All Questions
Tagged with texture-coordinates particles
6
questions
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Exporting hair curves and cards for UE5: Coloring fur based on image texture?
The TL;DR is that I can create texture-based color-inheriting alembics + hair cards when working with a new, clean fur curve system in the Blender > UE5 pipeline. I am unable to recreate this ...
1
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252
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Is it possible to control particles with shader's texture?
I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty.
I would like to add particles to the yellow part. Is it somehow possible ...
0
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396
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How do I lock hair / particle orientation?
I have a particle system where the top and bottom of the particle are different colors. The particle should rotate when a field is applied and show the other color when it's upside down.
This is not ...
1
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answers
45
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UDIMs not compatible with object particle systems?
I've made particle system based on single feather alpha and to color it I used color map based on main object. Since it has UDIMs I used them as well, just scaled color map to 512p to save space. All ...
2
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answers
87
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Particle Instance Modifier to Inherent Color from Hair Particles
Does anyone know how to inherent the color from hair particles and assign that too a particle instance modifier object, im basically attaching tiny balls to the end of the hair, and the goal is to ...
2
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0
answers
75
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What is "1D strand texture coordinate" and "trail position" in Strand/Particle Coordinates
From the manual on the blender internal texture page it explains
Coordinates: Strand/Particle
Uses normalized 1D strand texture coordinate or particle age (X) and trail >position (Y). Use when ...