Questions tagged [subdivision-surface]
Use this tag for questions involving Blender's Subdivision Surface modifier
1,053
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Problem with edge creases using subdivision surface
I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
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How to smooth it out?
I corrected the model and instead of a smooth one, now this. How to smooth the model correctly? It is needed to export to the game. I tried Subdivision, but none of the settings helped.I've heard ...
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How can I Subdivide a Mesh into Even Square Faces?
Is there a method in Blender to subdivide a mesh into equal squares regardless of its shape, even after all transformations have been applied to the object?
In this example, I have two images: one is ...
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How much do sub-surf impact real-time rendering or is there alternative solutions?
This is a Blender newbie speaking.
I wanted to make a game about growing flowers. My plan is to make the animation in Blender and import the animated mesh into unity.
I do have made a looking good ...
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21
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Creating an extruded circle at the center line of a mirror modifier
I'm trying to make an extruded circle at the center line of the mirror modifier, however it creates a center line that causes pinching and mess up the circular shape when extruded, how to better ...
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How to subdi-model this complex plain mesh? (FG-1D)
I tried to model this plain, but I failed.
Here are my steps:
I modeled a low-poly-subdi-modified model of the plain to get the right shape
I retopoleged the mesh with subdi and shrinkwrap modifier
...
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1
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26
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Subdivision Modifier causing material overlap/leaking
I'm trying to model Mahjong tiles for practice and I came across the challenge of filling the face around the details. In order to streamline the process I created a module of the detail, which I can ...
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2
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merge vertices and create flat surface instead of roundness like this
I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape.
I noted sometimes it is generating flat ...
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53
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Making Subsurface Modifier Keep Shape With Less Topology
I've got a model that's using a subdivision surface modifier for most of its shape. Unfortunately when I apply the modifier it adds so much topology:
Lowering the amount of subdivisions changes the ...
2
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How to make topology after adding a notch to the cylinder?
I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette.
Below you can see the unedited ...
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How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?
I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial
I have questions:
When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
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How do you apply the hair asset modifiers when using a subdivision surface modifier?
Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
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Subdivision modifier doesn't apply with face creation
I joined to separate object and when I want to connect them and create a face (with F), the subdivision modifier doesn't apply correctly. It behaves like if the mean crease was set to 1 on the edge ...
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2
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317
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Cylinder shape has pinching edges
I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
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Subdivision and Face selection problems
I'm looking to accurately subdivide a face.
Please walk with me.
I have an object on my screen. In the edit mode, I'm looking subdivide that face.
I select the immediate top left vertex and the ...
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Retopologizing Hard Surface Model - Subdivision
I want to use subdivisions so I can smooth out a model I'm retopologizing for 3D printing as much as possible, however this is giving me trouble with the places I want to keep straight. For instance, ...
2
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2
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How to model Cubic shape on Circular shape (with SubD-modifier)
I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
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111
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Assigned texture leaking out of the area after aplying subdivision modifier
How to prevent assigned texture leaking from the area after applying subdivision modifier.
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Subdiv on odd numbers instead of even numbers?
Is there an add-on or a way to incorporate the subdivision surface modifier to not split on base-2 (A quad is split into 4 quads on Level 1, 16 quads on Level 2, 64 quads on Level 3, etc.) and instead ...
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93
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shading artifacts after subdivision
got these strange "indentations" on a flat surface with a "subdivide surface" modifier
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1
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34
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subdivision/bevel problem
How to fix this jagged edge that appears after I apply modifiers?
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2
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37
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N-gon shading issue using Extrude
If someone is bored and would like to help me show how this topology is made without creating N-gons, it would be greatly appreciated. Asked a similar question yesterday and recieved a ton of help ...
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How to subdivide many complex meshes?
I created a globe. Each country has its own mesh, because I need it like this for an app development.
Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am ...
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How can fix hole in model when add Subdivision
I will try to apply the Boolean model first, and when it connects the model, I will try to add a subdivision, and then it suddenly appears with such a hole. How can I solve it? Because I am not good ...
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Subdivision glitches topology
I extrude along the Z-axis make the control loops etc. but when I use subdivision it glitches. Is there something wrong with my topology or do I have double layers of something?
Edges are made with ...
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Problem with Sculpting Remesh
I am trying to increase the resolution of the mesh to make it smoother using the 'R' feature. Why does the mesh look blocky every time I apply it? Even when I 'Shade Smooth' I have also tried using ...
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subdivision modifier not working properly when rendering [closed]
I'm having a problem when rendering this image while using subdivision modifier, on viewport all seems fine but when rendering this happens,when using shade auto smooth it fixed the problem but I don'...
