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Questions tagged [subdivision-surface]

Use this tag for questions involving Blender's Subdivision Surface modifier

1 vote
1 answer
14 views

Problem with edge creases using subdivision surface

I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
HopelessSoap's user avatar
0 votes
0 answers
12 views

How to smooth it out?

I corrected the model and instead of a smooth one, now this. How to smooth the model correctly? It is needed to export to the game. I tried Subdivision, but none of the settings helped.I've heard ...
Павел Рейхерт's user avatar
2 votes
1 answer
144 views

How can I Subdivide a Mesh into Even Square Faces?

Is there a method in Blender to subdivide a mesh into equal squares regardless of its shape, even after all transformations have been applied to the object? In this example, I have two images: one is ...
blender breath's user avatar
0 votes
0 answers
18 views

How much do sub-surf impact real-time rendering or is there alternative solutions?

This is a Blender newbie speaking. I wanted to make a game about growing flowers. My plan is to make the animation in Blender and import the animated mesh into unity. I do have made a looking good ...
Anyu Shan's user avatar
1 vote
1 answer
21 views

Creating an extruded circle at the center line of a mirror modifier

I'm trying to make an extruded circle at the center line of the mirror modifier, however it creates a center line that causes pinching and mess up the circular shape when extruded, how to better ...
QCode's user avatar
  • 13
-1 votes
0 answers
16 views

How to subdi-model this complex plain mesh? (FG-1D)

I tried to model this plain, but I failed. Here are my steps: I modeled a low-poly-subdi-modified model of the plain to get the right shape I retopoleged the mesh with subdi and shrinkwrap modifier ...
falk's user avatar
  • 137
0 votes
1 answer
26 views

Subdivision Modifier causing material overlap/leaking

I'm trying to model Mahjong tiles for practice and I came across the challenge of filling the face around the details. In order to streamline the process I created a module of the detail, which I can ...
RiseofAshes's user avatar
0 votes
2 answers
54 views

merge vertices and create flat surface instead of roundness like this

I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape. I noted sometimes it is generating flat ...
Shashank Bhatt's user avatar
0 votes
1 answer
53 views

Making Subsurface Modifier Keep Shape With Less Topology

I've got a model that's using a subdivision surface modifier for most of its shape. Unfortunately when I apply the modifier it adds so much topology: Lowering the amount of subdivisions changes the ...
CowToesies's user avatar
2 votes
0 answers
36 views

How to make topology after adding a notch to the cylinder?

I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette. Below you can see the unedited ...
Alex Khoroshok's user avatar
1 vote
0 answers
27 views

How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?

I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial I have questions: When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
Howard Ding's user avatar
0 votes
0 answers
23 views

How do you apply the hair asset modifiers when using a subdivision surface modifier?

Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
BlendyBoi9000's user avatar
1 vote
1 answer
35 views

Subdivision modifier doesn't apply with face creation

I joined to separate object and when I want to connect them and create a face (with F), the subdivision modifier doesn't apply correctly. It behaves like if the mean crease was set to 1 on the edge ...
16ar's user avatar
  • 67
2 votes
2 answers
317 views

Cylinder shape has pinching edges

I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
blender breath's user avatar
1 vote
1 answer
23 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
1 vote
0 answers
27 views

Retopologizing Hard Surface Model - Subdivision

I want to use subdivisions so I can smooth out a model I'm retopologizing for 3D printing as much as possible, however this is giving me trouble with the places I want to keep straight. For instance, ...
Ambaryerno's user avatar
2 votes
2 answers
25 views

How to model Cubic shape on Circular shape (with SubD-modifier)

I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
Sokrates's user avatar
2 votes
1 answer
111 views

Assigned texture leaking out of the area after aplying subdivision modifier

How to prevent assigned texture leaking from the area after applying subdivision modifier.
Patryk 's user avatar
  • 149
0 votes
0 answers
24 views

Subdiv on odd numbers instead of even numbers?

