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Questions tagged [smooth]

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0 votes
1 answer
27 views

Artifacts when using Weighted normals

I got these artifacts in the corners (incorrect normals ?) every time I make topology like that. It's a low poly mesh with Weighted Normals modifier. If I export the mesh to Zbrush, save as fbx and ...
Lisa Patrikeyevna's user avatar
3 votes
1 answer
136 views

How can I get rid of of smooth out weird sharp edges like this?

How can I get rid of of smooth out weird sharp edges like this? The solutions I tried: Shade smooth with adjusting the angle but it doesn't work Remesh modifier Right click subdivide + subdivision ...
Lucci's user avatar
  • 129
3 votes
1 answer
70 views

how to find the angle between faces in order to set it in smooth by angle modifier to shade the faces we want instead of using ignore sharpness?

Iam using Blender version 4.1.1. I wanted to smoothen out a cylinder with 14 vertices by using the Smooth by angle Modifier, so that only the edges on the middle get shaded to get me a good, curved ...
Tere_incipit's user avatar
0 votes
0 answers
12 views

How to smooth it out?

I corrected the model and instead of a smooth one, now this. How to smooth the model correctly? It is needed to export to the game. I tried Subdivision, but none of the settings helped.I've heard ...
Павел Рейхерт's user avatar
0 votes
1 answer
45 views

Procedural texture looks granular with EEVEE -- how to smooth?

Noob here -- I religiously followed this tutorial (Procedural Saturn Planet Material): https://youtu.be/cxS_4tpKOa4?si=ZMdWHB3BLWq1opYU But his render engine was Cycles, mine is EEVEE. Because of this,...
SkyeBD's user avatar
  • 17
0 votes
0 answers
17 views

How to join smoothly body part of my character without creating too many vertices for animation?

I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far: Using Remesh + scuplting with a smooth: but it creates loads of ...
ugococo's user avatar
0 votes
0 answers
21 views

How to smoothen edges of a part of one object with triangular faces

i'm trying to make a pillar where the triangular parts joining the cylinder and cube together are curved (like an arch shape), but I can't figure out how. I've tried bevelling, subdividing and using g ...
Ess.a.ha101's user avatar
0 votes
0 answers
20 views

Bridged Vertices Show an Indentation

I bridged two objects. In edit and object mode it shows a smooth, single object. ...
bella 's user avatar
  • 39
1 vote
0 answers
21 views

Hide/Smooth seams between repeating spline objects

I am trying to create a spline/curve unit mesh and need help figuring out how I can hide this seams between each segment. Pictured below are screenshots taken from blender of the effect I'm trying to ...
KKochiss's user avatar
3 votes
2 answers
116 views

Geo Nodes - Mark selected Edges Sharp

I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for. However, now I want to set those two edge loops ...
STRGnine's user avatar
0 votes
0 answers
29 views

How to remove wrinkles caused by fill

I am making a model for 3D printing But the bottom surface I filled has produced many wrinkles, which can lead to poor printing results How can I remove these wrinkles you can get my file from and ...
mengyuanlan's user avatar
0 votes
0 answers
11 views

Bridging two edge loops creates weird effect in smooth shading [duplicate]

I created a bezier curve and converted it into a mesh so I can bridge it's edge loop with the edge loop of another object. Before I bridges the loops I joined both objects. I deleted any faces between ...
Devyn Kyng's user avatar
1 vote
1 answer
37 views

Modeling, why do surfaces look curved? [duplicate]

There is an unnatural shadow on the surface and it feels very strange. It feels strange even with a smooth shader, and it feels strange even when displayed with a flood shade. The direction of the ...
vector man's user avatar
2 votes
1 answer
110 views

Bevel Or Smooth - Sliced Sphere

I am trying to re-create a car lens. Have Sliced into a Sphere and 2 Cylinders to create the object - and want the sliced edges to blend as smoothly as possible without showing the creases. As the ...
Wix wixy's user avatar
0 votes
0 answers
20 views

Is there an easier way to smoothly attach one mesh to another?

