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Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

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Exporting hair curves and cards for UE5: Coloring fur based on image texture?

The TL;DR is that I can create texture-based color-inheriting alembics + hair cards when working with a new, clean fur curve system in the Blender > UE5 pipeline. I am unable to recreate this ...
1 vote
1 answer
492 views

How to correctly project texture to UV map from 3D scanned object?

I am a beginner in Blender and I am trying to get a 2D image of a scanned object with the texture correctly applied or projected. As you can see, in the right section I have the 3D object with its ...
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2 answers
276 views

Why does my texture image look compressed in the z direction on the side of this cylinder, but look perfect on the top?

I have UV unwrapped my cylinder, and applied all transformations to the object, but I still get distortion on the side wall of my cylinder when I apply a texture image. I thought maybe this was simply ...
2 votes
1 answer
1k views

Is there any way to bake texture from world space to UV?

Hi I have a material with environment texture mapped with object space (like environment), and would like to bake it into the object UVs. Now everything looks good in editor, I just make it look the ...
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"Object" Texture Coordinate option showing a blank texture

Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end. I have tried ...
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1 answer
263 views

Shadow culling in shader for uv projected texture

I'm trying to make a projection using the uv project modifier : But I would like to project only once (don't re-project behind at the place where it should be shadow) Would it be possible to use a ...
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Use a mesh object to controll the shape of a texture on another object

Is there a way to controll the shape of a texture on one object and using a different object as the controller? I know there's mapping nodes that control the rotation, location, and scale of a texture ...
2 votes
1 answer
789 views

Reflection from Texture Coordinate Node is stretched

I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
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Transparent material turns black when exported to GLB/GLTF

I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...
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No Normal Output of the Bump Node

I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
1 vote
2 answers
776 views

Texture coordinates and armature deformation

I tried using armatures for the first time, and noticed that textures on the mesh 'move', when using the armatures to deform it. I tried both generated coordinates and object coordinates, but both ...
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1 answer
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The UV Map is correct, but the texture does not appear correctly

I applied textures on the mesh in blender. The UV Map of the mesh is correct. However, when the textures are applied, the textures shows on the mesh as triangles. Please help
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How to scale spectrogram image of a song to align with a conveyor belt containing beats?

I'm creating a beatmapper addon for Blender. The beats are on a conveyor belt. I want a spectrogram next to the conveyor belt, so it is possible to see what the song sounds like on each beat. The user ...
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UVW Box mapping modifier (3dsmax) alternative in Blender

in 3dsMax very often I was using UVW Box Mapping modifier. It let me control the scale of the texture on each side of the box, no matter how much I have modified it earlier. How to achieve it in ...
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How to export obj with texture coordinates and mapping applied to image textures? [duplicate]

I have an object with multiple image textures applied to different faces. In the shader editor, I added a mapping node and a texture coordinate node to change the scale/positions of the images on the ...
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How to Bake Procedural Textures into Multiple Images for Large Meshes?

I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
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1 answer
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Offset a repeating image texture position

I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
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2 answers
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How to animate the position of a material along the "mesh line"

I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
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How to place an image on top of another image (in the target image 2D texture space)?

I would like to place an image on top of an equilateral HDRI environment texture, like this: I would also like to be able to manipulate the placed image (move around in the large image's XY space, ...
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1 answer
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Voronoi Texture scale issue when translating

I have a Voronoi texture using object coordinates and a Vector Math node set to Add to translate the texture along the Z axis. This works fine! However, if I use another texture (Noise, Musgrave, ...
2 votes
1 answer
133 views

Baking material gets significantly darker than original colors

I have another issue maybe related to my previous thread but I think they are different as the previous one was related to baking multiple times with only slight subtle differences. This issue however ...
2 votes
1 answer
984 views

How to get the "Window Texture coordinates" in Geometry nodes?

Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor? The window coordinate node in the shader ...
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1 answer
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Geometry Node Window co-ordinates for vertical content

I have a test project that outputs Window co-ordinates from Geometry Nodes (so a texture can be projected onto a material from a camera + alternate angle views can be rendered) How to get the "...
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How to create a cast iron texture to make it look like real cast iron cookware in Blender?

I created a 3D model for cast iron cookware, and now I want to apply a real cast iron cookware texture to make it look like the real thing. I don't know how to create it. Can anybody explain, please?
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2 answers
2k views

Black texture on model (Possible UV issue or glitch)

So I'm having a bit of a problem with a model, after opening up the file (imported) it shows up black all over the model except for the eyes and mouth. I assume this is some sort of UV issue, if I ...
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1 answer
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How to randomise bevel weight?

