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0 answers
23 views

Export model color attribute to png

I can't seem to find a answer to export my mesh materials to png
420JK420's user avatar
2 votes
1 answer
57 views

Problems with the materials when trying to export as FBX mesh

I am a newbie in Blender, and this is the first time I have used UV unwrapping and texture painting. I followed this tutorial: https://www.youtube.com/watch?v=C1CFWDWTamo for most of the characters, I'...
Devfa19's user avatar
  • 21
0 votes
0 answers
13 views

Exporting 3D model with texture from blender

I have imported a high resolution GeoTIFF as a "plane" in Blender. I then make the plane the same size as the image pixel. I then subdivide the surface, add a displacement modifier and this ...
BlueOceanPulse's user avatar
0 votes
0 answers
129 views

convert blender to glb & fbx has Differences result in texture Discrepancy

I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, ...
udn jelek's user avatar
  • 111
0 votes
0 answers
25 views

Export Texture Paint as FBX with gloss effect?

I am a beginner in modeling and using Blender. I want to model basic gemstones to export and use in my Roblox game. I am wondering if I can export my mesh in Blender with the metallic (glossy) effect. ...
Ferdi's user avatar
  • 1
0 votes
1 answer
338 views

Cannot export texture correctly, because I scaled it

OK, so I've been using the shader editor, to scale a texture, with the texture coordinates, vector mapping, and image texture nodes. But when I look at the uv editor, the texture looks the same. It is ...
Geichelb3512's user avatar
0 votes
0 answers
40 views

How to pick which UV map will be exported with model?

Short explanation of the issue: I've got 2 UV Maps, one for texturing and the other for the baking, optimised for the engine. I have successfully baked the textures of my model using both UV Maps. ...
tzarica's user avatar
  • 13
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0 answers
10 views

My textures are not being applied to the mesh I am editing inside the Shader Editor [duplicate]

Context: I bought this animal pack that I want to use inside of Twinmotion and maybe Sketchup. Thus I look for ways to export the .fbx file with textures. I find this tutorial on the matter which ...
Nicolas Eveno EnfantNicolas's user avatar
0 votes
0 answers
69 views

How to Correctly export Material as a texture image?

I followed multiple tutorials on UV Mapping and exporting a material, but I can't seem to get it right. I made a texture on a Torus like this: And so I tried following multiple tutorials to export it ...
TheJalfireKnight's user avatar
0 votes
0 answers
479 views

Why is my .FBX scene exporting with only one image texture applied to each mesh, when I have multiple?

I'm trying to export a scene from blender and use it in UE5, but the image textures are all wrong when I export it. I have a few image textures for each mesh, but it seems that only one is applied for ...
litleangle's user avatar
1 vote
1 answer
159 views

Exported Fbx has invisible parts

When I exported my fbx (with Path copy and all normals facing out/blue). The results of my fbx ends up turning the hands and gun invisible. What further frustrates me is that it knows there are two ...
James Clark's user avatar
2 votes
0 answers
432 views

Geometry Nodes Texture Export

I made building with geometry nodes with textures I asked how to apply textures on realize an instance Now my question is how I can export the model with textures I am trying to export in unity but ...
George K.'s user avatar
  • 103
0 votes
0 answers
8 views

Export ply. with Noise texture [duplicate]

Disclaimer: this is my first question on stackExch. so quite new in Blender also. I wanted to add a noise on my torus, which I could do on the Shading/Add-> NoiseTexture. It was visible in object ...
Nchand's user avatar
  • 1
0 votes
0 answers
964 views

Hypothetical question regarding 2D eye rigging for unity/mocap

I just recently modeled a character with 2d Eyes. The eyes are flat planes that rest on the surface of the face via applied shrink-wrap mod. The eyes have a texture of the pupils and the pupils move ...
joce_fri's user avatar
0 votes
0 answers
29 views

Texture paint output file format [duplicate]

I used texture paint option to paint over some 3d model. I would like to have a way to differentiate the different colored areas on the model based on something that I can code. To that end, I tried ...
Bernhard Listing's user avatar

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