All Questions
Tagged with subdivision-surface faces
45
questions
2
votes
1
answer
144
views
How can I Subdivide a Mesh into Even Square Faces?
Is there a method in Blender to subdivide a mesh into equal squares regardless of its shape, even after all transformations have been applied to the object?
In this example, I have two images: one is ...
1
vote
1
answer
27
views
Create faces (fill) between multiple vertices
I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side.
Does anybody have an idea?
My goal is to make the ...
2
votes
0
answers
37
views
Why does 3D-Print toolbox display Zero Faces for reasonably sized faces?
I read about Zero Faces. I think I have reasonably sized faces for my 15cm-sized mesh to make it smoother looking when 3D printed and even considering more subdivision. How come the 3D print toolbox ...
1
vote
2
answers
60
views
How to fix shading issue on the topology of the modified cylinder?
The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please?
The following screenshots are what ...
0
votes
0
answers
12
views
How do I avoid curving / pinching when using subdivision surface? [duplicate]
When using subdivision surface, I get this weird curved edge geometry. This is along a mirrored split. How do I get this into a solid face again?
0
votes
0
answers
12
views
How to put flat shapefile of a glacier on top of 3D landscape/terrain
I have imported with the add-on BLOSM the terrain showing a glacier in the Swiss alps. Additionally I imported with BlenderGIS the shapefile of the glacier shown in the terrain. Now I want to snap ...
1
vote
1
answer
21
views
Subdivision surfaces
I am working with subdivision surfaces.
I removed some faces from object.
Then it created weird vertices like this image.
How can i fix that.
This is my blender file.
0
votes
1
answer
26
views
The subdivision modifier destroyed the flat surface
This part of my sub should be flat but after the subdivision modifier, it became strange and far from flat.
1
vote
1
answer
27
views
big problem to subdivide a face
impossible to subdivide the side that I have selected, there must be double sides, I have tried everything, on the other side of the chest, I can subdivide but on this side, it is impossible, I am ...
0
votes
1
answer
772
views
I have way too many triangles on my mesh
I have way too many triangles on my mesh, I used Decimate to reduce the number of faces while keeping the shape smooth, but I destroyed everything.
I saw that we could reduce the number of face, with ...
1
vote
1
answer
391
views
Smooth geometry after a bevel operation
Noob question here.
I'm sure this one is as simple as they come but for the life of me i cannot figure this out!
Mesh cube resized; scale applied.
Applied a bevel operation (CRTL+B) on the 4 smaller ...
2
votes
2
answers
2k
views
How to subdivide this face?
A sphere was created and then a bool difference modifier applied against a cube. A face was then separated from the sphere but an attempt to add geometry to it failed. The vertex count from stats ...
3
votes
1
answer
366
views
Too many/ Too little faces and vertices in Edit mode
Why did this happen and can I fix it? This happens every time I sculpt with this model and I don't know what to do or what's happening. No one else seems to have had this problem as I've described it ...
1
vote
1
answer
307
views
How do I turn all of these faces into just one?
I had to subdivide a face multiple times so that I could make the holes you see in the image. I no longer wish to have the face subdivided and I wish instead to turn all of these faces into just one. ...
1
vote
1
answer
500
views
Fixing the geometry of the inset faces after "shade smooth" and applying modifiers
I'm trying to fix the geometry of the inset faces on the pillar after I used the "shade smooth" option. I added the Subdivision surface Modifier and the Bevel Modifier, but still the faces ...