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1 vote
1 answer
14 views

Problem with edge creases using subdivision surface

I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
HopelessSoap's user avatar
2 votes
2 answers
317 views

Cylinder shape has pinching edges

I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
blender breath's user avatar
1 vote
1 answer
23 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
0 votes
1 answer
58 views

How to subdivide many complex meshes?

I created a globe. Each country has its own mesh, because I need it like this for an app development. Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am ...
Pascal Meger's user avatar
1 vote
1 answer
27 views

Create faces (fill) between multiple vertices

I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side. Does anybody have an idea? My goal is to make the ...
adrian.blender's user avatar
1 vote
1 answer
47 views

how to remove creases on circle mesh while using subdivision modifier

I'm using subdivision modifier on my mesh but there are some creases on it. if I use inset or loop cut, it'll lose its circularity. how to remove these creases?
KMD's user avatar
  • 13
0 votes
0 answers
29 views

beginner in blender, having trouble with face filling

g'day, i am creating a bowl in blender, however i have come across this problem that i can not solve. I have an extrusion on the bottom for a lip. The lip works fine, however because it's an extrusion ...
taset's user avatar
  • 1
0 votes
1 answer
21 views

what happened to my normals and texture coordinates after separate-join-weld?

I started with a UV sphere and wanted to subdivide it to different levels at different latitudes. I selected the caps in Edit mode and hit P to separate, then ...
spraff's user avatar
  • 127
0 votes
1 answer
56 views

Question about Subdivision Surface modifier and good practice

I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
Keynok's user avatar
  • 3
1 vote
1 answer
64 views

Subdivision surface makes holes in mesh

I use Subdivision Surface modifier. Some edges I want to leave sharp. As you can see on the screenshot, this action adds holes to the mesh. What is wrong here and how to avoid this?
Artem's user avatar
  • 123
3 votes
1 answer
66 views

Subdivision modifier not working properly on a cylindric shape

I applied a Subdivision modifier to my mesh and this is what I got Actually, I expected this to become an ellipsoid
zergon321's user avatar
  • 133
3 votes
1 answer
41 views

how to create rounded beveled inset

I'm just getting started (2 weeks) with blender and have succeeded in creating everything I set out to create using guides and tutorials, but I am stuck on my current challenge. I am trying to model ...
siemprepe's user avatar
0 votes
0 answers
29 views

I've ran into an issue with filling

I was modelling my old camera when i saw that after filling faces mesh gets weird shading and vertices stick to edges.
sss's user avatar
  • 1
0 votes
0 answers
84 views

Edge crease not working with subdivision surface

I'm getting holes and rounded corners on a straight bumpout on the inner surface of a cylinder. I've creased all the sharp angles but something isn't working correctly.
bigbucky's user avatar
  • 101
0 votes
0 answers
20 views

trouble connecting vertices

Could anyone help me fix this, it happens after i merge vertices of two models after i join together.
Berislab's user avatar

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