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Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

0 votes
0 answers
17 views

Texture Coordiante - Object not working with linked file/asset

i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
Chris's user avatar
  • 865
1 vote
1 answer
326 views

seamless circular coordinates

I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
The Kalaakaar's user avatar
3 votes
1 answer
119 views

How to use the contact area between the instance and the mother object as texture coordinate in shader?

Goal The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
Blender Lake's user avatar
0 votes
0 answers
107 views

Parallax Mapping holes in texture

Hello i made a simple parallax set up that works but for some reason there is this problem. As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
Rick's user avatar
  • 1
0 votes
0 answers
116 views

How to tile this texture with Geo nodes

I'm trying to create a texture that can be wrapped around a simple cylinder but I need the parametric qualities afforded by geo nodes to be able to adjust the pattern for 3D printing/ prototyping ...
troysin's user avatar
6 votes
2 answers
662 views

How to make a procedural texture from multiple images?

I have several images of ceramic tiles, square shape. I need to fill the surface with them so that they lay down randomly, and not I manually arranged them individually.
Akinetsu's user avatar
1 vote
2 answers
445 views

Why is the UV being distorted when transferring to a copy of the model?

I'm making a model for a Unity game. I have the model finished, as well as the Texture & Lightmap UVs on separate copies of the model from another program (Headus UVLayout). I just need to apply ...
Menelin's user avatar
  • 23
2 votes
1 answer
135 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
1 vote
0 answers
167 views

Is there a way to have an adaptive uv on a curve?

I am working on a rope sculpture where I will hand draw several curves. I have found an answer (Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over ...
jake lalor zakrzewski's user avatar
0 votes
1 answer
386 views

How to properly set a UV map on generated faces in Geometry Nodes?

I have a group of faces generated in Geometry Nodes. They will be procedurally arranged in different shapes and the grid size will vary, depending on the image I use and the number of faces I need (it'...
Karolina's user avatar
  • 681
1 vote
1 answer
63 views

Texture not moving when rigged object moves, and assigning to generated causes more problems

Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh. I have seen how to fix this, being to assign ...
QuestionNotMark's user avatar
0 votes
0 answers
29 views

Texture coordinates on 3 profile curves within 1 geometry nodes setup (Default cube rope tutorial) [duplicate]

I must preface this by saying that I have a very limited knowledge of Geo nodes, so this may come off as quite stupid. I followed Default cubes GN rope tutorial( https://www.youtube.com/watch?v=...
jake lalor zakrzewski's user avatar
1 vote
1 answer
55 views

Only vertical part of a grid texture is showing?

I'm trying to texture something with a metal bar texture, but only the vertical stripes appear on the plane I'm applying the material to. Images are below: The image I'm trying to apply The result: ...
Ethan Blesch's user avatar
0 votes
1 answer
101 views

Specific texture wrap modes per-axis

Some Nintendo games have certain texture wrap modes (or extentions in blender) per axis. Currently, Blender's 4 wrap options (Repeat, Clamp, Clip and Mirror) apply to both U and V axis. For example, ...
KartMakerBrosU's user avatar
1 vote
1 answer
78 views

Voronoi texture inconsistent over curve?

Basically what i have here are three curves with an object bevel that i wanted to have this embroidery—stitching look to them with the stitching going perpendicular to the curve. I found a yt tutorial ...
moondustwillcoverme's user avatar
1 vote
0 answers
715 views

How to map a UV sphere with no distortion

I'm trying to make a procedural planet shader, and a major problem I'm having is distortion on spheres. If I use the UV texture coordinates, they always get compressed at the poles and stretched on ...
rheaunderstars's user avatar
2 votes
1 answer
397 views

How to copy UV coordinates between similarly-shaped surfaces?

At first I'd like to say that I'm quite new to 3D modelling so I'm sorry if the question might be silly.. I have two simillarly shaped (but not identical) mesh objects: mesh A and mesh B. They have ...
Amae Saeki's user avatar
0 votes
1 answer
272 views

I want to texture a model from Total War: Warhammer 3

I'm trying to texture a Soul Grinder from Total War: Warhammer 3 but the bottom half of it is giving a weird shading issue. I'm not at all good with fixing up textures in Blender so I've been relying ...
Chad Mojito's user avatar
0 votes
0 answers
366 views

Is there a way to distort UV coordinates along the path of a gradient?

