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Reconstructing vertices and uv separate from polygons

I am trying to export the vertices, triangles, vertex normals, and UVs with blender's Python (bpy). I need code that actually works. My program is supposed to run like this: Loop through and create a ...
John Porter's user avatar
1 vote
1 answer
1k views

How to export UVs per-vertex in script (as OBJ format does)?

OpenGL (the model's final destination) only accepts per-vertex UVs, so it is a must to use per-vertex and not "per face-vertex" UVs. The question isn't about OGL, that's just my reasoning. The OBJ ...
Accumulator's user avatar