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0 votes
0 answers
21 views

Does adaptive subdivison have limitations when originating from a linked file?

I have a file with an object which uses adaptive subdivision and a displacement texture. I then want to link this first file into a second one where I add the context etc. However, when moved away ...
ASa's user avatar
  • 1
0 votes
0 answers
79 views

How to get Subdivision Surface Modifier to high levels without Blender crashing?

Recently gotten into 3D printing and I've been getting models from games that have no official figure merchandise so I can make them a reality. The problem is that, as is with most games, a lot of ...
Creak-Side's user avatar
0 votes
0 answers
20 views

Displacement map changes when resizing model

I have this model of a salamander that works fine in the given dimensions. However, I want to use the salamander in a different scene where I need to scale the model down by 0.1. By doing so, I lose a ...
user123511's user avatar
  • 1,249
0 votes
0 answers
32 views

Methods to use materials with displacement other than adaptive subdivision?

Are there any other ways to use displacement textures without using adaptive subdivision? Because it devours my entire VRAM each time I use it. Oftentimes it works when i turn up the dicing scale to ...
Arceus's user avatar
  • 67
0 votes
0 answers
44 views

Problem with displacement map when creating collection instances

I am trying to create collections of instances from an object with a material, which includes a displacement map. When rendering, for some reason the displacement of the instance collection does not ...
María's user avatar
  • 1
1 vote
1 answer
38 views

Lightning not as jagged as per tutorial?

I tried to follow this guy's tutorial. While his lightning looked like this , mine looked like this: Basically, I would like my lightning to be more jagged like in this youtube tutorial's. How do I ...
Francis Mike Nathan's user avatar
0 votes
0 answers
309 views

Strange surface of my height map using displacement node

I have problem with my height map. I plan to create a relief map using digital elevation model (DEM), which I will be able to print on A2 paper. I have DEM 10m (42 692 x 20 429 px) and in QGIS I clip ...
Filip's user avatar
  • 23
1 vote
1 answer
139 views

Is there a way, maybe by an add-on, to subdivide mesh faces, in edit mode, at a fixed step?

I wish to subdivide (vertically and/or horizontally) aligned faces but with different dimensions (i.e. I can have 2 or more vertically aligned faces with the same width but each with a different ...
Federico Tomasi's user avatar
0 votes
0 answers
144 views

Displacement breaks model

I am having issues with displacement blowing up my model. Here is the file link https://pasteall.org/blend/3a30add0510d4884829a7afcb4d08c62
Corrin's user avatar
  • 1
1 vote
2 answers
276 views

Heightmap on top with flat sides?

I have a plane with a Displace modifier, as well as Subdivision. I've imported a heightmap and got it to the desired height, however I'd like to make this into a solid block. Essentially I want to ...
ev88's user avatar
  • 11
0 votes
1 answer
115 views

Is it possible to achieve 2^k vertices with subdivision modifier [closed]

I have a $2^k$ texture that I want to use together with the displace modifier. According to the docs, the displace modifier works on vertices. Thus, I should ideally have $2^k$ vertices, but ...
user877329's user avatar
  • 1,388
0 votes
1 answer
556 views

How do I displace only outside of cylinder and exclude interior of cylinder mesh?

Hi I have a question I want to make a textured roller in in Blender I followed a video tutorial (link below) when I get to subdivide and create a vertex group to assign the displacement image it ...
mnoona's user avatar
  • 1
0 votes
1 answer
1k views

Adaptive Subdivision eating RAM incorrectly? Fails all GPU renders regardless of settings

I've been working on an animation project for months now, that started in Blender 2.8. The animation includes one photo-real character that I am using a Displacement Map workflow for pores and small ...
Dylan Lobbregt's user avatar
1 vote
1 answer
306 views

How to properly apply PBR displacement on non rectangular Planes?

I modeled a floor for a room in a building by using a Plane, therefore the floor geometry is not rectengular (due to corners etc.). I added a pbr texture to the Plane object, unwrapped the uvs (by ...
HDainester's user avatar
0 votes
0 answers
45 views

Adding texture detail to a lowpoly model for 3D print

I'm working on constructing 3D printable models from an older game for my brother's birthday. I have the base STL to work with but since this is an older game it's lowpoly and I would like to bring ...
Ochretis's user avatar

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