All Questions
62
questions
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answers
23
views
Export model color attribute to png
I can't seem to find a answer to export my mesh materials to png
2
votes
1
answer
57
views
Problems with the materials when trying to export as FBX mesh
I am a newbie in Blender, and this is the first time I have used UV unwrapping and texture painting. I followed this tutorial: https://www.youtube.com/watch?v=C1CFWDWTamo
for most of the characters, I'...
0
votes
0
answers
13
views
Exporting 3D model with texture from blender
I have imported a high resolution GeoTIFF as a "plane" in Blender. I then make the plane the same size as the image pixel. I then subdivide the surface, add a displacement modifier and this ...
0
votes
0
answers
129
views
convert blender to glb & fbx has Differences result in texture Discrepancy
I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, ...
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votes
0
answers
25
views
Export Texture Paint as FBX with gloss effect?
I am a beginner in modeling and using Blender. I want to model basic gemstones to export and use in my Roblox game. I am wondering if I can export my mesh in Blender with the metallic (glossy) effect. ...
0
votes
1
answer
338
views
Cannot export texture correctly, because I scaled it
OK, so I've been using the shader editor, to scale a texture, with the texture coordinates, vector mapping, and image texture nodes. But when I look at the uv editor, the texture looks the same. It is ...
0
votes
0
answers
40
views
How to pick which UV map will be exported with model?
Short explanation of the issue:
I've got 2 UV Maps, one for texturing and the other for the baking, optimised for the engine.
I have successfully baked the textures of my model using both UV Maps.
...
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votes
0
answers
10
views
My textures are not being applied to the mesh I am editing inside the Shader Editor [duplicate]
Context:
I bought this animal pack that I want to use inside of Twinmotion and maybe Sketchup.
Thus I look for ways to export the .fbx file with textures. I find this tutorial on the matter which ...
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votes
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answers
69
views
How to Correctly export Material as a texture image?
I followed multiple tutorials on UV Mapping and exporting a material, but I can't seem to get it right.
I made a texture on a Torus like this:
And so I tried following multiple tutorials to export it ...
0
votes
0
answers
479
views
Why is my .FBX scene exporting with only one image texture applied to each mesh, when I have multiple?
I'm trying to export a scene from blender and use it in UE5, but the image textures are all wrong when I export it. I have a few image textures for each mesh, but it seems that only one is applied for ...
1
vote
1
answer
159
views
Exported Fbx has invisible parts
When I exported my fbx (with Path copy and all normals facing out/blue).
The results of my fbx ends up turning the hands and gun invisible.
What further frustrates me is that it knows there are two ...
2
votes
0
answers
432
views
Geometry Nodes Texture Export
I made building with geometry nodes with textures I asked how to apply textures on realize an instance
Now my question is how I can export the model with textures I am trying to export in unity but ...
0
votes
0
answers
8
views
Export ply. with Noise texture [duplicate]
Disclaimer: this is my first question on stackExch. so quite new in Blender also.
I wanted to add a noise on my torus, which I could do on the Shading/Add-> NoiseTexture. It was visible in object ...
0
votes
0
answers
964
views
Hypothetical question regarding 2D eye rigging for unity/mocap
I just recently modeled a character with 2d Eyes. The eyes are flat planes that rest on the surface of the face via applied shrink-wrap mod. The eyes have a texture of the pupils and the pupils move ...
0
votes
0
answers
29
views
Texture paint output file format [duplicate]
I used texture paint option to paint over some 3d model. I would like to have a way to differentiate the different colored areas on the model based on something that I can code. To that end, I tried ...