part and makes it lighter. I would like them to be separate and ...
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How do I make the texture paint value match the colour ramp values
I've painted a texture in grey scale with the values of the colours being used to match the level of shading allowed and colouring of the model in the shaders. It's my attempt at creating my own GGST ...
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How to stop my transparency shader changing its visibility based on the observation angle
I'm trying to add a semi transparent colour over an eye socket in my anime style model. I hocked up a transparent bsdf to a mix shader with a value connected to the fac input. In the preview render ...
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How to add a contour to light for an NPR shader?
I'm using Grease Pencils Lineart Modifier to outline objects. Freestyle works just as well.
How can I get the highlights to be contoured with the same stroke?
Here's the material.
Grease pencils ...