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0 votes
1 answer
192 views

How to imprint logo into STL

Hello, I have statements and questions. I want to imprint my logo into the coins surface but whenever I upload the filed to a 3D viewer it ends up blank. How do I fix this? Also is there a way to make ...
splashworks's user avatar
0 votes
0 answers
3k views

How can I export a mesh with multiple UV maps?

So I have two UV maps. One is a UV map for my bump map and other texture, while the other is just for the base texture. I want to export my mesh (it's a single mesh) while keeping both UV maps and ...
Manny's user avatar
  • 1
1 vote
0 answers
661 views

Blender crashes when baking and rendering

I have Blender 2.8 and it crashes everytime I try to bake or render. I tried importing my texture into Marvelous Designer to edit it, but it crashes. I think there's a trouble with UV Map, because ...
Nina's user avatar
  • 11
1 vote
1 answer
2k views

Blender model to .dae/.sdf with textures

I'm working on a project where I need to export a Blender model to a Gazebo model. I am able to do that, but the textures are not showing in Gazebo. I'm using Blender 2.82 and Gazebo9. To my knowledge ...
Vic Segers's user avatar
1 vote
0 answers
66 views

Unwrapping Blender Model results in a deformed uv map

I'm new to blender so its possible I've made a mistake, but when i tried to unwrap my model, all that appears is lines and polygons. I've tried removing doubles and manually selecting each face to ...
MashyZ's user avatar
  • 11
1 vote
0 answers
46 views

Exported model not transferring with UV Wrap to Unity

I'm fairly new to unity so my apologies as I try to work this out. I finished a model in blender that contains a few objects and uv wraps: When I load up the obj or fbx export of the entire project it ...
Madeline Hops's user avatar
1 vote
2 answers
890 views

Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
RunningRelic's user avatar
1 vote
1 answer
349 views

How do I check to see if my object unwrapped properly after export?

To clarify: I know how to unwrap and texture a model. I know how to export an object. I know how to import an object. I simply want to know how I can ascertain the UV unwrapping is the way I unwrapped ...
Lee's user avatar
  • 588
0 votes
1 answer
815 views

Exporting vertex UV coordinates

For two days I've been puzzled when trying to properly export UVs for vertices. Unfortunately when I load model in game engine, mapping isn't correct. I found few threads about this process and ...
Patryk Lipski's user avatar
6 votes
1 answer
3k views

Equirectangular world-map UV layout - the sequel

TL;DR: Is it possible to edit a UV projection with the same precision as one does a model in Edit Mode, or alternatively, can one export a UV projection as a new mesh? The Details: So as mentioned in ...
geekgrrrl's user avatar
  • 125
3 votes
2 answers
3k views

Multiple UV maps -- One UV map always low res or missing

For the life of me I can't figure out why this happens when I add a UV map. Somehow, I managed to apply only a single image to my highest level UV map and the lower level UV map maintained the same ...
brian's user avatar
  • 171