All Questions
11
questions
0
votes
1
answer
192
views
How to imprint logo into STL
Hello, I have statements and questions. I want to imprint my logo into the coins surface but whenever I upload the filed to a 3D viewer it ends up blank. How do I fix this? Also is there a way to make ...
0
votes
0
answers
3k
views
How can I export a mesh with multiple UV maps?
So I have two UV maps. One is a UV map for my bump map and other texture, while the other is just for the base texture. I want to export my mesh (it's a single mesh) while keeping both UV maps and ...
1
vote
0
answers
661
views
Blender crashes when baking and rendering
I have Blender 2.8 and it crashes everytime I try to bake or render.
I tried importing my texture into Marvelous Designer to edit it, but it crashes.
I think there's a trouble with UV Map, because ...
1
vote
1
answer
2k
views
Blender model to .dae/.sdf with textures
I'm working on a project where I need to export a Blender model to a Gazebo model. I am able to do that, but the textures are not showing in Gazebo. I'm using Blender 2.82 and Gazebo9. To my knowledge ...
1
vote
0
answers
66
views
Unwrapping Blender Model results in a deformed uv map
I'm new to blender so its possible I've made a mistake, but when i tried to unwrap my model, all that appears is lines and polygons. I've tried removing doubles and manually selecting each face to ...
1
vote
0
answers
46
views
Exported model not transferring with UV Wrap to Unity
I'm fairly new to unity so my apologies as I try to work this out.
I finished a model in blender that contains a few objects and uv wraps:
When I load up the obj or fbx export of the entire project it ...
1
vote
2
answers
890
views
Exporting a UV Mesh from an Existing Model
Fairly new to Blender so I have a straightforward question.
I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
1
vote
1
answer
349
views
How do I check to see if my object unwrapped properly after export?
To clarify: I know how to unwrap and texture a model. I know how to export an object. I know how to import an object. I simply want to know how I can ascertain the UV unwrapping is the way I unwrapped ...
0
votes
1
answer
815
views
Exporting vertex UV coordinates
For two days I've been puzzled when trying to properly export UVs for vertices. Unfortunately when I load model in game engine, mapping isn't correct.
I found few threads about this process and ...
6
votes
1
answer
3k
views
Equirectangular world-map UV layout - the sequel
TL;DR: Is it possible to edit a UV projection with the same precision as one does a model in Edit Mode, or alternatively, can one export a UV projection as a new mesh?
The Details: So as mentioned in ...
3
votes
2
answers
3k
views
Multiple UV maps -- One UV map always low res or missing
For the life of me I can't figure out why this happens when I add a UV map.
Somehow, I managed to apply only a single image to my highest level UV map and the lower level UV map maintained the same ...