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2 votes
1 answer
111 views

Assigned texture leaking out of the area after aplying subdivision modifier

How to prevent assigned texture leaking from the area after applying subdivision modifier.
Patryk 's user avatar
  • 149
0 votes
0 answers
32 views

Methods to use materials with displacement other than adaptive subdivision?

Are there any other ways to use displacement textures without using adaptive subdivision? Because it devours my entire VRAM each time I use it. Oftentimes it works when i turn up the dicing scale to ...
Arceus's user avatar
  • 67
0 votes
0 answers
32 views

Triangular Mesh

I have imported an IFC model into Blender for texturing and rendering purpose. The issue I have is that every geometry comes as triangulated mesh, which means adding different texture onto some part ...
Daniel's user avatar
  • 307
0 votes
0 answers
34 views

subdivison not working properly in render

following a blender guru tutorial but the subdivision on the front side of the model is not displayed properly, please help me as i am starting new in this software
Nishchay Gawai's user avatar
0 votes
0 answers
52 views

Is there are way to make the simple sub division look less ugly?

For my model i had to give it the simple subdiv with adaptive subdiv for the pbr textures to work properly. is there any way to make the model look smoother without affecting the pbr texture quality, ...
Michael Ciurleo's user avatar
0 votes
1 answer
197 views

How to select the surface and import png image to it?

I have the multiple png images that I want to apply them to a predefined 3d object template. This can easily be done by choosing the option shown in the image attached and then select the .png file to ...
ujjwalkpatel's user avatar
2 votes
1 answer
355 views

How can I fix the image texture problem on this curved wall?

I am a complete Blender beginner and am having a problem with texturing a curved wall (a follow on from this question). Following this modelling tutorial, I have created the wall from several cube ...
teeeeee's user avatar
  • 444
1 vote
0 answers
371 views

Applying Subdivision surface modifier destroys mesh topology [closed]

So I made this simple pike fish model and Smart UV unwrapped it (and yes i applied scale) while having the subsurface modifier assigned to the model, not applied. I did merge verts (did nothing) and ...
szotoxbeta's user avatar
2 votes
1 answer
418 views

Adaptively subdivide mesh based on mapped texture

I'm wondering if anyone has developed a method, or if one knows of an addon, to adaptively subdivide a mesh. I need to subdivide prior to rendering (this is for a 3d printed model), so adaptive subd/...
Azmisov's user avatar
  • 521
5 votes
1 answer
284 views

artefacts by applying textures on cylinder with subdivision surfacing

For educational purposes I am trying to unwrap a part of a cylinder (using blender 2.93.7), and I have the following problem: I have this cylinder (I marked the seams to make other tests but we will ...
mastupristi's user avatar
0 votes
1 answer
556 views

How do I displace only outside of cylinder and exclude interior of cylinder mesh?

Hi I have a question I want to make a textured roller in in Blender I followed a video tutorial (link below) when I get to subdivide and create a vertex group to assign the displacement image it ...
mnoona's user avatar
  • 1
0 votes
0 answers
163 views

Subdivided plane faces with same UVMap Texture

I have a plane subdivided with W >Subdivide into countless smaller faces. I'd like to texturize all those faces with the same texture. For that i right-clicked a face U >Unwrap and added the ...
Maximilian von Unwerth's user avatar
1 vote
1 answer
306 views

How to properly apply PBR displacement on non rectangular Planes?

I modeled a floor for a room in a building by using a Plane, therefore the floor geometry is not rectengular (due to corners etc.). I added a pbr texture to the Plane object, unwrapped the uvs (by ...
HDainester's user avatar
0 votes
0 answers
35 views

Texture distortion on trapeze face [duplicate]

I have exactly the same problem as it was described there: Texture distorted on UV unwrapped face The texture is distorted (kind of "skewed" or broken) on a trapeze-shaped face. But the ...
michalpe's user avatar
  • 145
4 votes
1 answer
736 views

Why does this plane's UVs distort when there is exactly one Subsurf subdivision level set?

Why does the texture skew when you subdivide the plane once?
Elmazz's user avatar
  • 709

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