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2 votes
1 answer
144 views

How can I Subdivide a Mesh into Even Square Faces?

Is there a method in Blender to subdivide a mesh into equal squares regardless of its shape, even after all transformations have been applied to the object? In this example, I have two images: one is ...
blender breath's user avatar
1 vote
1 answer
27 views

Create faces (fill) between multiple vertices

I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side. Does anybody have an idea? My goal is to make the ...
adrian.blender's user avatar
2 votes
0 answers
37 views

Why does 3D-Print toolbox display Zero Faces for reasonably sized faces?

I read about Zero Faces. I think I have reasonably sized faces for my 15cm-sized mesh to make it smoother looking when 3D printed and even considering more subdivision. How come the 3D print toolbox ...
user avatar
1 vote
2 answers
60 views

How to fix shading issue on the topology of the modified cylinder?

The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please? The following screenshots are what ...
Blender Lake's user avatar
0 votes
0 answers
12 views

How do I avoid curving / pinching when using subdivision surface? [duplicate]

When using subdivision surface, I get this weird curved edge geometry. This is along a mirrored split. How do I get this into a solid face again?
karizake's user avatar
0 votes
0 answers
12 views

How to put flat shapefile of a glacier on top of 3D landscape/terrain

I have imported with the add-on BLOSM the terrain showing a glacier in the Swiss alps. Additionally I imported with BlenderGIS the shapefile of the glacier shown in the terrain. Now I want to snap ...
matt's user avatar
  • 1
1 vote
1 answer
21 views

Subdivision surfaces

I am working with subdivision surfaces. I removed some faces from object. Then it created weird vertices like this image. How can i fix that. This is my blender file.
Shukurullox Komiljonov's user avatar
0 votes
1 answer
26 views

The subdivision modifier destroyed the flat surface

This part of my sub should be flat but after the subdivision modifier, it became strange and far from flat.
Ivan's user avatar
  • 3
1 vote
1 answer
27 views

big problem to subdivide a face

impossible to subdivide the side that I have selected, there must be double sides, I have tried everything, on the other side of the chest, I can subdivide but on this side, it is impossible, I am ...
Fopsi's user avatar
  • 153
0 votes
1 answer
772 views

I have way too many triangles on my mesh

I have way too many triangles on my mesh, I used Decimate to reduce the number of faces while keeping the shape smooth, but I destroyed everything. I saw that we could reduce the number of face, with ...
Fopsi's user avatar
  • 153
1 vote
1 answer
391 views

Smooth geometry after a bevel operation

Noob question here. I'm sure this one is as simple as they come but for the life of me i cannot figure this out! Mesh cube resized; scale applied. Applied a bevel operation (CRTL+B) on the 4 smaller ...
Rui Vilarinho's user avatar
2 votes
2 answers
2k views

How to subdivide this face?

A sphere was created and then a bool difference modifier applied against a cube. A face was then separated from the sphere but an attempt to add geometry to it failed. The vertex count from stats ...
rism's user avatar
  • 123
3 votes
1 answer
366 views

Too many/ Too little faces and vertices in Edit mode

Why did this happen and can I fix it? This happens every time I sculpt with this model and I don't know what to do or what's happening. No one else seems to have had this problem as I've described it ...
Zixen Vernon's user avatar
1 vote
1 answer
307 views

How do I turn all of these faces into just one?

I had to subdivide a face multiple times so that I could make the holes you see in the image. I no longer wish to have the face subdivided and I wish instead to turn all of these faces into just one. ...
Sem Nombre's user avatar
1 vote
1 answer
500 views

Fixing the geometry of the inset faces after "shade smooth" and applying modifiers

I'm trying to fix the geometry of the inset faces on the pillar after I used the "shade smooth" option. I added the Subdivision surface Modifier and the Bevel Modifier, but still the faces ...
Ylem_One's user avatar

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