Is there an add-on or a way to incorporate the subdivision surface modifier to not split on base-2 (A quad is split into 4 quads on Level 1, 16 quads on Level 2, 64 quads on Level 3, etc.) and instead ...
MX Peacekeeper's user avatar
3 votes
1 answer
93 views

shading artifacts after subdivision

got these strange "indentations" on a flat surface with a "subdivide surface" modifier
Patryk 's user avatar
  • 149
2 votes
1 answer
34 views

subdivision/bevel problem

How to fix this jagged edge that appears after I apply modifiers?
Patryk 's user avatar
  • 149
0 votes
2 answers
37 views

N-gon shading issue using Extrude

If someone is bored and would like to help me show how this topology is made without creating N-gons, it would be greatly appreciated. Asked a similar question yesterday and recieved a ton of help ...
Sokrates's user avatar
0 votes
1 answer
58 views

How to subdivide many complex meshes?

I created a globe. Each country has its own mesh, because I need it like this for an app development. Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am ...
Pascal Meger's user avatar
1 vote
1 answer
30 views

How can fix hole in model when add Subdivision

I will try to apply the Boolean model first, and when it connects the model, I will try to add a subdivision, and then it suddenly appears with such a hole. How can I solve it? Because I am not good ...
Np_cxz's user avatar
  • 11
0 votes
1 answer
40 views

Subdivision glitches topology

I extrude along the Z-axis make the control loops etc. but when I use subdivision it glitches. Is there something wrong with my topology or do I have double layers of something? Edges are made with ...
Sokrates's user avatar
1 vote
1 answer
24 views

Problem with Sculpting Remesh

I am trying to increase the resolution of the mesh to make it smoother using the 'R' feature. Why does the mesh look blocky every time I apply it? Even when I 'Shade Smooth' I have also tried using ...
SilentClass6's user avatar
0 votes
1 answer
16 views

subdivision modifier not working properly when rendering [closed]

I'm having a problem when rendering this image while using subdivision modifier, on viewport all seems fine but when rendering this happens,when using shade auto smooth it fixed the problem but I don'...
Someo one's user avatar
1 vote
1 answer
38 views

Blender 4.1: Why do I strongly see the triangulation on the opposite side of the normals? (cycles)

I have a parametric surface in which for some reason I strongly see the triangulation on one side of the normals. How do I make this surface look fully smooth? I tried the subdivision and ...
Cedric Martens's user avatar
2 votes
1 answer
55 views

How do I fix blue, hard lines appearing with subdivision modifier?

Before subdivision surface modifier: After subdivision surface modifier: Going back to modeling after subdivision surface modifier: Also, when I add smooth shading, very dark lines appear: Also, ...
SnoreBin's user avatar
1 vote
1 answer
27 views

Create faces (fill) between multiple vertices

I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side. Does anybody have an idea? My goal is to make the ...
adrian.blender's user avatar
1 vote
1 answer
40 views

Clean Subdivision Topology using Inset

Good evening! I've been stuck with this issue for about 1 week now and that's why I'm seeking help from you guys. My issue is with the control loops after making the inset. The control loops go around ...
Sokrates's user avatar
0 votes
0 answers
20 views

Is there an easier way to smoothly attach one mesh to another?

I've been modeling a plane, which has a ton of smoothly connected parts and i am not sure how to connect these "fins": These are 2 separate objects that I would like to smoothly flow into ...
LaPepega's user avatar
2 votes
0 answers
37 views

Why does 3D-Print toolbox display Zero Faces for reasonably sized faces?

I read about Zero Faces. I think I have reasonably sized faces for my 15cm-sized mesh to make it smoother looking when 3D printed and even considering more subdivision. How come the 3D print toolbox ...
user avatar
1 vote
1 answer
47 views

how to remove creases on circle mesh while using subdivision modifier

I'm using subdivision modifier on my mesh but there are some creases on it. if I use inset or loop cut, it'll lose its circularity. how to remove these creases?
KMD's user avatar
  • 13
1 vote
2 answers
60 views

How to fix shading issue on the topology of the modified cylinder?

