I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots)
I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've watched on the subject. I'm applying a texture to a torus using a UV Texture Coordinate node as the vector input (which is being used as a bump map), but the noise texture seems to get stretched more and more as it travels around the loop (from the picture, the bottom shows correctly, but as you travel counter-clockwise, the stretching becomes worse).
The geometry of the torus is sculpted a bit, but as you can see, the vertices are still fairly regular.
I've tried other texture coordinates, but they look worse, with stretching happening irregularly.
The color of the material is coming in from a square image made with Texture Paint, which might be stretched, but its linear and not noticeable. I was wondering if there is a way to visualize the UV map of the Noise Texture node so I can tweak it, akin to Texture Paint. Or if someone just has a straight up different solution, I'm open to anything.