Questions tagged [surface-deform]
The surface-deform tag has no usage guidance.
103
questions
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24
views
Simple deform modifier making object thicker
I am trying to make animation of an object opening and closing using the simple deform modifier, but it is also causing the object to thickened. How can I only animate the opening and closing of this ...
3
votes
1
answer
549
views
How to make a 3D ripple effect like the one shown?
How would I create the following 3d image and make it very similar. It doesn’t need to be exact. I’ve played around with drops falling on a water surface and probably could stop the animation at a ...
0
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0
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28
views
I can`t get the Mesh Deform Modifier To work
I'm currently working on a project for a university. I use the Mesh Deform Modifier to simulate some kind of car destruction. I can see the changes in a viewport, but when I try to render an image it ...
1
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1
answer
41
views
how to use geometric nodes to deform geometry instances with curves?
I followed this tutorial, but ran into a problem creating instances.
What I want to do:
I want the geometry nodes to create instances of the object I place as a reference and deform it along curves.
...
1
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1
answer
34
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i want deform this metal strip by using this bending machine
I want deform this metal strip by using this bending machine. Which physics should I use soft body ? rigid body ? and what is method to use related physics? I applied rigid body and soft body physics ...
1
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1
answer
74
views
how to have surface deform ignore masks on character mesh?
I have linked character libraries that include a complete character mesh in addition to optional wardrobe outfits that use Surface Deform -- instead of armature parenting -- that give less distortion (...
0
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0
answers
27
views
Snap wire-like object on curve surface
Blender 4.1. There are two objects: a cup and a wire-like ornament. I have to put the ornament on surface of the cup, as if it was soldered. I can not find a way to make ornament follow the curve of ...
0
votes
1
answer
58
views
How to subdivide many complex meshes?
I created a globe. Each country has its own mesh, because I need it like this for an app development.
Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am ...
0
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0
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13
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Mesh flaws don't allow proper texturing in FBX imported into Blender
I'm importing an FBX file into Blender and I get these flaws.
I can't get a uniform texture when I try to apply textures to these meshes.
What could be the problem here?
Process: I draw the cable ...
0
votes
1
answer
30
views
How can I make a continuous texture on a non-flat surface?
I would like the text to run on the interface in such a way that it is easy to read
2
votes
1
answer
193
views
How to deform button pattern around curved bench
I am trying to model a simple version of a "banquette". Something like this:
I have started by making the curved part by extruding a plane, and just adding a bevel modifier for the corner ...
1
vote
0
answers
15
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Intensity of Audioreactive low
I am quite new to Blender and trying to animate a mesh through using 'Bake to F Curves' (or, as per the update, 'Sound to Samples').
I am not the best at Blender and don't know how to code. So far, I ...
2
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2
answers
51
views
Any way to deform one object around another on one edge only?
I'm new to Blender so I apologize if this is something that is either super easy or clearly impossible. I've tried looking for solutions and a couple have come close to what I want to accomplish, but ...
0
votes
1
answer
54
views
Geometry Nodes -- exclude vertex group
I'm using geometry nodes to deform meshes using Noise on all 3 axes, like this
Click images to see full res
But there is one mesh where I'd like to discard the z-axis noise for a certain vertex group....
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29
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Want to model and bend an aluminium facade panel, but can't figure out how. Do I need to use geometry nodes?
I want to model a small metal experimental panel to be used in a static render, but I can't figure out how to model it correctly, or bend it correctly.
This is the shape I'm trying to model correctly,...