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10 votes
3 answers
9k views

Is there a way to export an object to Unity 3D while keeping any applied textures?

I exported a .fbx file to Unity 3D, but it retained none of the applied textures. Is there a way to create a textured model in Blender and export it into Unity ...
Krazer's user avatar
  • 555
13 votes
2 answers
30k views

Is there a way to create a Color ID map in Blender?

All of the most powerful texturing applications require a color ID map (Substance Designer, Substance Painter, Quixel DDO). I've been using a Maya plugin called Nightshade Blockout to export color ...
allen's user avatar
  • 999
3 votes
2 answers
7k views

How can I triangulate a mesh without changing the object?

I have to triangulate the object's mesh because the format I export to only understands triangles. Now I not only want to export geometry but also the uv-mappings for the mesh. Let's call the ...
WorldSEnder's user avatar
  • 1,626
3 votes
2 answers
3k views

Multiple UV maps -- One UV map always low res or missing

For the life of me I can't figure out why this happens when I add a UV map. Somehow, I managed to apply only a single image to my highest level UV map and the lower level UV map maintained the same ...
brian's user avatar
  • 171
3 votes
3 answers
297 views

Joining different UVmaps from different objects

I have 7 separated objects with different UV maps, but since i want to export to unity i would like to join all the UV in order to reduce draw calls keeping the objects separated. Is it possible?
Warianos's user avatar
  • 425
2 votes
1 answer
2k views

Exporting OBJ missing map_Kd

I am using Blender 2.76. I have a cube with a texture I would like to export as an OBJ. But each time I do so the path to the texture is not included in the MTL file, but the texture coords are ...
TheBoneJarmer's user avatar
2 votes
1 answer
12k views

When exporting a .obj or .fbx how do you keep the color/texture? [duplicate]

I've been looking up tutorials and sites for days now to help me figure this question out, but nothing has been working for me. I am fairly new to Blender, so this is a new experience for me! I know ...
MasterXertz's user avatar
1 vote
1 answer
4k views

How do I bake multiple texture maps into 1 UV, In Blender Cycles?

Using: Blender V2.79 Cycles Render Engine After creating a complex interior scene consisting of 3 different texture types, each having 3 associated maps (Diffuse, Gloss, Normal) I noticed the ...
KcCreations Gaming's user avatar
1 vote
0 answers
108 views

Export UV layout without applying modifiers?

I have a mesh of a fortune cookie that has some modifiers on it. I want to edit its image texture in Photoshop, and I want to work with the smooth UV layout that I can see while in Texture Paint mode:...
Aubrie's user avatar
  • 707
0 votes
0 answers
530 views

How to export an UV layout with the same size as the original 3D object

I'm using the UV unwrap function to get the 2D template of my 3D object. After this I export the UV layout as an .svg so I can reload this in blender and make a mesh out of it which can be used for 3D-...
Maartje's user avatar
0 votes
1 answer
4k views

Export .dae with "include UV Textures & Include Material Textures

I have a simple blender file and would like to export with textures, however I do not see the option within Blender Version 2.79. I've come across this questions many times (ex), but my interface is ...
Stev3's user avatar
  • 1
0 votes
1 answer
13k views

Export model with Vertex Paint to .fbx

I have a complex model saved from mayavi library in python and its colors are saved at Vertex paint. My final goal is to import this model into Unity with textures. And Only way I found is, import ...
Abhijit S's user avatar
  • 101
0 votes
2 answers
2k views

Exporting UV Layout with only outlines

newbie here. I have a very specific question. I’ve done a ton of research and didn’t find anything useful. So, as the Title suggests, I’m trying to export UV layout without all the edges inside of the ...
Aleks K.'s user avatar
  • 179