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0 votes
2 answers
54 views

merge vertices and create flat surface instead of roundness like this

I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape. I noted sometimes it is generating flat ...
Shashank Bhatt's user avatar
1 vote
1 answer
23 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
4 votes
2 answers
161 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
  • 53
0 votes
0 answers
20 views

trouble connecting vertices

Could anyone help me fix this, it happens after i merge vertices of two models after i join together.
Berislab's user avatar
0 votes
0 answers
25 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
  • 128
0 votes
0 answers
43 views

issue with subdivision surface modifier in cube

I have noticed that the subdivision surface modifier does not work when it's not applied.I would appreceate any given answer.[
georgeproas's user avatar
1 vote
1 answer
28 views

Vertices do not follow the shape of the object after subdivision surface and changed to edit mode

Why don't the vertices follow the shape of the mesh item itself when I added subdivision surface.
Muhammad Hafiz's user avatar
5 votes
1 answer
254 views

How can I blend these two meshes perfectly together without wrinkles?

I am modeling a Nissan Z GT500 car model and I have this problem on many parts of the car I don't know how to solve. I want the "ducktail" part of the car to blend in the main body panels ...
TheNuvolari's user avatar
1 vote
2 answers
30 views

Vertex crease creates unwanted stretching

I've been looking for a proper way to make the creased vertices stay in line with the subdivided geometry but it ends up creating an unwanted corner stretching. I'm trying to get something like this, ...
Deggial Nox's user avatar
0 votes
1 answer
37 views

The quickest way to build wanted faces and delete unwanted faces

By enabling the Subdivision modifier, the newly generated vertices are twisted in a weird way as shown on the screenshot. Why? Reason: Although points D and C are connected by an edge, the points ABCD ...
Blender Lake's user avatar
0 votes
0 answers
60 views

Pinching problem

So I have a 3D model with the following problem - one vertex is kind of holding too much topology in once. I am not entirely sure as to how I can fix this pinching issue (maybe separate it, but how ...
Emo Ivanov's user avatar
0 votes
0 answers
78 views

Why do my rounded cubes have overlapping vertices?

I tried following a tutorial that starts off with using a rounded cube to create a sphere. here's the vid: https://www.youtube.com/watch?v=rEBwBrRzyhw There has been a question with the same problem, ...
gengarden's user avatar
1 vote
1 answer
40 views

How can I solve this artifact (or bad shading) caused by this tri-gon?

This might be a stupid question as there's a chance that without the file it's not possible to figure out how to solve this, but: I am modeling a Daihatsu Midget and I can't figure out how to replace ...
TheNuvolari's user avatar
1 vote
1 answer
38 views

Lightning not as jagged as per tutorial?

I tried to follow this guy's tutorial. While his lightning looked like this , mine looked like this: Basically, I would like my lightning to be more jagged like in this youtube tutorial's. How do I ...
Francis Mike Nathan's user avatar
0 votes
2 answers
160 views

How to keep a vertice (or two edges) sharp (without crease) when Subdivision Surface modifier enabled?

I'm trying to make this car model but as soon as I stumble upon a panel with a sharp corner I have no clue what to do. I would like to make this: Into this: Without using Shift + E crease because ...
TheNuvolari's user avatar

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