The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please? The following screenshots are what ...
Blender Lake's user avatar
0 votes
1 answer
27 views

How to select single vertex rather than an area of vertices?

I am following a tutorial from Blender Bros. I can't figure out how to stop Blender from selecting an area of vertices instead of a single vertex. Proportional edit mode is off, and I have not applied ...
Sunil Rathod's user avatar
0 votes
0 answers
12 views

How do I avoid curving / pinching when using subdivision surface? [duplicate]

When using subdivision surface, I get this weird curved edge geometry. This is along a mirrored split. How do I get this into a solid face again?
karizake's user avatar
4 votes
2 answers
161 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
  • 53
1 vote
1 answer
32 views

How do I flatten a mesh with rounded corners and beveled sides

Hey Guys!, So I am modelling a apple watch by reference, and during the initial stages of modelling I inflated the sides a bit to make it close to the reference but after finished I saw that the sides ...
Atharva Deodhar's user avatar
0 votes
0 answers
29 views

beginner in blender, having trouble with face filling

g'day, i am creating a bowl in blender, however i have come across this problem that i can not solve. I have an extrusion on the bottom for a lip. The lip works fine, however because it's an extrusion ...
taset's user avatar
  • 1
3 votes
1 answer
249 views

Subdivision not working as expected

I have subdivided my mesh and in two spots it seems to be sticking to the original vertices: I tried deleting the surfaces surrounding that area and remaking them with no success. How can I make this ...
Don's user avatar
  • 71
0 votes
0 answers
16 views

Weird Creases after I subdivision

Hi guys, I am new to blender and now working on my character. weird creases appear on my character after using the Subdivision modifier. Anyone know how to fix it?
Anthony Jaya's user avatar
0 votes
0 answers
16 views

Subdivision problem or other? [duplicate]

Why around the mouth's edges are collapsed when I used subdivision? How to solve it?
Terrell Wong's user avatar
0 votes
1 answer
30 views

Mirror + Subdivision Surface just breaks after i merge 2 objects

Well.. I was just modeling and ran into a problem that I couldn’t find a solution to on the Internet. I have one object for a body and one for a hand. When i join them using Ctrl+J everything seems ...
ChalkTraveler's user avatar
0 votes
1 answer
50 views

Trying to work on my topology skills, would appreciate some guidance!

So this will be a slightly beefy post since I've got several things I'd appreciate some help with and I want to be nice and clear. Essentially, I want to try and work on my topology skills, and in ...
Welshie's user avatar
0 votes
1 answer
25 views

Can I subdivide a mesh nonuniformly until a maximum face area is achieved?

I want a sphere which I can model a planet on. I want any given area to have roughly the same resolution. A UV sphere concentrates geometry at the poles. My first solution was clunky and problematic. ...
spraff's user avatar
  • 127
0 votes
1 answer
21 views

what happened to my normals and texture coordinates after separate-join-weld?

I started with a UV sphere and wanted to subdivide it to different levels at different latitudes. I selected the caps in Edit mode and hit P to separate, then ...
spraff's user avatar
  • 127
0 votes
0 answers
40 views

Decimate A Mesh To An Explicit Number of Vertices and Faces

I am building a machine learning dataset from a collection of 3D models. Training the models requires that the mesh have the same number of faces and vertices for every model in the dataset, which ...
Jack Rolph's user avatar
0 votes
0 answers
44 views

Triangulated Edge Subdiv for Differential Growth in Geometry Nodes - Improvements?

I tried to create a Geometry Nodes Tool similar to this destructive Add-on https://github.com/inca/blender-differential-growth This is related to my question here: Capture Top and Side Boolean from ...
Todes Digga's user avatar
1 vote
1 answer
33 views

how can i fix this subdivision modifier problem?

i want to add subdivision surface modifier to make brick wall texture more realistic and use displacement
vakho's user avatar
  • 13

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