Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
322
questions
1
vote
1
answer
31
views
How to place a wave material along the normals of beveled Bézier curve
I'm new to creating materials in Blender and I'm trying to design a material that resembles the texture of a ringed worm (like an earthworm). I'm applying this material to a mesh created from a Bézier ...
0
votes
0
answers
91
views
UV unwrapping for textile pattern
Hello amazing blender community! I have a kind of reverse-engineering issue. I am working in blender to prototype a physical artwork which looks like a landscape covered with textile. The landscape ...
2
votes
2
answers
307
views
How to mask texture with normal?
On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
1
vote
0
answers
89
views
Unwrap each face individually into UV 0-1 using Geometry Nodes
Is it possible to unwrap each individual face of a mesh into the 0 - 1 range using Geometry nodes?
It would be aiming to achieve the same result as the "Reset" UV in the UV unwrapping window....
0
votes
0
answers
34
views
How to create textures with offsets from mesh edge?
I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
0
votes
0
answers
17
views
Texture Coordiante - Object not working with linked file/asset
i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
1
vote
1
answer
311
views
seamless circular coordinates
I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
3
votes
1
answer
116
views
How to use the contact area between the instance and the mother object as texture coordinate in shader?
Goal
The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
0
votes
0
answers
105
views
Parallax Mapping holes in texture
Hello i made a simple parallax set up that works but for some reason there is this problem.
As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
0
votes
0
answers
113
views
How to tile this texture with Geo nodes
I'm trying to create a texture that can be wrapped around a simple cylinder but I need the parametric qualities afforded by geo nodes to be able to adjust the pattern for 3D printing/ prototyping ...
6
votes
2
answers
656
views
How to make a procedural texture from multiple images?
I have several images of ceramic tiles, square shape. I need to fill the surface with them so that they lay down randomly, and not I manually arranged them individually.
1
vote
2
answers
425
views
Why is the UV being distorted when transferring to a copy of the model?
I'm making a model for a Unity game. I have the model finished, as well as the Texture & Lightmap UVs on separate copies of the model from another program (Headus UVLayout). I just need to apply ...
2
votes
1
answer
135
views
How would you make a procedural displacement texture resulting in random planar faces?
Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface?
The picture below is similar to the effect I'm looking for, however, in this ...
1
vote
0
answers
164
views
Is there a way to have an adaptive uv on a curve?
I am working on a rope sculpture where I will hand draw several curves. I have found an answer (Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over ...
0
votes
1
answer
378
views
How to properly set a UV map on generated faces in Geometry Nodes?
I have a group of faces generated in Geometry Nodes. They will be procedurally arranged in different shapes and the grid size will vary, depending on the image I use and the number of faces I need (it'...