Skip to main content

All Questions

0 votes
0 answers
21 views

Exporting hair curves and cards for UE5: Coloring fur based on image texture?

The TL;DR is that I can create texture-based color-inheriting alembics + hair cards when working with a new, clean fur curve system in the Blender > UE5 pipeline. I am unable to recreate this ...
ninthtale's user avatar
1 vote
0 answers
252 views

Is it possible to control particles with shader's texture?

I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty. I would like to add particles to the yellow part. Is it somehow possible ...
Firefly's user avatar
  • 67
0 votes
0 answers
396 views

How do I lock hair / particle orientation?

I have a particle system where the top and bottom of the particle are different colors. The particle should rotate when a field is applied and show the other color when it's upside down. This is not ...
Taha Attari's user avatar
1 vote
0 answers
45 views

UDIMs not compatible with object particle systems?

I've made particle system based on single feather alpha and to color it I used color map based on main object. Since it has UDIMs I used them as well, just scaled color map to 512p to save space. All ...
Joanna's user avatar
  • 11
2 votes
0 answers
87 views

Particle Instance Modifier to Inherent Color from Hair Particles

Does anyone know how to inherent the color from hair particles and assign that too a particle instance modifier object, im basically attaching tiny balls to the end of the hair, and the goal is to ...
Geoffrey Lillemon's user avatar
2 votes
0 answers
75 views

What is "1D strand texture coordinate" and "trail position" in Strand/Particle Coordinates

From the manual on the blender internal texture page it explains Coordinates: Strand/Particle Uses normalized 1D strand texture coordinate or particle age (X) and trail >position (Y). Use when ...
MoonFan's user avatar
  • 46