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2 votes
1 answer
196 views

Unexpected kinks in mesh

I'm getting these weird kinks (see top and bottom hole here) and can't figure out why. I can't see any duplicate vertexes causing issues, or any issues with normals. Any ideas welcomed at this point......
StewD's user avatar
  • 311
0 votes
0 answers
115 views

Fix mesh topology so subdivision doesn't create artifacts

So I'm new to blender and 3d modeling, I modeled this and am reasonably happy with the result, however when I add a subdivision modifier, the edge of the ear on the back the front look bad, there are ...
Hex Crown's user avatar
  • 101
4 votes
1 answer
567 views

Why does my heavily divided surface look like it has flat shading?

Even though my surface has smooth shading on and is heavily subdivided, the geometry seems to be faceted. Anyone know why?! Project File Linked Here
Nick Abbott's user avatar
1 vote
0 answers
400 views

How to go about baking fine details into normals

I'm trying to sculpt pretty fine details into my model's normal map. The model is about 350 vertices, but for the detail I want I need to subdivide it a ton of times to not get ugly edges around the ...
Dropboar's user avatar
1 vote
1 answer
29 views

i blocked out the character according to parts. Then I joined the torso and legs, shaded it smooth, and added a subdivision mod. what's this crease? [closed]

I want to get rid of it but its frustrating me :<
dollychaerry's user avatar
1 vote
0 answers
67 views

Weird Normal Lines Glitch [closed]

When viewing face normals as lines + Subdivision modifier + toggling Subdivision cage, there's a weird glitch where the face normal lines appear in random locations / shapes: https://youtu.be/aA-...
gatzkerob's user avatar
  • 315
0 votes
1 answer
641 views

What's wrong with my high & low poly models?

Can anyone check my blender file and my models (high and low). Why i always getting weird artifacts after baking high on low In Spainter and how can i improve them (topology, UV map etc) ? I cant ...
DisplacementMap's user avatar
0 votes
2 answers
3k views

Can normal map smooth hard edges?

For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
DisplacementMap's user avatar
0 votes
1 answer
561 views

Reflection in sphere becomes more distorted as subsurf increases?

I was baking normals from hi poly to low poly meshes. With this specific example of a hi poly icosphere the reflections are distorted, whereas the low poly sphere is less so. so i was just wondering; ...
spiffy14k's user avatar
  • 333
0 votes
0 answers
155 views

Normal map tangent without subdivision

When i apply a normal map tangent, i need to subdivide the mesh for the effect to happen. When i apply a normal map object, the map takes effect without subdivisions. How do i not have to subdivide ...
Gessan Andrade's user avatar
1 vote
1 answer
392 views

Round of a half cut cylinder with subsurf

im trying to model a half cut cylinder with an axial cut section. The Cylinder has a subsurf modifier. As long as the cylinder is cylindrical, it is perfectly round (Type A). If i remove the half of ...
pixelpoems.de's user avatar
2 votes
0 answers
518 views

Normal map issue with subdivision surface

My mesh uses a subsurf modifier, but when I apply a material with a normal map to the mesh, Cycles seems to be using the low-poly version's normals, rather than the smooth, subdivided version's ...
Junkey McKrat's user avatar
1 vote
1 answer
3k views

How to fix inconsistent surface Normals of a shape in Blender?

I have a 3D shape whose surface Normals seem not to be consistent. It looks like the image below after rendering. It seems that the Normals are not consistent for this shape. I have tried ...
Amir's user avatar
  • 3,062
1 vote
1 answer
3k views

Can't get smooth surface when subdividing selected faces of an object

I am new to blender and 3d design in general. I have a model which has smooth curved surface but the edges are not round. So I like to subdivide the faces to get a smooth shape. When I select the ...
Chris's user avatar
  • 113