Here is an image representing default UV coordinates of a square image plane. In the UV editor's XY space this is visually represented with colors: X axis = red Y axis = green What I would like to ...
Mentalist's user avatar
  • 19.3k
0 votes
0 answers
350 views

Customize UV Map of a Noise Texture Node

I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots) I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've ...
Padraic's user avatar
  • 11
0 votes
1 answer
125 views

My depth map (displace/texture) and image (on plane) aren't lining up?

Super easy solution im sure but i just can't seem to figure it out. Im attempting a Parallax effect and am using a depth map as texture for a displacement modifier however the displacement is rotated ...
caripoule's user avatar
3 votes
0 answers
215 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
Tim Nolte's user avatar
0 votes
1 answer
461 views

Different appearance between material preview, viewport shading, and rendered image

For some reason, when switching between different viewing modes, as well as rendering through a camera, my image texture is appearing differently for each mode. I have it set up to assign one of two ...
Theo_Goodman's user avatar
1 vote
1 answer
93 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
1 vote
1 answer
56 views

The UV editor shows that there's no stretching but my UV grid is still stretched

I'm pretty new to UV, so I think that I'm missing something simple. I've been stuck trying to texture this wall for almost a week now and for some reason even though the UV editor says that there's no ...
python newbie's user avatar
5 votes
3 answers
598 views

Controlling color ramp/wave texture to flow along the body and limbs of an animal

Does anyone have any suggestions for recreating this rainbow stripe effect with shader nodes? (image below) I've been trying to control a wave texture and color ramp with the object coordinates of a ...
Daniel's user avatar
  • 51
2 votes
1 answer
553 views

Emulate "Sphere" image texture in Geometry Nodes

I would like to use an image to adjust geometry of a sphere. I am using an icosphere to avoid the loss of resolution near the equator. In the shader node this is accomplished with this setup. In ...
TheJeran's user avatar
  • 2,668
0 votes
1 answer
156 views

How to get rid of material distortion?

Help me figure out what am I doing wrong here, Tried modeling it again but, this issue still persists. What is the reason for this distortion and how do I correct it?. Ps. I tried UV unwrapping and ...
Fix The Pix's user avatar
1 vote
2 answers
482 views

Automatic Image Texture mapping (Scale and size) on surfaces (no UV maps)

This problem may be very straight forward to solve, but since I'm new to Blender (but not to 3D, CGI), and I already saw ton of tutorials on YouTube trying to find a solution but found none, so here ...
Ben Martin's user avatar
0 votes
2 answers
669 views

How do I make a texture wrap seamlessly around a corner?

I'm trying to render a 3d print model, so I followed the guide here, but on 2 faces of this cube it flips, so it alternates, instead of continuing the pattern. Is there a way to make it seamlessly ...
Jack's user avatar
  • 3
2 votes
2 answers
122 views

How to add text (or texturize it) on a curve?

I'm trying to add a simple text to an Archemedean curve spiral, just like I did with this similar shape, which is a mesh Mesh However I need to animate this to do a simple squash and stretch, which ...
Jonathan's user avatar
0 votes
2 answers
527 views

UV unwrapping with size priority

I'm at the UV unwrapping stage of a model, and I've added a bunch of texture seams such that when I perform the automatic UV unwrap, the resulting UVs give me fairly consistent texel density across ...
fluffy's user avatar
  • 101
0 votes
1 answer
300 views

Texture Distortion when Separating Mesh

when I separate a mesh (by Selection), I get a texture distortion as in the images below. Same happens when I use "Duplicate" or "Split" Overall goal is to transfer an additional ...
Blender Noob's user avatar
1 vote
0 answers
56 views

How can I catch the XYZ coordinates for a curved road? [duplicate]

I'm making a curved road made with Geometry Nodes but I'm not able to get the mapping right. I kind of managed to get the X and the Y right, but I'm just not able to also get the Z right. As you can ...
Pieter Léon's user avatar
2 votes
1 answer
5k views

How to generate symmetrical UV maps?

