All Questions
64
questions with no upvoted or accepted answers
3
votes
0
answers
2k
views
How to apply and export baked cycles textures.
so I have successfully baked a texture onto my object in cycles. Is this new image texture already applied as a texture? When exporting, for example, with collada, it's recommended to export from the ...
2
votes
0
answers
432
views
Geometry Nodes Texture Export
I made building with geometry nodes with textures I asked how to apply textures on realize an instance
Now my question is how I can export the model with textures I am trying to export in unity but ...
2
votes
0
answers
141
views
UV map doesn't work correctly
I recently made my UV in blender, after I finished it I exported my model as FBX. After I imported it in another program, but I don't no why.. it see just one part of my UV.
Here it's result from ...
2
votes
0
answers
380
views
Collada exporter generates too many UVs
I have a model with only 98 vertices. When I export it to Collada with Blender 2.64, it generates a Cube_001-mesh-map-0-array with 768 entries, that is, 384 UVs. I've checked the UV map, but it doesn'...
2
votes
0
answers
249
views
Packing all UV Islands when Draw Other Objects is activated?
I wanted to pack all UV islands from separated meshes at the same time
while the Draw other Objects function is activated.
I already know the function to join the meshes with CtrlJ, but I get size ...
1
vote
0
answers
231
views
UV Seam Problem exporting FBX from Blender to Maya
I have been having this major issue exporting a fountain mesh from Blender to Maya through FBX. During import into Maya random Seams/Cuts appear in the mesh which were not made in the original Blender ...
1
vote
0
answers
214
views
Export Material View OBJ for Reality Converter
Is there a way in Blender to directly export exactly what is displayed in the Materials View as a .obj file? I'm trying to load the file into Apple's Reality Converter with the material attached ...
1
vote
0
answers
66
views
Saving UV map co-ordinates to a .blend file after stretching and re-positioning unwrapped UVs over an image texture
I've been creating a model in blender 1.79 but have just upgraded to version 2.83. When I open the .blend file in 2.83 and re-assign the material to my object the UV maps aren't in the same position ...
1
vote
0
answers
661
views
Blender crashes when baking and rendering
I have Blender 2.8 and it crashes everytime I try to bake or render.
I tried importing my texture into Marvelous Designer to edit it, but it crashes.
I think there's a trouble with UV Map, because ...
1
vote
1
answer
2k
views
Blender model to .dae/.sdf with textures
I'm working on a project where I need to export a Blender model to a Gazebo model. I am able to do that, but the textures are not showing in Gazebo. I'm using Blender 2.82 and Gazebo9. To my knowledge ...
1
vote
1
answer
492
views
How to correctly project texture to UV map from 3D scanned object?
I am a beginner in Blender and I am trying to get a 2D image of a scanned object with the texture correctly applied or projected.
As you can see, in the right section I have the 3D object with its ...
1
vote
0
answers
66
views
Unwrapping Blender Model results in a deformed uv map
I'm new to blender so its possible I've made a mistake, but when i tried to unwrap my model, all that appears is lines and polygons. I've tried removing doubles and manually selecting each face to ...
1
vote
0
answers
46
views
Exported model not transferring with UV Wrap to Unity
I'm fairly new to unity so my apologies as I try to work this out.
I finished a model in blender that contains a few objects and uv wraps:
When I load up the obj or fbx export of the entire project it ...
1
vote
0
answers
108
views
Export UV layout without applying modifiers?
I have a mesh of a fortune cookie that has some modifiers on it.
I want to edit its image texture in Photoshop, and I want to work with the smooth UV layout that I can see while in Texture Paint mode:...
1
vote
0
answers
257
views
Export Paper Model addon not exporting textures
Does the Export Paper Model addon (found here) have the capability to map the textures of the model onto the faces of the paper model? The documentation suggests that it does, but I have no idea how ...