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Blender 4.1: Why do I strongly see the triangulation on the opposite side of the normals? (cycles)
I have a parametric surface in which for some reason I strongly see the triangulation on one side of the normals. How do I make this surface look fully smooth? I tried the subdivision and ...
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55
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How do I fix blue, hard lines appearing with subdivision modifier?
Before subdivision surface modifier:
After subdivision surface modifier:
Going back to modeling after subdivision surface modifier:
Also, when I add smooth shading, very dark lines appear:
Also, ...
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27
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Create faces (fill) between multiple vertices
I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side.
Does anybody have an idea?
My goal is to make the ...
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40
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Clean Subdivision Topology using Inset
Good evening!
I've been stuck with this issue for about 1 week now and that's why I'm seeking help from you guys.
My issue is with the control loops after making the inset. The control loops go around ...
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Is there an easier way to smoothly attach one mesh to another?
I've been modeling a plane, which has a ton of smoothly connected parts and i am not sure how to connect these "fins":
These are 2 separate objects that I would like to smoothly flow into ...
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Why does 3D-Print toolbox display Zero Faces for reasonably sized faces?
I read about Zero Faces. I think I have reasonably sized faces for my 15cm-sized mesh to make it smoother looking when 3D printed and even considering more subdivision. How come the 3D print toolbox ...
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how to remove creases on circle mesh while using subdivision modifier
I'm using subdivision modifier on my mesh but there are some creases on it.
if I use inset or loop cut, it'll lose its circularity.
how to remove these creases?
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2
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How to fix shading issue on the topology of the modified cylinder?
The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please?
The following screenshots are what ...
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27
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How to select single vertex rather than an area of vertices?
I am following a tutorial from Blender Bros. I can't figure out how to stop Blender from selecting an area of vertices instead of a single vertex. Proportional edit mode is off, and I have not applied ...
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How do I avoid curving / pinching when using subdivision surface? [duplicate]
When using subdivision surface, I get this weird curved edge geometry. This is along a mirrored split. How do I get this into a solid face again?
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How to subdivide keeping the form of the curve_
I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
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How do I flatten a mesh with rounded corners and beveled sides
Hey Guys!,
So I am modelling a apple watch by reference, and during the initial stages of modelling I inflated the sides a bit to make it close to the reference but after finished I saw that the sides ...
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beginner in blender, having trouble with face filling
g'day, i am creating a bowl in blender, however i have come across this problem that i can not solve. I have an extrusion on the bottom for a lip. The lip works fine, however because it's an extrusion ...
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249
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Subdivision not working as expected
I have subdivided my mesh and in two spots it seems to be sticking to the original vertices:
I tried deleting the surfaces surrounding that area and remaking them with no success. How can I make this ...
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Weird Creases after I subdivision
Hi guys, I am new to blender and now working on my character. weird creases appear on my character after using the Subdivision modifier. Anyone know how to fix it?
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Subdivision problem or other? [duplicate]
Why around the mouth's edges are collapsed when I used subdivision?
How to solve it?
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Mirror + Subdivision Surface just breaks after i merge 2 objects
Well.. I was just modeling and ran into a problem that I couldn’t find a solution to on the Internet.
I have one object for a body and one for a hand.
When i join them using Ctrl+J everything seems ...
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Trying to work on my topology skills, would appreciate some guidance!
So this will be a slightly beefy post since I've got several things I'd appreciate some help with and I want to be nice and clear. Essentially, I want to try and work on my topology skills, and in ...
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Can I subdivide a mesh nonuniformly until a maximum face area is achieved?
I want a sphere which I can model a planet on. I want any given area to have roughly the same resolution. A UV sphere concentrates geometry at the poles.
My first solution was clunky and problematic.
...
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what happened to my normals and texture coordinates after separate-join-weld?
I started with a UV sphere and wanted to subdivide it to different levels at different latitudes.
I selected the caps in Edit mode and hit P to separate, then ...
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Decimate A Mesh To An Explicit Number of Vertices and Faces
I am building a machine learning dataset from a collection of 3D models. Training the models requires that the mesh have the same number of faces and vertices for every model in the dataset, which ...
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Triangulated Edge Subdiv for Differential Growth in Geometry Nodes - Improvements?
I tried to create a Geometry Nodes Tool similar to this destructive Add-on https://github.com/inca/blender-differential-growth
This is related to my question here:
Capture Top and Side Boolean from ...
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how can i fix this subdivision modifier problem?
i want to add subdivision surface modifier to make brick wall texture more realistic and use displacement