As far as I can tell (having recently come across an outstanding feature request on the official tracker), there is no way to maintain symmetry of a UV unwrapping that is comparable to the 3D mesh ...
Matthew's user avatar
  • 352
1 vote
0 answers
24 views

Any way to transfer a UV map to a texture or SVG? [duplicate]

Maybe I'm just using the wrong search terms... I want to paint some textures using an external program (shocking, right?). To do so, however, I need to know where to paint. Is there any way to either ...
Matthew's user avatar
  • 352
0 votes
1 answer
116 views

Remapping specific textures in same material

I've downloaded a photogrammetry model of a street. I want to use this tutorial to add puddles to the street (https://www.youtube.com/watch?v=oojlF0m8KSE), but because the texture mapping is all over ...
Lachlan's user avatar
0 votes
1 answer
886 views

Applying Cubemap Reflections to Non-spherical Objects

I know this was asked in an earlier post, but I figured I'd follow-up on that with greater explanation. Essentially, I'd like to apply a reflective cubemap to an object material (through Eevee) in a ...
Trasche's user avatar
  • 183
4 votes
2 answers
684 views

How to normalize distances of each voronoi cell?

this is the default distance output of a voronoi texture, 3D/F1/Euclidean I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
Fox's user avatar
  • 1,942
1 vote
2 answers
854 views

Animate mesh by Geonodes and noise texture

How I can animate my object (separated mesh) with geonodes and noise texture?
Igor Yukhimenko's user avatar
0 votes
1 answer
271 views

Why are my uv's getting streched when not using a square ratio?

So, I've created a mesh in Houdini, and exported it to blender. The UV's look like how you would expect in a standard square layout, but get warped whenever you use anything else. Any idea why? All I ...
Eden Gibson's user avatar
0 votes
1 answer
546 views

How to Texture map a model that has a large number of vertices or faces

I have a obj model that I imported into blender. The model is a render of a city so its fairly large. As can be seen from the stats in screenshot below (this is after decimating with a ratio of 0.5) ...
StuckInPhDNoMore's user avatar
9 votes
2 answers
5k views

Texture Coordinate Node for Geometry Nodes?

There is Noise Texture Node for Geometry Nodes, and, just like Noise Texture Node for shading, they accept a vector input which's default value is Generated texture coordinates in both cases. But in ...
AivanF.'s user avatar
  • 666
1 vote
1 answer
32 views

texture not showing on new rearranged UV maps

i used a mesh from character creator 3. I noticed the UV maps on his single body mesh consisted of multiple UVs (head, body, arm, leg) My main intention was to combine all the meshes into 1 uv map by ...
No One's user avatar
  • 43
0 votes
1 answer
163 views

Texture coordinate UV - black?

I face a weird behavior which I cannot understand, therefore any help would be appreciated. For one of my objects, the "texture coordinates/UV" value is all black which seems to indicate ...
Jag JB's user avatar
  • 958
3 votes
1 answer
239 views

Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
Booth's user avatar
  • 675
1 vote
0 answers
604 views

Color Ramp alignment

I have a Color Ramp node that I'd like to go vertically up a default cube. The cube hasn't been rotated, just raised on Z to a value of 1. Why is the ramp placement not defaulting to either a vertical ...
Increality's user avatar
0 votes
1 answer
241 views

Unable to Texture an FBX Model in Blender

I imported an FBX model of an object in Blender 3.0.0 ( a 3rd party model, does not have any textures included). The object shows up fine in the Viewport and vertices are showing up in edit mode I ...
Blender_Render005's user avatar
5 votes
3 answers
2k views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
Mentalist's user avatar
  • 19.3k
0 votes
2 answers
400 views

How to create and "layer" texture nodes into one material?

Hello guys how are yall? I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme ...
Dave D99's user avatar

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