How to prevent assigned texture leaking from the area after applying subdivision modifier.
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1$\begingroup$ add an edge loop and slide it down close the angle? $\endgroup$– moonbootsCommented May 12 at 11:37
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$\begingroup$ so the only way is to add extra geometry? $\endgroup$– PatrykCommented May 12 at 14:06
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1$\begingroup$ You can use Ctrl E > Edge Crease, but apart from that I don't see..... $\endgroup$– moonbootsCommented May 12 at 15:34
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1 Answer
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You can add an edge loop (CtrlR):
Or select the existing edge loop and CtrlE > Edge Crease, which will counter the Subdivision Surface effect: