All Questions
Tagged with subdivision-surface normals
14
questions
2
votes
1
answer
196
views
Unexpected kinks in mesh
I'm getting these weird kinks (see top and bottom hole here) and can't figure out why. I can't see any duplicate vertexes causing issues, or any issues with normals. Any ideas welcomed at this point......
0
votes
0
answers
115
views
Fix mesh topology so subdivision doesn't create artifacts
So I'm new to blender and 3d modeling, I modeled this and am reasonably happy with the result, however when I add a subdivision modifier, the edge of the ear on the back the front look bad, there are ...
4
votes
1
answer
567
views
Why does my heavily divided surface look like it has flat shading?
Even though my surface has smooth shading on and is heavily subdivided, the geometry seems to be faceted. Anyone know why?!
Project File Linked Here
1
vote
0
answers
400
views
How to go about baking fine details into normals
I'm trying to sculpt pretty fine details into my model's normal map. The model is about 350 vertices, but for the detail I want I need to subdivide it a ton of times to not get ugly edges around the ...
1
vote
1
answer
29
views
i blocked out the character according to parts. Then I joined the torso and legs, shaded it smooth, and added a subdivision mod. what's this crease? [closed]
I want to get rid of it but its frustrating me :<
1
vote
0
answers
67
views
Weird Normal Lines Glitch [closed]
When viewing face normals as lines + Subdivision modifier + toggling Subdivision cage, there's a weird glitch where the face normal lines appear in random locations / shapes:
https://youtu.be/aA-...
0
votes
1
answer
641
views
What's wrong with my high & low poly models?
Can anyone check my blender file and my models (high and low).
Why i always getting weird artifacts after baking high on low In Spainter and how can i improve them (topology, UV map etc) ? I cant ...
0
votes
2
answers
3k
views
Can normal map smooth hard edges?
For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
0
votes
1
answer
561
views
Reflection in sphere becomes more distorted as subsurf increases?
I was baking normals from hi poly to low poly meshes. With this specific example of a hi poly icosphere the reflections are distorted, whereas the low poly sphere is less so.
so i was just wondering;
...
0
votes
0
answers
155
views
Normal map tangent without subdivision
When i apply a normal map tangent, i need to subdivide the mesh for the effect to happen. When i apply a normal map object, the map takes effect without subdivisions. How do i not have to subdivide ...
1
vote
1
answer
392
views
Round of a half cut cylinder with subsurf
im trying to model a half cut cylinder with an axial cut section. The Cylinder has a subsurf modifier. As long as the cylinder is cylindrical, it is perfectly round (Type A). If i remove the half of ...
2
votes
0
answers
518
views
Normal map issue with subdivision surface
My mesh uses a subsurf modifier, but when I apply a material with a normal map to the mesh, Cycles seems to be using the low-poly version's normals, rather than the smooth, subdivided version's ...
1
vote
1
answer
3k
views
How to fix inconsistent surface Normals of a shape in Blender?
I have a 3D shape whose surface Normals seem not to be consistent. It looks like the image below after rendering. It seems that the Normals are not consistent for this shape. I have tried ...
1
vote
1
answer
3k
views
Can't get smooth surface when subdividing selected faces of an object
I am new to blender and 3d design in general. I have a model which has smooth curved surface but the edges are not round. So I like to subdivide the faces to get a smooth shape.
When I select the ...