This answer has a noise texture control the value of the bevel_weight_edge attribute in geometry nodes – but it doesn't work for me (the texture is too stretched): ...
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1 answer
300 views

Texture Distortion when Separating Mesh

when I separate a mesh (by Selection), I get a texture distortion as in the images below. Same happens when I use "Duplicate" or "Split" Overall goal is to transfer an additional ...
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1 answer
418 views

Getting the colour information from texture at ray intersection using BVHTree returns wrong rgb value

I am trying to achieve the effect shown in the following picture in Blender: That is done in XSI's ICE, which has an inbuilt function for retrieving colour info via raycasting I came up with the ...
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1 answer
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I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1

Main issue: I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
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Object mapped material orientation based rotation and area based offset

I'm running into two main issues in Blender 4.0.2 with a material that is using box projection for it's textures. As for the first issue, I would like to rotate the textures on this material by 45 ...
1 vote
3 answers
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how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
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22 views

IES rotate in cycles is wrong?

How can I turn the point light source to the left? The example shows that the light to the right is good. And when I turn it to the left, there is almost no glow. I tried to return both the texture ...
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1 answer
152 views

Creating material with real-world sized tiles

I am working on my flat project. I want to create a material that could take texture images of tiles and value input of their real-world size, resulting in covering meshes with an exact number of ...
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2 answers
59 views

Rectangular to cylindrical coordinates with volume material

I'm trying to create a volume material which consists of several rings that pulse outwards. I have a solution with a cylinder. It consists of a wave texture of rings along the x axis, where the phase ...
1 vote
1 answer
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Joining meshes - how to deal with remapping of the textures?

I have a model (from external source). It has a large number of meshes, which I don't need and would just clump the whole thing. So I'd like to reduce the number by joining some of the meshes, ...
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29 views

Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output

I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
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35 views

Invisible faces

I extracted a model from a game. Normally this works fine but this particular object seems to have invisible faces. I wanted to do UV wrapping but the selection of multiple parts of the object is not ...
1 vote
1 answer
49 views

Image centered on cube material

I'm trying to center a picture on the material of a cube and I'm able to get this using the window vector output. The problem is that when I'm moving trough the 3d view it move the image position. ...
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2 answers
527 views

UV unwrapping with size priority

I'm at the UV unwrapping stage of a model, and I've added a bunch of texture seams such that when I perform the automatic UV unwrap, the resulting UVs give me fairly consistent texel density across ...
1 vote
1 answer
47 views

Rendering Result varies vastly from what I see in the viewport when using Texture coordinate's "Generated"

I'm trying to get more into procedural texturing, and I found myself facing a problem where the texture I'm seeing in my viewport is diffrent from what is rendered. While trying to fix the problem, I ...
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1 answer
234 views

How to setup UV's to have same pixel density on multiple models

I'm making some assets for a game that will have low res textures that mimics pixel art. Right now just by pure coincidence these two models (fridge and floor) look like they have the same pixel ...
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1 answer
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Hexagonal Voronoi texture 2

The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
1 vote
2 answers
56 views

Texture Co-ordinate Object Mode is not' working as expected

I am trying to create some procedural textures. I have created a 100mm X 100mm plane to try it out However the object mode seems to be zoomed in. The Geometry and and UV modes are working fine. Please ...
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50 views

Radial mapping voronoi texture not working

I'm trying to follow this tutorial: https://m.youtube.com/watch?v=E0JyyWeptSA this is his output: this is mine: He only ever shows bits of his node editor at a time so I couldn't get a full pic of ...
2 votes
2 answers
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3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
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105 views

Mapping gradient texture coordinates in Geometry Nodes [closed]

I'm using Blender to create stylized landscape panoramas. I have a Digital Elevation Model (DEM) that I'm using as a height map in an image texture shader node to displace a plane (using Cycles ...
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How to apply customisable texture colours in shader? (unity asset)

I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction. However i can't figure out the customisable team colours of these 3d assets. The default ...
1 vote
1 answer
93 views

How do I make image texture with random pattern and not symmetrical?

On the X axis my world of warcraft style bark texture has a symmetrical effect. That and the base of the tree doesn't seem to be following the curvature of the roots and I don't know how to make the ...
2 votes
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95 views

UV Unwrap with correct rotation

I'm wondering if there is a way to make unwrapping process faster and more pleasant. So I have wood texture and simple model of the window, which has mostly vertical faces. I want the lines of the ...
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Scale Independent Object Mapping for procedural textures

can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...

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