Well, I really have no idea what exactly your question has to do with Geometry Nodes. I also have no idea at all what you could need it for.
But if you insist on doing something with Geometry Nodes here, be my guest:
![enter image description here](https://cdn.statically.io/img/i.sstatic.net/FigtX.jpg)
Here I use Voronoi Texture
and move the points of a grid to the positions of the centers of the cells. But without taking over the height of the position.
So now these points lie flat on a surface.
Then I use the node Geometry Proximity
and simply capture the distance between the positions of the grid and the points moved according to the pattern.
The node Attribute Statistic
gives me the highest value to be determined, which I feed as maximum value into the node Map Range
.
This node then returns a beautiful value somewhere between $0-1$ per point.
...but as I said: No idea if I have understood the question correctly or if you can do something with it 😄
![](https://cdn.statically.io/img/blend-exchange.com/embedImage.png?bid=BWS3lPxW)