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before subd after subd

How to prevent assigned texture leaking from the area after applying subdivision modifier.

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    $\begingroup$ add an edge loop and slide it down close the angle? $\endgroup$
    – moonboots
    Commented May 12 at 11:37
  • $\begingroup$ so the only way is to add extra geometry? $\endgroup$
    – Patryk
    Commented May 12 at 14:06
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    $\begingroup$ You can use Ctrl E > Edge Crease, but apart from that I don't see..... $\endgroup$
    – moonboots
    Commented May 12 at 15:34

1 Answer 1

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You can add an edge loop (CtrlR):

enter image description here

Or select the existing edge loop and CtrlE > Edge Crease, which will counter the Subdivision Surface effect:

enter image description here

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