I'm looking to accurately subdivide a face. Please walk with me.
I have an object on my screen. In the edit mode, I'm looking subdivide that face.
I select the immediate top left vertex and the immediate top right vertex, subdivided it to create a vertex in the middle. I did the same to the immediate bottom left and right vertex
I select the newly created vertices and tap on the F button to join both vertices; It created an edge. Now the face is divided. It looks like it's divided, but apparently it isn't.
If I try to select a face either on the right or left, the whole face is selected. So it pretty much looks like the face wasn't divided at all.
Here is what worked:
- I selected the whole face, right-clicked, subdivided it, and then dissolved the horizontal edges. It looked neat.
My question is: Why didn't it subdivide properly in the first attempt?
Thank you.
Ctrl
+J
orJ
? WithCtrl
+J
you join objects in Object Mode. $\endgroup$