I've been modeling a plane, which has a ton of smoothly connected parts and i am not sure how to connect these "fins": These are 2 separate objects that I would like to smoothly flow into ...
LaPepega's user avatar
1 vote
1 answer
53 views

How to smooth out only this part of the mesh?

i want this part of the mesh to be smoothed out, similar to how the smooth sculpting tool works, but i only want it to apply to the selected area. I dont want to smooth out the top and bottom edge of ...
eli's user avatar
  • 11
0 votes
0 answers
19 views

EEVEE settings for curve subdivisions, why capped?

Why are EEVEE's curve render subdivision settings capped at 3? Is there a way to get arround this cap - in EEVEE? I do know that in cycles, i would have an uncapped setting for this, i would like to ...
Midi's user avatar
  • 1
0 votes
0 answers
21 views

Add modifiers automatically on new objects

With thew new blender 4.1 release, I've started wondering if there is a way to add modifiers automatically for new objects. For example. If I add a new sphere, I want it to come with the new ...
Alexander Martins's user avatar
4 votes
2 answers
161 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
  • 53
0 votes
2 answers
49 views

Blender Face-Shade Smooth [closed]

I am curious about how to apply the shade smooth value applied to the faces around that face to some faces that do not have shade smoothing applied, as shown in the image. I tried applying Shade ...
user avatar
2 votes
1 answer
163 views

How to smooth sharp edge

I use bridge loop edges and grid fill to give a model inner face. but because the number of vert is small, there are many sharp edge. In addition, SUBSURF modifier doesn't seem to have much effect. I ...
mengyuanlan's user avatar
0 votes
0 answers
24 views

Shading issues on beveled area

I have an auto smoothed object on which i manually added a bevel. A resulting curve is brighter than the rest and I don't know why. Also when I increase angle of auto smooth so it affects all edges I ...
Jacek's user avatar
  • 23
1 vote
1 answer
28 views

When trying to shade smooth the model, it makes this gap between the faces. Why does it do that, and how can I fix it? [duplicate]

I'm still relativly new to blender and I've been working on a model. I'm trying to clean up the topology and smoothe the model, but when trying to apply "shade smooth" (while subdivision ...
Lory Sirus's user avatar
2 votes
1 answer
40 views

How to continue smoothing after subdivision surface is already applied

Can you tell me how can I get rid of the bumps and dents and make the object in the picture smoother and look closer to sphere at the top and on the sides (like a light bulb)? I already applied ...
upstream's user avatar
  • 259
0 votes
0 answers
32 views

How to smooth verticies without subdivision modifier?

I want to smooth verticies to create the cleavage of jacket. I thought I can just delete some verticies, but the result is very bad: How can I smooth this geometry? I can't just give subdiv modifier ...
Сергей's user avatar
0 votes
0 answers
23 views

Why auto smooth doesn't work properly after adding bevel with more than 1 segment?

I have a mesh to which I would like to add a bevel modifier and shade it auto smooth but when I increase number of segments, shading issues are starting to occur. This mesh is a mirrored half of the ...
Jacek's user avatar
  • 23
0 votes
0 answers
19 views

Smooth out vertical gaps in geo relief

New to Blender. Created a geographical relief. At some points points the height difference is that big that I get this result when rendered: Is there a way to smoth them somehow?
Martin Schmelzer's user avatar
3 votes
1 answer
90 views

Shade smooth not uniform problem

the shade smooth isn't uniform i mean that isn't the same on all parts the circled parts are fine but the others aren't and i don't know why, its the same object mirrored and rotated and there aren't ...
Letz Pro's user avatar
  • 141
3 votes
1 answer
107 views

Curve-shapped mesh edges

I'd like to be able to transform the contour of a mesh with little detail, smoothing it with more vertices so that it follows a regular curve while retaining the initial vertices positions. Here's an ...
YoannS's user avatar
  • 43
1 vote
1 answer
32 views

Rounded mesh from an SVG

I would like to achieve a result like this reference image. I have the svg to work with, but I am not able to make it smoothly rounded like the reference. Bevel does not work properly, if I remesh it ...
PenAndPaper's user avatar

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