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I tried to model this plain, but I failed. enter image description here

Here are my steps:

  1. I modeled a low-poly-subdi-modified model of the plain to get the right shape
  2. I retopoleged the mesh with subdi and shrinkwrap modifier 2.1 while retopo I already set the verts and edges to match the single parts of the plain
  3. Than I god a lot of shading errors and problems with beveling to create detailed edges
    between the parts
  4. I decided to split the mesh in all the parts -> less shading errors -> but subdi problem
  5. tried to remesh every plane to get better corners with subdi
  6. New problem, the mesh doesn`t fit perfectly anymore

enter image description here

enter image description here

enter image description here

Please let me know how you would archieve this mesh. My goal was to get a high detailed mesh with all the details but I stopped bevore I spend all my time on this broken mesh. How can I make a clean mesh with the look of the differnt parts, can I get this in one single mesh or when should I start splitting and how to avoid following problems like mine?

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  • $\begingroup$ It seems it's not a successful retopo... You don't want the geometry to follow the steel plate connections, that you want to have in the high-poly that you bake onto the retopologized low-poly. $\endgroup$ Commented Jun 23 at 23:18
  • $\begingroup$ Ah, so I retopo only a clean mesh with the base shape of the plane? But how do I get the plated look on the highpoly? $\endgroup$
    – falk
    Commented Jun 24 at 10:59
  • $\begingroup$ I learned the workflow from the anvil tutorial by Blender Guru, I think the modern version is the chair tutorial. Either way you first model the very rough shape in low-poly, then make a copy, subdivide, sculpt, and bake onto the low poly, or you sculpt from the beginning (probably not a good idea for an artificial object like a plane), retopo to low-poly, and bake from high-poly onto the low-poly. Baking normals of course. $\endgroup$ Commented Jun 24 at 11:20

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